Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Pyromaniac (3.5e Feat) + (If it doesn't work, you're just not using enough.)
- Headspace Retreat (3.5e Flaw) + (If no one is actively engaging with you, then you tend to absent-mindedly daydream without realising it.)
- Lillend Covey (3.5e Location) + (If one can locate a covey of lillends, and convince them to grant their tutelage, they certainly would improve the projection of their vocal talents.)
- Twist of Fate (3.5e Feat) + (If only that die turned just another inch...)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Ruby Threat Echo (3.5e Maneuver) + (If someone makes an [[SRD:Attack of Opportunity|attack of opportunity]] against you, you hit them as well.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Bristling Blade (3.5e Maneuver) + (If someone strikes you in melee, you can hit them back for retributive damage.)
- Mimic Maneuver (3.5e Feat) + (If someone uses a maneuver you know, you can ready that maneuver even if it wasn't readied before.)
- Auto Boom (3.5e Feat) + (If subject to fire, or death, you explode.)
- Punish Violence (3.5e Spell) + (If the afflicted target attacks, they take non-lethal damage.)
- Reraise (3.5e Spell) + (If the target dies in the next 5mins/caster level they can choose to come back to [[SRD:Raise Dead|life]] in the following 2 minutes.)
- Feast or Famine (3.5e Spell) + (If the victims or this curse does not eats, they start starving.)
- Enduring Physiology (3.5e Feat) + (If things got really bad, you could always just hide under a rock for a century or two until they improved.)
- Karmatic Rebuke (3.5e Maneuver) + (If you are affected by a death effect, deflect it back upon them!)
- Karmatic Retort (3.5e Maneuver) + (If you are attacked, you may immediately attack right back.)
- Rocs Fall, Everyone Dies (3.5e Maneuver) + (If you are dropped in mid-air, you can get your revenge by crashing with great force. Sometimes you even do it willingly.)
- Cling to Life (3.5e Feat) + (If you are dying it takes you longer than normal to actually perish.)
- Undying Gene (3.5e Feat) + (If you are dying or dead, you may return from the dead after some time as long as your body is intact.)
- Armor of Helpless Guard (3.5e Equipment) + (If you are rendered immobile or helpless, your defenses begin to rise dramatically.)
- Coils of Rapture (3.5e Maneuver) + (If you are smaller than your opponent, all size modifiers for Grapple checks are halved. Allows Grappling of opponents more than two size categories larger than you.)
- Fearful Bravery (3.5e Feat) + (If you become frightened or panicked, you still have some control over your actions, though you won't be attacking.)
- Spellsinging Dervish (3.5e Feat) + (If you can sing while you dance, you can spout archaic gibberish while you dance.)
- Bestow Flaw (3.5e Spell) + (If you can't find an exploitable flaw in your enemy, then give them one.)
- Publication:Unearthed Arcana/Controlled Immolation (Feat) + (If you catch on fire, the flames don't hurt you.)
- Flammability (3.5e Feat) + (If you deal fire damage, creatures risk catching on fire.)
- Publication:Unearthed Arcana/Character Background + (If you define background as "everything that happened to a character before now," then you can use this character background variant to actually generate a character.)
- Point Blank Blast (3.5e Feat) + (If you deliver an area of effect against an adjacent target, it takes more damage and you ignore evasion.)
- Ring of Sacrifice (3.5e Equipment) + (If you die while wearing the ring you can be raised with no losses, but the ring breaks.)
- Rare Ring of Sacrifice (3.5e Equipment) + (If you die while wearing the ring you can be raised with no losses and you keep all your items, but the ring breaks. It even works on effective-deaths such as petrification, curses, and imprisonment.)
- Haunting Death Curse (3.5e Spell) + (If you die with this spell active, you will return as a [[SRD:Ghost|ghost]], giving you a chance to avenge your death.)
- Bury the Dead (3.5e Spell) + (If you die, you are automatically buried and given blessings.)
- Soul of the Balor (3.5e Feat) + (If you die, you'll take them out with you!)
- Unaging Mystic (3.5e Feat) + (If you do not cast spells or manifest powers you do not age.)
- Mystic Blade (3.5e Class) + (If you don't want to wait for the spellsword prestige class, the mystic blade offers an alternative combination of sorcery and steel.)
- Torn Asunder (3.5e Maneuver) + (If you grab a hold of them, you may very well kill them instantly.)
- Maneuver-Like Refresh (3.5e Feat) + (If you have [[Maneuver-Like Abilities (3.5e Creature Ability)|maneuver-like abilities]], you can refresh them quicker.)
- Dimensional Body Storage (3.5e Feat) + (If you have an artificial body part, or are artificial already, you gain the ability to store and use arm or handheld items within.)
- Belladone's Shared Fortune/Misfortune (3.5e Spell) + (If you have bad luck on your rolls, you can share it with others. Or share your good luck instead.)
- Telepathy Stacker (3.5e Feat) + (If you have multiple sources of telepathy, they stack instead of overlap.)
- Extra Immune (3.5e Trait) + (If you have redundant immunity, your immunity applies even against things which would bypass it.)
- Tips To Help You Find A High Quality Steam And Pressure Washer (3.5e Feat) + (If you have the clarity about your needs, then finding the right pressure washer would not be a problem for you.)
- Double Weapon Art (3.5e Feat) + (If you have two weapons with the same special abilities, you can activate both of them at the same time.)
- Multiweapon Rend-CE (3.5e Feat) + (If you hit an opponent with two or more weapons (wielded in different hands) in the same round, you may automatically rend the opponent.)
- Two-Weapon Rend-CE (3.5e Feat) + (If you hit an opponent with two or more weapons (wielded in different hands) in the same round, you may automatically rend the opponent.)
- Ring of Riposte (3.5e Equipment) + (If you interrupt an attack with an attack of your own, you will deal extra damage.)
- Timmy (3.5e Alternate Class Feature) + (If you like the idea of loading up a caste … If you like the idea of loading up a caster with nothing but Fireballs and letting them loose, you have no brain. If you ''don't'' like the idea of loading up a caster with nothing but Fireballs and letting them loose, you have no heart. This ACF is for when you just want some brainless Michael Bay fun for Timmies and create as many explosions as possible without worrying about your daily spell slots.out worrying about your daily spell slots.)
- Spell Stealing Mirror (3.5e Maneuver) + (If you make a save against a spell (up to 6th level), you can choose to absorb it and use it against them.)
- Duct Tape of Air Dominion (3.5e Equipment) + (If you manage to pin and tie up an air elemental, you can use it to ride around as your loyal steed.)
- Quantum Shot (3.5e Equipment) + (If you miss your target, you will surely hit something near him.)
- Recovery Strike (5e Feat) + (If you miss, you continue your swing to strike again elsewhere.)