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Property:Summary

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Pages using the property "Summary"

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"Lol Media" +Use the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are.  +
"Smith", the Spymaster +A spymaster so good at concealing his identity he forgot himself.  +
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10-Foot Pole Proficiency +Wield a 10-foot pole as a weapon.  +
100 Female NPC Names +A chart with 100 first and last names for humanoid female NPCs.  +
100 Fists +Increase the number of attacks from flurry of blows.  +
100 Male NPC Names +A chart with 100 first and last names for humanoid male NPCs.  +
100 Traits +A list of 100 character traits that's fairly different from the one in the DMG.  +
100% Deathball +You create a dark purple or red orb of destruction  +
2
20 Misfortunes +20 curse-like effects to add some flavor to traps, curses or other bad stuff.  +
24-Hour Gym +Make any flat surface a door to a fully-equipped gym!  +
3
3.5e Cleric Domain Preload +<-- Summary of Domain -->  +
3.5e Equipment Preload +  +
3.5e Flaw Preload +<- Summary of trait ->  +
3.5e Grim Alterations +Line of darkness damages enemies, more damage if lights have been absorbed  +, Shadow on the ground causes those touching it to be slowed and damaged  +
3.5e Monster Instructions 2 +A giant orc creature covered in horn plates.  +
3.5e Trait Preload +<- Summary of trait ->  +
341 Special +You gain three moderate feats or one high and two low feats for one Very High feat  +
3D Maneuver Gear +3D maneuver gear is a belt of complex machinery, the 3D maneuver gear is a set of two-spring loaded grappling hooks that rapidly retract as well as pressurized gas powered jets for high speed movement. They provide "flight", provided there are surfaces to grapple onto.  +
3D Maneuver Gear Proficiency +You can use [[3D Maneuver Gear (3.5e Equipment)|3D maneuver gear]] as more than just a pair of [[Hookshot (3.5e Equipment)|hookshots]].  +
5
5-Seconds Cooking +The steak, the grain and the egg are in... now where did I put the carton of milk?  +
50/50 +You always have a 50% chance of defending.  +
50/50 Coin +A lucky coin that lets any game of chance be a 50% chance.  +
541 Special +You gain five low feats for one.  +
5E Spelljammer +This page is a conversion of the Spelljammmmer setting to 5E  +
5e Divine Domain Preload +  +
5e Ring Preload +  +
5e Rod Preload +  +
5e Staff Preload +  +
5e Subclass Preload +  +
5e Wand Preload +  +
A
A Druid's Guide to Redwood Forests' Most Beautiful Places +A leather book about Redwood written by a local druid.  +
A Feast Unknown +You have partaken of the feast most foul and count yourself a king among the ghouls.  +
A Fortitude Quicker Than the Body +Use your Reflex save in place of your Fortitude save.  +
A Life For A Life +You sacrifice one life for another.  +
A Player's Guide to Roles in the Party +Sometimes, people can be confused about the different roles in D&D. They don't know what their place is, or think that the only way to be effective in combat is to kill the enemies as quickly as possible with no thought to depending on other characters or to cast spells that increase the combat effectiveness of their allies. This article helps people who don't quite understand what the different roles are to examine the three main archetypes of roles in a party, as well as some of the major variations of each one.  +
A Shard of Eternity +You gain a +1 Inherent Bonus to all ability scores.  +
A Will Quicker Than the Mind +Use your Reflex save in place of your will save.  +
A'dam +A collar and a bracelet, for keeping a [[Channeler of Saidar (3.5e Class)|Channeler of ''saidar'']] as a pet.  +
A.D.A.M. Unit +Weapons of war refined in towers until they can claim a soul of their own.  +
AC Scouter +Allows you to know the Regular, Touch and Flat-Footed AC of a target.  +
ATRuns +A race of mining constructs with variable builds and traits.  +
ATRuns Extra Features +Gain additional ATRuns Model Features.  +
ATRuns Superior +A racial paragon class for the [[ATRuns (3.5e Race)|ATRuns]].  +
Aarakocra (5e)/Race +Aarakocra are winged [[SRD5:Humanoid|humanoid]]s that can [[SRD5:Fly|fly]].  +
Aarakocra Common +Aarakocra are winged humanoids that can fly.  +
Aarakocra Lineage +Aarakocra are winged humanoids that can fly.  +
Aarnott's Epidemic +The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.  +
Aaron Tagge +A man wearing a crisp, clean, white, robe, with a slightly forceful yet smooth aura about him.  +
Aartuk +Five-limbed, intelligent plants  +
Aartuk Elder +Aartuk that has grown large with age.  +
Aartuk Priest +Aartuk cleric  +
Aartuk Warrior +Aartuk soldier  +
Aasimar +Aasimar are the great grandchildren of beautiful outsiders.  +
Aasimar +Aasimar are descendants and offspring of a once great angel race, cast down into mortalhood by a curse...  +
Aasimar Lineage +Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].  +
Aasimar Race +Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].  +
