Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Steal Maneuver (3.5e Maneuver) + (Reach into opponent's mind and steal a maneuver.)
- Spell Leech (3.5e Maneuver) + (Reach into the mind of your target; if the target is a spellcaster, you may erase his spells one by one.)
- Reach Power (3.5e Feat) + (Reach spell metamagic for psionics, it allows you to use things out at a longer range.)
- Survivalar Evolution (3.5e Maneuver) + (Reach the peak of ability of surviving a battle, but become incapable of attack.)
- Blazing Rebirth (5e Spell) + (Reactive ''Revivify'', with some fire damage and extra healing.<br /><br />)
- Psionic Insight (3.5e Maneuver) + (Read minds, and talk to them.)
- Chirology (3.5e Skill Trick) + (Read the future from palms.)
- Mind I- Mind (3.5e Phrase) + (Read the targets mind.)
- Holmesian Intuition (3.5e Trait) + (Reading people and your environment is a science, not an art.)
- Quick Counter (3.5e Feat) + (Ready an action to perform any sort of attack action as a swift action instead.)
- Brace For Impact (3.5e Feat) + (Ready an action to weather an otherwise fatal blow.)
- Twin Ready (3.5e Feat) + (Ready the same maneuver twice.)
- True Maximize Strike (3.5e Feat) + (Really maximize the damage of your attack by taking a −10 penalty to hit.)
- Harvest Season (3.5e Feat) + (Reap and cut enemies like crops.)
- Reaping Strike (3.5e Feat) + (Reap life from bleeding opponents.)
- Publication:Dread Codex 2/Artifacts/Neoum’s Visage + (Reassembling the faces on this amulet causes different powers to activate.)
- Adaptive Weapon (3.5e Feat) + (Reassign the special abilities of a class-granted weapon.)
- Reattach (3.5e Spell) + (Reattaches a severed limb.)
- Refit Limb (3.5e Spell) + (Reattaches cut off limbs that are still alive)
- SRD:Plant Control + (Rebuke plants.)
- Greater Mage's Lucubration (3.5e Spell) + (Recall a previously used spell)
- Memorize Ability (3.5e Power) + (Receive training from others to temporarily obtain feats and class features you don't have.)
- Resilient (3.5e Trait) + (Recieve a penalty to Spot, Listen, and Sense Motive checks for additional hit points.)
- Eye Scribe (3.5e Equipment) + (Records what user sees for up to 7 minutes, can play back recording.)
- Ear Scribe (3.5e Equipment) + (Records what wearer hears for up to 7 minutes, can play back recording.)
- Explosive Recharge (3.5e Feat) + (Recover Explosive Potential charges early.)
- Circle Starts Again (3.5e Maneuver) + (Recover a maneuver from your current season after 1 round.)
- Slow Healing (5e Spell) + (Recover hp slowly over time.<br /><br />)
- Dry Skin (3.5e Feat) + (Recover hp when wet, or lose hp when dry.)
- Vital Tenacity (3.5e Feat) + (Recover hp when you stabilize from dying.)
- Greedy Leech Bite (3.5e Feat) + (Recover more HP by biting a foe)
- Invigorated Blood (3.5e Feat) + (Recover more hp and ability damage via resting, and be able to drink blood for youth and nourishment. For vampires, it increases their durability to the sun if they had fed recently.)
- From the Brink of Death (3.5e Feat) + (Recover rapidly when brought under.)
- Apocalyptic Swarm (3.5e Spell) + (Recreate divine plagues, and ravage the land with an endless swarm of insects.)
- Kansaldi Fire-Eyes + (Red [[Dragon Army (5e)|Dragon Army]]'s leader of the [[Solamnia (5e)|Solamnia]] front.)
- Red Charcoal Resin (3.5e Equipment) + (Red charcoal resin applies 1d6 fire damage to a weapon for 1 minute once applied.)
- Exalted Turning (3.5e Feat) + (Redeem the dark minds of the undead, turning them to the force of good before setting them to rest.)
- Redirect Teleport (3.5e Spell) + (Redirect a teleporter somewhere else, possibly somewhere dangerous.)
- Reduce Monster (3.5e Spell) + (Reduce Person for everyone!)
- Bel's Ambush (3.5e Spell) + (Reduce a creature's initiative so you and your allies can go first.)
- Crippling Blow (3.5e Spell) + (Reduce a target to 1 hp with extreme vile damage.)
- Psionic Feeblemind (3.5e Power) + (Reduce a target's mental ability score to 1.)
- Tunnelfighter (4e Feat) + (Reduce attack penalties for fighting in tight spaces.)
- Improved Snap Kick (3.5e Feat) + (Reduce penalty for Snap Kick.)
- Improved Sudden Bash (3.5e Feat) + (Reduce penalty for Sudden Bash.)
- Tunnelrunner (4e Feat) + (Reduce speed penalties for moving through tight spaces.)
- White Noise (3.5e Spell) + (Reduce stress and cover noises.)
- Enervation Resistance (3.5e Feat) + (Reduce the chance of psionic enervation.)
- Recharging Vestige (3.5e Feat) + (Reduce the cooldown time of 5 round vestige abilities down to 2 rounds.)
- Defensive Precision (3.5e Feat) + (Reduce the penalties taken while fighting defensively.)
- Limited Powerful Feats (3.5e Variant Rule) + (Reduce the runaway inflation that adding actually useful feats to the game creates.)