Open main menu

Dungeons and Dragons Wiki β

User:The-Marksman/Sandbox8

< User:The-Marksman


Homebrew.png
Author: The-Marksman (talk)
Date Created: March 2024
Status: Complete
Editing: Clarity edits only please
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article
The Ifrit Esper

Ifrit, the savage fire-elemental entity. a fire beast with long curved horns, glowing red eyes, skin that looks like lava and long hair. He has clawed hands and feet and wears leg and arm guards and a loin cloth. This great horned beast is capable of untold devastation and can reduce anything in its path to a pile of smoldering ash. Ifrit is a green, humanoid beast-like creature. He has bulging muscles, and two large ram horns, as well as long, purple hair. This entity is said to have given humans the gift of fire, and is widely known as the incarnation of creation and destruction.


Ifrit
Size/Type: Large Outsider (Esper)
Hit Dice: 7d12 + 49 (133 hp)
Initiative: +2
Speed: 40 ft
Armor Class: 17 (6 Natural armor, 2 Dex, -1 size), touch 15, flat-footed 11
Base Attack/Grapple: +7/+16 (7 BAB, 5 Str, +4 size)
Attack: Burning Strike +12/+7 melee (1d6 + 1)
Full Attack: Burning Strike +12/+7 melee (1d6 + 1)
Space/Reach: 10 ft/10 ft
Special Attacks: Diamond Storm, Mettle, Heavenly Strike, Spell-like Abilities, Hellfire

Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.

Special Qualities: Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases.
Saves: Fort +12, Ref +7, Will +7
Abilities: Str 20, Dex 15, Con 24, Int 13, Wis 14, Cha 18
Skills: Climb +15, Hide +8, Intimidate +14, Jump +15, Knowledge (The Planes) +11, Listen +12, Move Silently +12, Spot +12, Survival +12
Feats: Combat Reflexes, Power Attack, Cleave
Environment: Hot Cavern
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Chaotic Good
Advancement:
Level Adjustment:


Ifrit, the Infernal... A powerful djinn with control over scorching flames hot enough to turn the whole world to ashes. For many years Ifrit existed, magically sealed into the pages of a book. His purpose was to burn books in the Library of the Ancients that were possessed by monsters. Spouting flames hot and hungry enough to consume all they touch, he shows his foes no mercy.

It is said that he has an affinity for the topaz crystal.

CombatEdit

Sporting enormous horns and a fiercely muscular body, this savage esper wraps itself in a whirlwind of raging flames. It lives for the fight and assaults anything foolish enough to oppose it, occasionally transforming into a massive burst of fire that burns its enemies to a crisp. Though Ifrit's temperament is unstable at best, it will utterly devote itself to helping others—provided, of course, that it deems their passion worthy of such assistance.

Ifrit generally uses Infernal Howl early in a fight. He tends to use Meteor Strike as a primary form of attack. She will usually reserve Diamond Dust for either finishing off an opponent or for large groups.

Inferno, Infernal Blaze, Burning Strike, Flaming Crush, Crimson Howl, Inferal Howl, Erruption, Incinerate, Crimson Cyclone, Infernal Nails,

Heat Up: self buff raises strength and speed.

Special AttacksEdit

Infernal Howl (Sp):

Mettle (Ex): Ifrit can resist magical and unusual attacks with great willpower or fortitude. If Ifrit makes a successful Will or Fortitude save against an attack that would normally have a lesser effect on a successful save (such as any spell with a saving throw entry of Will half or Fortitude partial), he instead completely negates the effect. If Ifrit is unconscious or sleeping he does not gain the benefit of Mettle.

Meteor Strike (Su): Ifrit focuses his energy for a brief moment and instantly a large orb, 3 feet in diameter, comprised of condensed energy and fire appears floating before Ifrit. Ifrit then targets any creature within 30 ft and slams his hand into the energy sending it shooting out a incredible velocity at the target. The target must make a Reflex saving throw (DCs = 10 + ½ High Summoner Class level + Ifrit's Charisma modifier) or take 1d6 damage per High Summoner's class level (maximum 10d6).

Spell-like Abilities: (0/1/4/4) 3/day Ray of Frost (DC 16), Chill Touch (DC 15), Ice Storm and Wall of Ice. Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Ifrit's Charisma modifier. The save DC is Charisma based.

OverdriveEdit

Hellfire (Su): As a full-round action, Ifrit leans over slightly with her arms extended straight out in front of her torso, as a ball of bright blueish-white energy starts gathering in her right hand. Ifrit gracefully brings both her arms straight up in front of her until she is looking up to the sky and both her arms are extended up above her head, with her back arched backwards for a brief second. Ifrit suddenly strikes both arms out straight ahead firing the gathered energy straight out launching a freezing blizzard attack in a 30 ft cone, causing the affected area and all creatures in it to be momentarily encased in ice as she drops her arms to her side.

Ifrit then delicately reaches out her right fist with fingers facing up and snaps her middle finger shattering all of the ice she created and causing every creature in the affected area to make a Reflex save (DCs = 15 + ½ High Summoner Class level + Ifrit's Dexterity modifier) or take 4d8 + (High Summoner's level X 4) damage. At the end of the attack, the ice disappears, leaving no aftereffects (other than the damage dealt).


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



Back to Main Page3.5e HomebrewGlossary

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.


