SRD:Native Subtype
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Native Subtype[edit]
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype’s name). Unlike true outsiders, native outsiders need to eat and sleep.
SRD Monsters with the Native Subtype
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Aasimar | 1/2 | Outsider [Native] | Medium |
Couatl | 10 | Outsider [Native] | Large |
Janni | 4 | Outsider [Native] | Medium |
Psionic Couatl | 10 | Outsider [Native, Psionic] | Large |
Rakshasa | 10 | Outsider [Native] | Medium |
Tiefling | 1/2 | Outsider [Native] | Medium |
Triton | 2 | Outsider [Native, Water] | Medium |
SRD Races with the Native Subtype
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Genies—Jann | The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the Material Plane. | Rogue | +6 Strength, +4 Dexterity, +2 Constitution, +4 Intelligence, +4 Wisdom, +2 Charisma | 5 | 11 |
Planetouched—Aasimars | Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare. | Paladin | +2 Wisdom, +2 Charisma | 1 | 2 |
Planetouched—Tieflings | Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same. | Rogue | +2 Dexterity, +2 Intelligence, −2 Charisma | 1 | 2 |
Rakshasas | A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a human. | Sorcerer | +2 Strength, +2 Dexterity, +6 Constitution, +2 Intelligence, +2 Wisdom, +6 Charisma | 7 | 14 |
Homebrew Monsters with the Native Subtype
Homebrew monsters using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Creature Entry | CR | Type and Subtypes | Size |
---|---|---|---|
Eryloth | 4 | Outsider [Evil, Native, Shapechanger, Yugoloth] | Medium |
Fighting Damashii | 6 | Outsider [Native] | Medium |
Gremlin | 2, 4, 6 | Aberration [Chaotic, Demon, Evil, Native] | Tiny, Small |
Infernal Couatl | 10 | Outsider [Native] | Large |
Nefas | 7 | Outsider [Cold, Evil, Native] | Medium |
Principality | 20 | Outsider [Good, Native, True Celestial] | Medium |
Sand Vursiar | 11 | Outsider [Native, Fire] | Medium |
Scorpion Dervish | 4 | Outsider [Native] | Medium |
Shadowkin Doppelganger | 4 | Outsider [Native, Shapechanger] | Medium |
Vinheim, White Knight of Bloom | 19 | Outsider [Cold, Native] | Medium |
Homebrew Templates that grant the Native Subtype
Homebrew templates granting this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Template | Description | CR Adjustment |
---|---|---|
Dual Soul | The Dual Soul is a person that houses two souls within their body. One soul may communicate with the other, and provide assistance if needed. | |
Holy Knight | Divinely appointed agents endowed with longevity and unique abilities. | |
Mantle of the Creator | Taking on a fragment of the power of a god of creation, you gain the ability to forge and reforge matter to your whim. | |
Mantle of the Destroyer | Taking on a fragment of the power of a god of destruction and disaster, you gain the ability to break, destroy, and end creation. | |
Mantle of the Preserver | Taking on a fragment of the power of a god of preservation and protection, you gain the ability to maintain the status quo and repair what has been damaged. | |
Shadowkin | Shadowkin creatures have cultivated a strong communion with the plane of shadow. | 4 |
Homebrew Races with the Native Subtype
Homebrew races using this type appear below. These are not part of the SRD, and are presented for ease of reference only.
Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
Aasimar | Aasimar are the great grandchildren of beautiful outsiders. | Paladin, Sorcerer | +2 Wisdom, +2 Charisma | 0 | 1 |
Anuë | Humanoids infused with divine anathema. | Any | +2 Wisdom, +2 Constitution | 1 | 2 |
Axolite | Axolites are humanoid-looking outsiders. They are artificial beings made by more powerful outsiders to perform various tasks. | Any | -4 Intelligence, +2 Wisdom, -2 Charisma | 0 | 1 |
Bear Genasi | Furry native outsiders, here to spread goodness, eat porridge and honey, and prevent forest fires. | Firefighter, Ranger | +2 Strength, -2 Dexterity, +2 Charisma | 1 | 2 |
DaJinni | The DaJinni are a race of lesser genies hailing from the plane of dreams. | Sorcerer | +2 Dexterity, +2 Wisdom, +2 Charisma | 0 | 2 |
Dihiryn | In the Plane of Shadow, settlements are populated by silent, twisted copies of Material Plane humanoids. Centuries ago, a failed experiment brought these shades to the Material Plane. | Wizard | +2 Intelligence, -2 Charisma | 0 | 1 |
Drakenbred, Tsobaal | Descendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess. | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 Wisdom | 0 | 2 | |
Einherjar | Brave warriors who died long ago. They were blessed by the gods of war and were reborn as outsiders. | Any | +2 Strength or +2 Dexterity or +2 Constitution | 0 | 1 |
Genasi, Elements Project | Genasi gain a birthright of elemental power from their heritage, along with physical strength and an affinity for the magic of the appropriate element. | Varies, Genie | +2 Strength | 0 | 1 |
Half-Rylvain | A race of mixed ancestry to Humans and Rylvains. | Any | +2 Strength, +2 Constitution, +2 Intelligence, −2 Dexterity | 1 | 2 |
Hellkin | Hellkins are spawn of devil lineage, they are essentially the stereotypical red devil. | Any | +2 Any Attribute | 0 | 2 |
Lesser Hound Archon | Celestial guardians of heaven, hound archons are proud and noble, but some start their lives not in the upper planes but on the prime material, where they earn their rank as a true hound archon. | Paladin | +2 Strength | 0 | 1 |
Nagual | Servants of a forgotten nature deity in the Outlands, the nagual are sent to the material plane to pose as a creature's familiar and guide them from their current path to one closer to neutrality and the will of nature. By tempering the zealous souls of the extreme alignments, neutrality becomes stronger. They are sometimes known as transformation witches. | Druid | -2 Strength, +2 Wisdom | 0 | 1 |
Oni | Iron club-wielding demons from another world | +4 Strength, +2 Constitution, +2 Wisdom | 4 | 10 | |
Planetouched, Jukurche | The mischievous and sneaky offspring of bugbears and quasits. | Rogue | -2 Strength, +2 Dexterity | 1 | 2 |
Shadow Tiefling | Shadow tieflings are a subrace of tieflings, which comes from the specific union between mortals and dark fiends or shadow creatures or, in other cases, they may come from the seed of Erebos, the Dark Chaos (a plane that acts as a living being from many perspectives). | Incarnate | +2 Dexterity, +2 Wisdom, -2 Charisma | 1 | 2 |
Sheikel | People of a alternate material plane with strong ties to the Plane of Shadow. | Rogue | None | 0 | 1 |
Silver Elf | Fragile but powerful elves with ties to other planes. | Wizard, Soulbinder Shaman | +4 Dexterity, +4 Intelligence, -4 Strength, -2 Constitution | 2 | 3 |
Svi | Creatures which came from the great void of the quasi-elemental plane of vacuum, these creatures claim to be outsiders native to that otherwise empty realm. However, the truth of what they are, or were, is lost to history. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Telums | Intelligent weapons have evolved, and now manifest as solid spiritual mass, able to explore the world as a mortal man. | Fighter | None | 0 | 1 |
Valkyrie | The Agents of Ysgard on the material plane, Valkyries seek the soul of dying brave warriors to send to Ysgard. | Fighter, Paladin | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | 0 | 3 |
Youkai Oni | Mischievous and strong humanoids with horns, these alcohol-loving spirits known for being both paragons of justice and cruel destroyers. | Barbarian | +4 Strength, +4 Constitution, +2 Charisma | 0 | 2 |
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