Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ranger (5e - Total Rewrite) + (Hunters, Trackers and Guardians from the ancient school of '''Ur Khul Nathorvín Etrío ed Kareptirah''')
- Catapult Spell (One) + (Hurls an object, may cause damage.)
- Catapult (5e) + (Hurls an object, may cause damage.<br /><br />)
- Improved Weapon Finesse (3.5e Feat) + (Hurt people with your Dexterity, and expand the weapon finesse list significantly.)
- Efficacious Blast (3.5e Invocation) + (Hurt your foes with positive energy, this is not a nice healing effect.)
- Hybrid Elite Warrior (3.5e Class) + (Hybrid Elites are half mortal, half green … Hybrid Elites are half mortal, half green magic. At some point early in their life a Hybrid Elite is infused with strong amounts of arcane energy. This painful infusion of potent magic can show physically in many ways such as scars or strange green eyes. The powerful energies that now course through their body grant them unnatural feats of strength.dy grant them unnatural feats of strength.)
- Leucrotta (5e) + (Hyena-badger-deer monster)
- Publication:Hyperconscious + (Hyperconscious is an expansion for psionics from the author of the [[Publication:Expanded Psionics Handbook|Expanded Psionics Handbook]].)
- Fragmentation Fluid (3.5e Equipment) + (Hypervolatile Blast Fluid filled with lots and lots of bits of sharp cold iron. Shreds constitution.)
- Hypo Canister (3.5e Equipment) + (Hypo canisters are small glass compartments that contain certain substances, and that are used by injecting them with the [[Hypo Pistol (3.5e Equipment)|hypo pistol]] delivery system.)
- Mystic Eyes: White Eyes of the Omniscient One (3.5e Feat) + (I SEE EVERYTHING!!!!)
- Flameshape (3.5e Spell) + (I am the Human Torch!!)
- Spirit of the Forest (3.5e Feat) + (I am the lorax i speak for the trees and if you dont listen ill break both your knees.)
- Balanced Metamagic (3.5e Variant Rule) + (Be vehwy vehwy quiet, I'm wehrking magic.)
- Compulsive Behavior (3.5e Flaw) + (I can't fight now, there is something wrong on the internet!)
- Perpetual Magic (3.5e Feat) + (I cast that spell forever ago!)
- Improved Echolocation (3.5e Feat) + (I hear you.)
- FANtastic FAN FANatic (3.5e Feat) + (I just Love my fans!!)
- More Necromancy (3.5e Variant Rule) + (I wanted to have more options with necromancy, and this will change many things about creating undead.)
- Rexus (3.5e Race) + (I'm a motherfuckin' T-Rex!)
- Shark (3.5e Cleric Domain) + (I'm a shark! I'm a shark! Eat my spells! I'm a shark!)
- Frankenstein's Monster (3.5e Power) + (IT’S ALIVE! A resurrection gone wrong, which brings subject back as an intelligent undead.)
- SRD5:Ice Mephit + (Ice mephits appears similar to [[SRD5:Imp|Imp]]s made of ice.)
- Frost Fingers (5e) + (Icy blast causes [[SRD5:Cold|cold]] damage to creatures in a [[SRD5:Cone|cone]].<br /><br />)
- Frost Fingers (One) + (Icy blast causes [[SRD5:Cold|cold]] damage to creatures in a [[SRD5:Cone|cone]].)
- Scan (3.5e Spell) + (Identifies creatures, and maybe their abilities as well.)
- Aim for the Core (3.5e Maneuver) + (Identify a construct or corporeal undead's weak points with a Knowledge Arcana check, and become able to critical them.)
- Resonant Senses (3.5e Trait) + (If I can't see you, then you cannot possibly see ME!)
- Stabilizing Crystal (3.5e Equipment) + (If Oozes weren't Mindless, they would fear this augment crystal.)
- Witchslap (3.5e Spell) + (If a creature approaches you from afar, you slap them out of the way.)
- Anime's Teleportation (3.5e Skill Trick) + (If a creature moves in to flank you, you can teleport to flank them instead.)
- Exploit Opening (3.5e Feat) + (If a foe suffer a large enough penalty to AC it count as flanked for the purpose of sneak attack.)
- Broken Step (3.5e Maneuver) + (If an opponent charges you, snap out at them and disrupt their focus.)
- Grazing Dodge (3.5e Feat) + (If an opponent just barely hits your AC, then you take less damage and make a 5 ft step.)
- After Image (3.5e Invocation) + (If an opponent misses you badly enough, you can take advantage of their distraction to move before they even realize you're gone.)
- Threatening Hedgehog Roll (3.5e Maneuver) + (If an opponent takes an attack of opportunity on you due to movement, you may attack them back and they are flatfooted against your attack.)
- True Form (3.5e Maneuver) + (If attacked by a shapechanged creature not in their normal form, you may counterattack and strip them of their shapechanging powers.)
- Natureborn (3.5e Race) + (If dragonborn are beings reborn in the image of a dragon, then the natureborn are born in the image of the spirit of nature itself. Through a mysterious ritual a creature transforms into a being of elemental and floral power.)
- Sense No Evil (3.5e Spell) + (If exposed to a gaze attack, sonic effect, or pain effect and similar while under this spell you can briefly turn off that sense to save yourself.)
- Manhunter (5e Martial Archetype) + (If it bleeds, it dies. A dual-wielding master of close combat.)
- Pyromaniac (3.5e Feat) + (If it doesn't work, you're just not using enough.)
- Headspace Retreat (3.5e Flaw) + (If no one is actively engaging with you, then you tend to absent-mindedly daydream without realising it.)
- Lillend Covey (3.5e Location) + (If one can locate a covey of lillends, and convince them to grant their tutelage, they certainly would improve the projection of their vocal talents.)
- Twist of Fate (3.5e Feat) + (If only that die turned just another inch...)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Ruby Threat Echo (3.5e Maneuver) + (If someone makes an [[SRD:Attack of Opportunity|attack of opportunity]] against you, you hit them as well.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Bristling Blade (3.5e Maneuver) + (If someone strikes you in melee, you can hit them back for retributive damage.)
- Mimic Maneuver (3.5e Feat) + (If someone uses a maneuver you know, you can ready that maneuver even if it wasn't readied before.)
- Auto Boom (3.5e Feat) + (If subject to fire, or death, you explode.)
- Punish Violence (3.5e Spell) + (If the afflicted target attacks, they take non-lethal damage.)