3.5e Skill Tricks
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Contents
[hide]These tables list all standard 3.5e skill tricks on the wiki.
You can also view our skill tricks in category format, if you wish.
See http://www.wizards.com/default.asp?x=dnd/ex/20070105a&page=5 this page for more information about skill tricks.
Interaction
Name | Description | Prerequisites |
---|---|---|
Alluring Distraction | You can use your seductive guile to buy yourself a few seconds. | Bluff 3 ranks |
Angry Glare | Make an intimidate check to demoralize as a swift action or prevent people from speaking up against you. | Intimidate 5 ranks |
Blinding Maneuver | Use light in combat to hinder opponents. | BAB +1 or Bluff 1 rank |
Chirology | Read the future from palms. | Knowledge (arcane) or (psionics) 1 rank, Sense Motive 5 ranks |
Compassionate Hug | Give a truly heart-felt hug and make someone feel better. | Sense Motive 8 ranks, Diplomacy 8 ranks |
Counterbluff | Make someone believe you swallowed their lie whole. | Bluff 6 Ranks, Sense Motive 6 Ranks |
Counterfeint | You can trick tricksters and con conmen, and turn their dirty tricks right back upon them. | Bluff 10 ranks, Sense Motive 10 ranks, Diplomacy 4 ranks, Gather Information 4 ranks, Spot 4 ranks, Listen 4 ranks |
Cunning Suggestion | You can make a suggestion sound particularly reasonable. | Bluff 8 Ranks, must be able to cast suggestion or insidious suggestion. |
Deriding Comment | Make an incredibly hurtful comment or insult. | Bluff 8 ranks |
Disbelieve the Reality | Treat a spell you are being affected by as if it was partially unreal. | Must know at least one [Shadow] spell. |
Don't Hurt Me | You convince an enemy that you are too feeble to fight. | Bluff 8 ranks, Diplomacy 5 ranks |
Fear Itself | With a mere glare, you cause extreme and intense fear to a single opponent. | Intimidate 10 ranks |
Fire Eating | Learn to breathe flames from a lit torch. | Minor Pyrotechnics, Perform (pyrotechnics) 6 ranks |
Fistful of Blows | Throw many punches as a singular strike. | Flurry of Blows feature |
Flurry of Opportunities | When the enemy drops its guard you hit multiple times. | Flurry of Blows feature |
I Will Make You An Offer You Can't Refuse | You intimidate another party into doing your biding. | Intimidate 11 Ranks |
Intimidating Initiative | Growl at the start of combat to instill fear into opponents slower than you. | Intimidate 4 ranks |
Lasso | Ensnare targets at range. | Use Rope 5 ranks |
Liar Instinct | You use your acumen and instinct as a liar to spot a lie, of course if you are wrong it may cause you to honestly believe the lie. After all, your instinct and mastery can't be wrong. | Bluff 6 Ranks |
Major Pyrotechnics | Deepening your craft with fireworks you gain new techniques with them. | Character level 3rd, Minor Pyrotechnics |
Minor Pyrotechnics | Use fireworks and black powder in efficient ways | Craft (fireworks) 1 rank or Perform (pyrotechnics) 1 rank |
Play 'Possum | You pretend to play dead (or at least unconscious). | Bluff 10 ranks, Tumble 5 ranks |
Predict Action | Predict the opponent's action, forcing them to go through with it or be dazed from the revelation that they could be read so easily. | Cha 13 |
Pretty Eyes | You exchange a look with another, attempting to enamore them to you. | Bluff 4 Ranks |
Reinforce Compulsion | You use cunning words to reinforce your mind control abilities. | Must be able to cast at least one [Compulsion] spell. |
Scare Them Back | Scare foes back who try to scare you | Intimidate 8 ranks, strength 13 |
Secret Identity | You assume a secret identity. | Bluff 9 rank, Disguise 9 ranks |
Secret Society | You are a member of a secret society and know how to communicate secretly with other member of your secret society. | 1st Level only or Forgery 5 ranks |