_______________________________________________________________________________________________________________________



Author: The-Marksman (talk)
Date Created: February 2024
Status: Complete
Editing: Clarity edits only please
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article
File:FFX.png
A X Esper

DM's Description


X
Size/Type: Medium Outsider (Esper)
Hit Dice: 7d12 + X (X hp)
Initiative: X
Speed: 30 ft
Armor Class: X (X Natural armor, X Dex, +1 size), touch X, flat-footed X
Base Attack/Grapple: +7/X (7 BAB, X Str, -4 size)
Attack: Slam +7/+2 melee (1d4 + X)
Full Attack: Slam +7/+2 melee (1d4 + X)
Space/Reach: 5 ft/5 ft
Special Attacks: X, X, X X, X, X X, Spell-like Abilities, X

Tongues (Su): All Espers can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
Word of Recall (Su): While on the Material Plane, Espers can use Word of Recall at will, as the spell (cl 14th), except that it can only take them back to their home plane and also works across planar boundries and the creature can transport only itself and up to 50 pounds of objects.

Special Qualities: Darkvision 120 ft, Low-Light Vision, 25% Fortification against critical strikes, immune to banishment, dismissal, petrification, death-effect, polymorphing, fear and any enchantment or compulsion effects. +4 racial bonus on saves against all stunning effects, poisons and diseases.
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 6, Dex 27, Con 8, Int 7, Wis 20, Cha 13
Skills: X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10, X +10
Feats: X, X, X
Environment: Warm or temperate plains or Underground
Organization: Solitary or X (#)
Challenge Rating: 7
Treasure: None
Alignment: Always Chaotic Evil
Advancement:
Level Adjustment:


Physical and personality description

CombatEdit

Combat Blurb

Special AttacksEdit

XX: X

XX: X

XX: X

Spell-like Abilities: 1/day XXX (DC 16), XXX (DC 15). Caster level is equal to the High Summoner's class level (minimum of 1st). The save DCs = 10 + ½ High Summoner Class level + Esper's Charisma modifier. The save DC is Charisma based.

OverdriveEdit

XX: X


Marksman's Homebrews
^The-Marksmanv
Classes Battle Juggernaut, Bewitcher, Bounty Hunter, Cat Burglar, Divine Healer, Enchantress, Footpad, Grimslayer, Half-Nymph, Half-Rylvain, Hunter, Ki Warrior, Martial Artist, Noble, Platinum Dragoon, Radiant Champion, Rylvain, Saiyan Warrior, Scout, Socialite Deluxe, Spy, Undead Slayer, Undead Stalker, Warlord, Wolverine
Races Elven Nymph, Half-Drow, Elf, Half-Giant, Half-Nymph, Half-Rylvain, Half-Saiyan, Liantia, Moogle, Namekian, Ronso, Rylvain, Saiyans, Xanthian
Character Options Ascended Super Saiyan, Ascetic Juggernaut, Awesome Blow, Enhanced Ki Pool, Full Power Super Saiyan, Saiyan Elite, Tail Defense, Ultra Super Saiyan
Equipment Cloak of Bullshit, Cloak of Greater Bullshit, Cloak of Lesser Bullshit, Dragon Balls, Excalibur, Potion of Youth
Spells & Powers Condition, Eternal Charm Monster, Eternal Charm Person, Eternal Slumber, Reraise, Restore Youth, Steal Youth, Summon Wyvern
Invocations After Image, Alternate Delivery, Beam Blast, Candy Beam, Death Beam, Destructo Disc, Dragon Fist, Energy Channel, Energy Rings, Explosive Wave, Final Explosion, Flash Step, Four Witches, Fusion Dance, Greater Ki Transmutation, Healing Spirit, Improved Intimidating Ki, Improved Ki Charging, Improved Ki Flying, Improved Ki Volley, Instant Transmission, Intimidating Ki, Kaio-ken, Ki Barrage, Ki Charging, Ki Enhancement, Ki Flying, Ki Sense, Ki Shield, Ki Sight, Ki Supression, Ki Sword, Ki Transmutation, Ki Wind, Lesser Electrical Transmutation, Lesser Fire Transmuation, Lesser Frost Transmutation, Master Ki Transmutation, Multi-Form, Neo Tri Beam, Nova Chariot, Power Ball, Scatter Shot, Solar Flare, Spirit Ball, Spirit Bomb, Super Ghost Kamikaze Attack, Tri Beam, Warp Blast
Espers Bomb, Cactuar, Cait Sith, Chocobo Esper, Cockatrice, Esper, Goblin, Kirin, Mindflayer, Shiva, Siren, Sylph, Tonberry, Unicorn
Monsters Adamantoise, Ash Viper, Behemoth, Drake, Malboro V.2, Murder of Crows, Tangle Tree
Other Aralhal, Celesdra, Golbez System, James Houlton, Levels That Spells Are Obtained, Rydel Taerun, Shenron, Spirit Beast
Sandbox 1 / Box 2 / Box 3 / Box 4 / Box 5 / Box 6 / Box 7 / Box 8 / Box 9 / Organized table of published races with statistics / Talk page



Back to Main Page3.5e HomebrewGlossary

<center>

Legal Disclaimer

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners and their use is allowed under the fair use clause of the Copyright Law.