Zone of Vigor (3.5e Spell)
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Conjuration (Healing) | |
Level: | Cleric 5, Druid 5, Organic 5 |
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Components: | V, S, M |
Casting time: | 10 minutes |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect or Area: | 20ft. circle |
Duration: | 24 hours (D) |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
Watching the grim scenes of the war, you know casualties will be high. As such, you ask that nobody bother you for a few minutes, as you set up the field for the spell. You cast it and already you see that injured are coming towards you, looking for help.
Walking into the grand cathedral, you see a glowing white circle. There are people in it, and their bruises are disappearing.
This spell creates a 20ft zone in which living creatures inside of it are under the effects of a Greater VigorSC spell. If this spell is placed in a minor negative energy planar trait area, the effect cancels the planar trait in that area, but only grants the effects of a VigorSC spell. If this spell is placed in a major negative energy planar trait area, the effect cancels the planar trait in that area, but only grants the effects of a Lesser VigorSC spell.
While this spell is active, the bandages glow a bright white color. When the spell ends, the bandages turn to dust, and disappear, leaving no evidence of the zone.
Material Component: 250gp worth of bandages to outline the area of healing.
Permanency: This spell may be made permanent. Doing so requires a minimum caster level of 16th and burns 4,000 experience.
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Article Balance | Very High + |
Author | Havvy + |
Component | V +, S + and M + |
Identifier | 3.5e Spell + |
Level | Cleric 5 +, Druid 5 + and Organic 5 + |
Range | Close + |
Rated By | Aarnott + and Foxwarrior + |
Rating | Rating Pending + |
School | Conjuration + |
Subschool | Healing + |
Summary | Small zone heals living creatures. + |
Title | Zone of Vigor + |