Smell of Fear | Respond to fear with disgust. | Must not be immune to fear and must have a digestive system. |
Smooth Social Recovery | You can recover from botched social checks handily and efficiently. | Bluff 4 Ranks and Diplomacy 4 ranks. |
Surprising Entrance | You make a scene when you enter a room or into view, causing everyone to look at you. | Bluff 8 ranks or Diplomacy 8 ranks |
Tandem Initiative | Synchronize with your team and act as a group. | Teamwork 2 ranks |
Teamwork Mind Link | Share a moral bonus with your team. | Teamwork 5 ranks, Sense Motive 5 ranks |
Terminator Walk | You are really scary when you are walking slowly. | Intimidate 6 ranks |
There Is Logic In What He Says | Gain a large bonus to bluff, but the lie only lasts for a short time before they realize what's up. | Bluff 10 ranks |
Manipulation
Name | Description | Prerequisites |
---|---|---|
Alchemize | You turn some reagents into a magical potion | Craft (alchemy) 5 ranks |
Caltrop Panic | Toss out caltrops as an immediate action. | Sleight of Hand 8 ranks |
Cheap Attack | You make a single super cheap attack that leave your opponents open. | Improved Unarmed Strike |
Concussive Maintenance | Fix an object temporarily, and recover broken items into a semi-functional state. | Craft (any) 8 ranks, Knowledge Engineering 8 ranks |
Crystal Exchange | Exchange the magic crystal of equipment in the middle of a fight to adapt your strategy. | Sleight of Hand 5 ranks |
Enraging Taunt | Through clever diversion or intimidation, you can make enemies fly into rage. | Bluff or Intimidate 5 ranks. |
Etamina Stcejbo | You use truespeak to instill life into lifeless objects. | Truespeak 8 ranks |
Flex Off | You flex, and anything that is covering you is thrown off. | Str 13 or Escape Artist 4 ranks |
Going Bareback | ride your mount without a saddle | 9 ranks in ride or 8 ranks in handle animal |
Hands-Free Grapple | Grapple or pin creatures with appendages that shouldn't be well-suited for grappling, allowing you to use your more dextrous appendages for something else. | Improved Grapple, BAB +5, Unarmed Mastery class feature or Str 16 and Dex 15 or Kickmaster |
Human Shield | You use another creature as a human shield. | Improved Grapple |
Improbable Shot | You meant to hit the other guy all along. | Point Blank Shot |
Ki Veil | Suppress your aura and become invisible. | At least 3rd level in a ki-based class, any ki-based feature (such as Stunning Fist attempts). |
Opportunistic Draw | Draw a weapon when so you can make that attack of opportunity. | Sleight of Hand 9 ranks |
Paper Cut | Inflict light but bloodletting cuts with your blade. | Sleight of Hand 1 rank |
Quicker Picker Upper | You can pick up dropped items in your reach as a free action without provoking attacks of opportunity. | Sleight of Hand 5 ranks |
Razor Cut | A slash of your blade causes a downpour of blood. | Paper Cut, Sleight of Hand 4 ranks |
Relentless Strike | Infuse a part of your martial knowledges in your way of using martials strikes to render them more dangerous. | Martial Lore 8 ranks, BAB +6 |
Scissor Slash | Strike with your weapons as one. | Sleight of Hand 4 rank, Two-Weapon Fighting |
Sensual Robbery | With a sensual gait, and a seductive smile, you approach him by mixing your gaze with hers, your hands wandering over his leather pants before grasping ... a key. | Seduction 8 ranks, Sleight of Hand 8 ranks |
Spitfire | Pour alchemical substances into your mouth and then spit it at targets. | Craft (Alchemy) 6 ranks |
Switch Off Magic | With a well placed strike, you turn off a magic item temporarily. | Appraise 5 ranks, Disable Device 8 ranks |
True Ability | Actually three skill tricks (True Flex, True Agility, and True Vitality), it grants a +20 bonus on a single ability check made in the next round. | Str 13 (for True Flex), Dex 13 (for True Agility), or Con 13 (for True Vitality). |
