Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Weight Training (3.5e Feat) + (Calculate your carrying capacity using not just your Strength.)
- Ill Wind (3.5e Maneuver) + (Call a chilling breeze and seed it with words that sap your enemies' will to attack.)
- Call Minion (3.5e Spell) + (Call a humanoid with 1 HD or less to perform a task for you.)
- Magic Word (3.5e Feat) + (Call a lightning bolt from the heaven by saying a magic word.)
- Call Steed (5e Spell) + (Call a mount you've bonded with to travel to your location.<br /><br />)
- Projectile Vomiting, Acid (3.5e Feat) + (Call an exorcist!)
- Planar Soulbind (3.5e Spell) + (Call and bind an extraplanar spirit to your aid and bind it to a creature. The host benefits from the spirit, and gains their support and advice for the duration.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- Solar Lance (3.5e Spell) + (Call force spears of sunlight and attack with them.)
- Elemental Confluence (3.5e Spell) + (Call forth an Omnimental to fight.)
- True Daylight (3.5e Spell) + (Call forth true daylight)
- Call Airstrike (3.5e Maneuver) + (Call in an airstrike, dropping massive explosions on your opponents.)
- Serpent's Power (3.5e Invocation) + (Call on serpents to gain their power)
- Grave's Chill (3.5e Spell) + (Call the coldness of the grave upon your enemies.)
- Lifereap (3.5e Spell) + (Call the powers from beyond to take the life force and sanity out of your foes.)
- Gambler's Guile (3.5e Maneuver) + (Call the result of your damage dice. If you're right, add more. You can call those, too. And so on.)
- Verne Catapult (3.5e Maneuver) + (Call up a catapult shot out of the ground, acts as a siege weapon which targets an area just like a real catapult.)
- Stone Dragon (3.5e Martial Discipline)/All Maneuvers + (Roll down a mountain and become like a boulder.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Divine Lightning (3.5e Spell) + (Call upon a divine bolt of lightning, which can stun foes.)
- Eidolic Tentacles (3.5e Invocation) + (Call upon otherworldly tentacles)
- Might of the Dragon (3.5e Soulmeld) + (Call upon the might of Dragons to vanquish your foes)
- Shafts of Starlight (3.5e Invocation) + (Call upon the twinkling night sky to light your way and dazzle your foes.)
- Embers of Hearthfire (3.5e Invocation) + (Call upon the warmth of hearth and home to scorch your enemies and warm your spirits.)
- Call of the Reaper (3.5e Spell) + (Calling forth a Reaper, a mystical being beyond time, you bargain for a soul.)
- Summon Nature's Ally 0 (3.5e Spell) + (Calls creature to fight.)
- Marathon (3.5e Power) + (Double overland speed.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)