Aasimar-Gr7mm +Here's our missing planetouched, tieflings can't have all the fun can they?  +
Aath Joiner +Creatures who have joined their minds with a slug-like creature known as an Aath  +
Abaddon's Hatred +You strike down your enemies with the hatred of Abaddon.  +
Abaddon's Prowess +Removes the 'one per turn' limit on your proximity blast.  +
Abaddon's Radiance +Radiates your proximity blast to all those nearby.  +
Abandoned Skill +Your course of life has made you abandon a physical, moral or intellectual aspect of your personality.  +
Aberrant +Aberrant feats were originally presented in [[Publication:Lords of Madness|Lords of Madness]]. They represent your character evolving to be closer to the aberration type.  +
Aberrant Mind +These sorcerers tap power from the [[Far Realm (5e)|Far Realm]]  +
Aberrant Summoning +You summon terrible aberrations instead of animals.  +
Aberrant Summons +Summon aberrations to aid you.  +
Aberration Hunter +Aberrations should be hunted, and some deities give clerics the power to do it.  +
Aberro +This is the Patron Lord of runaway parents and sexual affairs.  +
Abhorrent Overlord +Emeciated gray fiends with black leathery skin.  +
Abhorsen +The power of music has a hold on the dead; with the willpower behind it, the dance of the dead can be forced into any tune the singer desires. That is the power of the necromancer, whether or not music is their medium. But as music can raise the dead into undeath, so can it put them back to rest, as well bind those who refuse the final end. That is the duty of an Abhorsen.  +
Abi-Dalzim's Horrid Wilting +Suck the moisture from everything in the area.<br /><br />  +
Abi-Dalzim's Horrid Wilting +Suck the moisture from everything in the area.  +
Ability Blow +An ability blow weapon is tied to a certain ability score. Damage from the weapon goes off the selected ability score, rather than Strength (or whatever ability score is normally used).  +
Ability Damage Reduction +Ability damage needs to break through the ability damage reduction first before a creature is dealt ability damage.  +
Ability Focus +The DC for a special attack increased by 2  +
Ability Focus, Variant +You are focused on one ability.  +
Ability Mastery +Gain a minor bonus to skills and ability checks for a chosen ability.  +
Ability Score Improvement +Boost one [[SRD5:Ability Score|ability score]]s (+2) or two different ability scores (+1). Max. score is 20 or 22 depending on your level.  +
Ability Shield +This armor form a protective barrier around you, powered by your mental faculties.  +
Ability Striking +An ability striking weapon is tied to a certain ability score. Attacks with the weapon go off the selected ability score, rather than Strength (or whatever ability score is normally used).  +
Ability Training +An ability score goes up.  +
Ability Trickster +Combat tricks and special DCs for weapon abilities can be based off the chosen ability score.  +
School of Abjuration +Focuses on [[SRD5:Abjuration|abjuration]]s  +
Abjure Magic +You can use your own baleful power to dispel magical effects and make a barrier of dispelling energy for a time.  +
Abjurer +Wizard that specializes in Abjuration spells.  +
Ablative +Armor with this enhancement can absorb up to 20 points of damage from any physical ranged attack (including siege weapons or massive weapons), after which any damage beyond it taken normally.  +
Ablative Armor +Your armor plating is layered to push back explosively, reducing damage... at least for a little while.  +
Ablative Damage Reduction +Barbarian, Sohei and a number of other classes grant DR at such an abysmally slow rate that the feature is utterly useless. This ACF seeks to make the DR noticeable for a couple of hits at least, by turning it from an always active improvement into a stronger improvement that ablates as it gets used.  +
Ablative Gel +Apply a protective gel on your skin that grants you ''[[SRD:Freedom of Movement|freedom of movement]]'' and ablates several kinds of damage.  +
Ablative Jacket +Create a magical vest which grants a bit of temporary hit points.  +
Abode of Earth +You are at home within the earth.  +
Aboleth +Aquatic manta-like aberration with psychic powers  +
Aboleth Disciple +Your psionics awaken some hidden power, revealing the abolethian tainting of your ancestors.  +
Aboleth Pustule +A substance, or perhaps an organ, harvested from aboleths the aboleth pustule when broken and dropped in water causes the water to gel over.  +
Abolishing Flames +You hurl a mass of divine fire at your enemy that expands into an explosive burst.  +
Abominable Form +Turn into an eldritch abomination.  +
Abominable Sinews +  +
Abomination +Abominations have been present throughout history, some making themselves well known such as the Frankenstein monster, whilst many have tried to emulate their hideous appearance, it takes a truly twisted and deformed mind to create such a being. Though it takes much more vision to become one as opposed to giving life to one...  +
Abomination +Horrible half-deity half-monsters, these unloved abomination are anathemic to the divine.  +
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