Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Gar (3.5e Deity) + (Gar appears as an armored giant with a lion's head, flowing red hair like flames, massive grand wings and a body of gold.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Garia, the Divine Scales (3.5e Deity) + (Garia the Divine Scales of the Balance of all Opposing Forces of Light and Darkness and the Final Judgement of Gods and Mortals Alike.)
- Garren (3.5e Deity) + (Garren is the Starborn Deity of law Created by Erreun to help counteract Dorjan’s influence.)
- Gastly (3.5e Monster) + (Gastly are strange, gaseous creatures. Gastly are cruel tricksters who delight in sowing fear and madness. Appearing as rough, swirling globes of purple and black gas, Gastly have frightening visages which glower at all living creatures.)
- Augment Sacrifice (3.5e Feat) + (Gate Knight sacrifices become more powerful, at a higher cost.)
- Walk IV- Gate (3.5e Phrase) + (Gate, but can't control called creatures.)
- Dragon King's Orbs (3.5e Equipment) + (Gather seven and you are granted a wish.)
- Gatomato (3.5e Race) + (Gatomati are small cat-like creatures, who possess magical properties of fairies.)
- Gorgonzola's Gaze (3.5e Feat) + (Gaze attack that turns targets into cheese.)
- Cold Gem (3.5e Spell) + (Gem radiates progressively stronger waves of cold.)
- Genasi (3.5e Race) + (Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors.)
- Genasi, Book of Elements (3.5e Race) + (Genasi are the descendents of mortals and genies of various kinds.)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Genasi, Elements Project (3.5e Race) + (Genasi gain a birthright of elemental power from their heritage, along with physical strength and an affinity for the magic of the appropriate element.)
- SRD:General (Feat Type) + (General feats are those that do not belong to any other feat type. There are no special rules regarding their acquisition or use outside of those presented in the feat text.)
- Mystical Blight (3.5e Maneuver) + (Generate a [[Blight (3.5e Condition)|highly virulent]] magic-inhibiting infection, then inject it into the target.)
- Focus Shield (3.5e Spell) + (Generate a barrier which raises your AC and ablates incoming damage, but must be actively maintained.)
- Ethereal Smoke (3.5e Power) + (Generate a burst of thick cloying smoke, and augment it with blinding particles, noxious fumes, and telekinetic control.)
- Obscuring Feathers (3.5e Maneuver) + (Generate a cloud of obscuring feathers.)
- Mining Beam (3.5e Spell) + (Generate a continuous laser beam that not only bores through objects, but also gathers raw material components.)
- Gale Force (3.5e Spell) + (Generate a large blast of wind shaped in various forms.)
- Mystical Plague (3.5e Maneuver) + (Generate a magic-inhibiting infection, then inject it into the target.)
- Haze of Lies (3.5e Maneuver) + (Generate a mirage of enemies being allies, and allies enemies.)
- Repulsor Gale (3.5e Invocation) + (Generate a temporary barrier of winds that hinders those attempting to enter melee range, deflects attacks, and reflects projectiles.)
- Eldritch Web (3.5e Invocation) + (Generate a web of energy which slows movement and damages those inside.)
- Deny Magic (3.5e Maneuver) + (Generate an [[SRD:Antimagic Field|''antimagic field'']] with a radius of 5 ft./initiator level centered on yourself, with everything that entails (read: spellcasters become utterly impotent).)
- Ice Slider (3.5e Spell) + (Generate an icy path which allows passage without provoking attacks of opportunity)
- Scorching Column (3.5e Spell) + (Generate columns of flame which can move on their own and take attacks of opportunity.)
- Spicule Barrage (3.5e Spell) + (Generate flame spheres which attack, and then explode into columns of flame.)
- Bone Spurs (3.5e Spell) + (Generate painful bone spurs over your body. They hurt you, but they hurt the enemy more.)
- Random Mutation (3.5e Other) + (Generates Random Mutations for whatever reason you need a random mutation.)
- Random MTG Plane (3.5e Other) + (Generates a random plane from MTG cosmology.)
- Random Planescape Plane (3.5e Other) + (Generates a random plane from the Planescape cosmology.)
- Fan (3.5e Spell) + (Generates a small local wind to cool you off and blow away gases.)
- Reactor, Basic (3.5e Ship Module) + (Generates excess power for systems beyond simple auxiliary power. Required for certain modules (such as FTL Engines).)
- Bar Name Chart (3.5e Other) + (Generates names for drinking establishments with some d20 rolls. 8,000 combinations.)
- SRD5:Lizard + (Generic lizard)
- Vrajitor Soldier (3.5e NPC) + (Generic low level soldiers for the nation of Vrajitor.)
- Vrajitor Battlecaster (3.5e NPC) + (Generic low level wizards for the nation of Vrajitor.)
- Military Warmage Blaster (3.5e NPC) + (Generic military blasting caster, for magical artilary support.)
- Military Melee Unit (3.5e NPC) + (Generic military melee soldier in a semi-modern fantasy army.)
- Military Ranged Unit (3.5e NPC) + (Generic military ranged soldier in a semi-modern fantasy army.)
- Nababb'ib (3.5e Race) + (Genies of the Material Plane, muddled from centuries of living outside the elemental planes.)
- Geometer In The Dungeon (3.5e Prestige Class) + (Geometers are magicians and master mathematicians, employing both arcane and divine spells. They use the power of numbers and physics to enhance their magic.)
- Spell Tenacity (3.5e Feat) + (Get +1 caster level with one school of magic.)
- Greater Spell Tenacity (3.5e Feat) + (Get +1 caster level with one school of magic.)
- Extra Surging (3.5e Feat) + (Get 8 extra [[Surge Fighter (3.5e Class)#surge points|surge points]].)
- Divine Druid-CE (3.5e Feat) + (Get Colossal and the ability to change into Magical Beast)
- Greater Combat Trick (3.5e Feat) + (Get a +4 bonus to all the various combat tricks you can pull off.)
- Walk the True Path, Lesser (3.5e Maneuver) + (Get a bonus to hit when initiating a martial maneuver. Opponents initiating martial maneuvers always provoke an attack of opportunity.)