Weaponize Astral Car (3.5e Feat)
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Weaponize Astral Car [Fighter]
Something tells me your race car with two bazookas and a drill lance isn't street legal.Prerequisites: Astral Car class featureBenefit: Your vehicle gains hardpoints to apply weapons sized for it for use. As long as the driver is proficient in the weapon, the astral car is also proficient. It effectively gains two "hands" for the purpose of what weapons it can wield, and the driver can reload any weapons with their own actions or the astral cars. It does not need hands to reload any weapons.
Normal: You just have your feral strike (slam).Special: You may take this ability multiple times, gaining two additional "limbs" to hold weapons.
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Facts about "Weaponize Astral Car (3.5e Feat)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Identifier | 3.5e Feat + |
Prerequisite | Astral Car class feature + |
Rating | Undiscussed + |
Summary | A feat for King of Racers that allows your astral car to carry weapons! + |
Title | Weaponize Astral Car + |
Type | Fighter + |