Veil of the Desert | Use sand as a weapon to blind your foe. | Tumble 8 ranks OR Perform (Dance) 8 ranks |
Ventriloquy | Produce sounds as if originating in other places. | Bluff 4 ranks |
Mental
Name | Description | Prerequisites |
---|---|---|
Accelerate Vestige | Coax a vestige to replenish the cooldown of its abilities a bit more quickly. | Pactcraft 9 ranks |
Eidetic Memory | Remember scenes, images and details flawlessly. | Autohypnosis 5 ranks |
Erif | You use truespeak to create a small flame or control flames | Truespeak 4 ranks |
Etaminaer Ydob | You use truespeak to create reanimate bodies. | Truespeak 8 ranks |
Give Me a Lever | Apply your knowledge to your efforts. | Knowledge (Engineering) 4 ranks. |
Harmonic Competence | Combine inspire competence efforts to produce a stronger bonus. | Inspire Competence Bardic Music, Perform 6 ranks |
Harmonic Countersong | Combine countersong efforts to produce a countersong that disrupts vocal components. | Countersong Bardic Music, Perform 3 ranks |
Harmonic Courage | Combine inspire courage efforts to produce an inspire courage that has additional benefits. | Inspire Courage Bardic Music, Perform 3 ranks |
Harmonic Fascinate | Combine fascinate efforts to produce a fascination with greater effects. | Fascinate Bardic Music, Perform 3 ranks |
Harmonic Freedom | Combine song of freedom efforts to use the ability quickly. | Song of Freedom Bardic Music, Perform 15 ranks |
Harmonic Greatness | Combine inspire greatness efforts to allow you to share feats and increase the number of targets. | Inspire Greatness Bardic Music, Perform 12 ranks |
Harmonic Heroics | Combine inspire heroics efforts to produce | Inspire Heroics Bardic Music, Perform 18 ranks |
Holmesian Forensics | Analyze what happened in a room depending on your Intelligence or Wisdom check result. | Int or Wis 15, Search 12 ranks, Sense Motive 7 ranks |
Just As Planned | Plan for nearly unknowable factors. Like Holmesian Forensics, but...backwards. | Int or Wis 20, Knowledge(nature, history, Sense Motive 15 Ranks, Spot 15 Ranks, and local) at 15 Ranks or Bard Level 12 |
Just a Flesh Wound | Ah losing your arm isn't so bad, just gotta keep your head cool. Oh the head is gone too. | Bab +3 |
Ki Double | You use your ki to create an afterimage of yourself. | Monk 4th level |
Ki Sense | Detect auras around you. | Any ki-based feature (such as Stunning Fist attempts). |
Ki Trick | Gain various ki-based powers as the need arise. | Character level 3rd, Ki pool (or Stunning Fist attempts). |
Macho Mind | You are scary and know how to protect from fear since you cause it | Intimidate 10 ranks, must have successfully intimidated at least 20 different foes within 2 CR of your character level. |
No Breath | You can hold your breath for a long time using autohypnosis. | Autohypnosis 5 Ranks |
Professional Butcher | Only a surgeon could sever that man's jugular vein with this spoon. Luckily, you're a surgeon. | Heal 8 Ranks, BAB +5 or 5 levels in Expert |
Rapid Dismissal | Dismiss a spell as a free action. | 1st level spells, Concentration 9 ranks |
Spell Ward | Your knowledge of how spells work helps protect you from them. | Spellcraft 8 ranks, Intelligence 14 |
Spontaneous Telepathic Language Learning | You are able to learn language telepathically. | Autohypnosis 4 Ranks, must be able to cast detect thoughts or manifest read thoughts. |
Structural Weakness | Make it possible to critical hit objects and constructs. | Appraise 10 ranks |
Tfola | You use truespeak to move you or objects aloft and maybe even fly away. | Truespeak 6 ranks |
Thought Trick | You attempt various tricks to ward off a potential mind reader. | Concentration 8 Ranks |
Time to Think | Retry a failed knowledge check, and remove the penalties of No Time to Think. | Any Knowledge 5 ranks |
Verbal Hacking | Confound Bots and hack things with microphones. | Program 5 ranks |
Wobble | Wobble a bit before you fall down when knocked unconscious. | Autohypnosis 4 ranks |
Movement
Name | Description | Prerequisites |
---|---|---|
Airborne Charge | Ignore obstacles that would prevent you from charging by leaping right over them. | Improved Charge, Jump 6 ranks |
Anime's Teleportation | If a creature moves in to flank you, you can teleport to flank them instead. | Any one teleportation spell known, or Jump 8 ranks |
Backward Step | You dash backwards, avoiding an attack. | Dodge or Mobility or Tumble 5 ranks |
Boneless Slide | Briefly gain freedom of movement and pass through impossible spaces. | Escape Artist 10 ranks |
Cautioned Dodge | You become more caution after avoiding a real danger. | Combat Expertise, Tumble 5 ranks |
Combo Jump | After a full-attack with an unarmed strike or monk weapon, you can jump back. | Monk 3rd level, Jump 7 ranks |
Corkscrew Fall | You use your cloak/robe to greatly reduce the impact of your fall. | Tumble 5 ranks |
Dimensional Jump | You can make a jump through folded space, teleporting instead. | Jump 10 ranks |
Dive for Cover | You make a short withdraw and drop prone. | Tumble 4 Ranks |
Dive for Rescue | Dive to save an endangered ally. | Dive for Cover, Teamwork 5 ranks |
Dodge Roll | You roll through things to avoid getting hit. | Tumble 8 ranks |
Double Jump | You make a second jump as you jump, double jump. | Jump 5 ranks |
Dynamic Entry | No need to stop to break the window, when you can crash right through! | Knowledge (Architecture and Engineering) 8 ranks, Strength 13+ |
Expert Slide | You slide to the ground and get up extremely effectively. | Tumble 5 Ranks |
Extreme Sprint | You blitz across the battlefield so fast no one can react to you. | Run |
Free Step | As an expert of movement tactics, you learn to perfectly take short tactical move. | Tumble 5 ranks |
Houdini's Escape | Escape from an inescapable situation and turn invsiible | Escape Artist 15 ranks, Hide Skill 10 ranks |
Intercept Attack | You intercept an incoming attack, saving an ally. | BAB +5, Tumble 8 Ranks |
Interlaced Strikes | In tandem with an ally, you make a series of intertwined attacks. | Balance 5 ranks, Tumble 8 ranks, Teamwork 8 ranks |
Landing Roll | Roll at landing, for minimum fall damage. | Jump 5 ranks or Tumble 5 ranks |
Limbo Dodge | You limbo under the swinging blade, evading the attack but ending up prone. | Balance 8 ranks, Escape Artist 5 ranks |
Marvel Landing | You can make for a showy landing, reducing falling damage, landing on your feet and possibly creating difficult terrain. | Jump 5 ranks |
Rocket Path | When someone fires siege weaponry at you, you not only avoid it but use it as a leg up to your destination. | Dex 15, Jump 10 ranks, Balance 10 ranks |
Rolling Reload | You reload when you tumble away. | Tumble 7 ranks |
Slide Into Frame | Get into the scene when there's dialogue and immediately slide on over. | Tumble 4 ranks |
Super Suplex | You suplex a creature, that it really. | Improved Grapple |
Tactical Wall Jump | Move tactically, using the walls to your advantage. | Climb 8 ranks, Jump 8 ranks, Tumble 12 ranks |
Trip Slide | You can make a trip attempt when you tumble through an enemy's square. | Balance 5 ranks, Tumble 9 ranks |
Vicious Pounce | Leap onto a foe that flies into your vicinity and bring it crashing down to the ground. | Jump 18 ranks, Climb 6 ranks, base attack bonus of +12 or more |
Wall Pounce | When you run on a wall, you can jump from the wall to a horizontal surface. | Walk the Walls, Wall Jumper, Climb 16 ranks, Jump 8 ranks, Tumble 8 ranks |
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