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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Thaumaturgical Casting (3.5e Feat) + (Infuse your spells with holy symbols and divine words)
- Flexile Spine (3.5e Equipment) + (Infuse your spine with choker part, make it almost elastic.)
- Eeveelution (3.5e Template) + (Infusing an Eevee or other Monster with the power of the elements gives them crazy magical powers.)
- Selenite (3.5e Race) + (Inhabitants of the moon, descended from ancient colonizers.)
- Essence Inhalation (3.5e Spell) + (Inhale a part of your target's [[Essence (3.5e Other) | Essence]].)
- Cloud of Indolence (3.5e Equipment) + (Inhaled poison that makes the victim sluggish.)
- Agaric Spores (3.5e Equipment) + (Inhaled spores that cause Dexterity damage and possibly transformation into an Agarican creature.)
- Tome of Correspondence (3.5e Equipment) + (Inherent bonuses on the cheap, but only for your weakest scores)
- Depress (3.5e Power) + (Inhibit your target's abilities by making them sad.)
- Strike at Range (3.5e Feat) + (Initiate melee martial maneuvers at range.)
- Challenge-Obsessed (3.5e Feat) + (Initiate multiple Duel of Wills per battle and gain ability to parry using Iaijutsu Focus)
- Antigen Serum (3.5e Maneuver) + (Inject yourself with medicine to fight off a disease or poison.)
- Injecting (3.5e Equipment) + (Injecting weapons are perfect for injecting all kinds of poisons, and for drawing blood as well.)
- Hero's Epic Fall Injury Table (5e Variant Rule) + (Injuries after falling down.)
- Dreg Venom (3.5e Equipment) + (Injury poison that quickly rots the afflicted creature's insides.)
- Tranquilizer (3.5e Equipment) + (Injury poison. Tranquilizers inhibit creatures and often render them unconscious.)
- Inkling Mascot (5e) + (Ink-black ooze.)
- Arcanist Warlock (3.5e Feat) + (Innate Spell, but for Warlock/Casters.)
- Innate (3.5e Feat Type) + (Innate feats are a type of scaling feat that grants increasing bonuses based on your total levels in supernatural classes.)
- Yearling (3.5e Race) + (Inquisitive [[SRD:Fey Type|fey]] who are born, grow old and die within a single year.)
- Magic Eye (3.5e Spell) + (Inscribe a magical eye on a surface and see through it with concentration.)
- Giant Insect Creature (5e24) + (Insect conjured by the ''[[Giant Insect (5e24)|Giant Insect]]'' spell)
- Gokiburi (3.5e Race) + (Insect-like quadruped aliens from the stars with sensitive antenna.)
- Istarian Drone (5e) + (Insectoid [[SRD5:Construct|construct]])
- Insightful (3.5e Template) + (Insightful creatures notice everything, perhaps too much. It allows them to deduce things through observation that they otherwise would be passed over by others.)
- Kobold Chieftain (5e) + (Inspirational kobold leader.)
- Inspire Mortal (3.5e Spell) + (Inspire someone into a follower.)
- Way of the Passive Hand (5e Subclass) + (Inspired by Wing Chun, the way of the passive hand utilizes speed among anything else. Deflecting/blocking first, then striking.)
- Inspired Pupil (3.5e Alternate Class Feature) + (Inspired pupils are prodigious young men a … Inspired pupils are prodigious young men and women who trained as mage's apprentice, but rather than sheer magical potential they possess incredible talents. Most train to become universalist wizards, eventually finding their true calling later. While still adept magic-users, they cannot reach the same magical height as their more focused brethren. Instead learning how to best use the tricks they have learned as apprentices. However they are incredibly skilled in more than just magic, including handling themselves in direct battle much better than their peers.irect battle much better than their peers.)
- Spirit Artist (3.5e Prestige Class) + (Inspired to make works of art through spiritual enlightenment, the Spirit Artist manifests magic through their brush.)
- Fast Travel (3.5e Feat) + (Instant travel to visited locations)
- Beautician's Baton (3.5e Equipment) + (Instantaneously alter hair and style hair, provide a bonus on [[SRD:Disguise Skill|disguises]].)
- Do Wand (3.5e Equipment) + (Instantaneously alter hairstyles and provide a bonus on [[SRD:Disguise Skill|disguises]].)
- Automed Injector (3.5e Maneuver) + (Instantly consume a potion.)
- Nealan's Unbuckling (3.5e Spell) + (Instantly removes armour (or other clothing) from a target.)
- Self Familiar (3.5e Alternate Class Feature) + (Instead of a familiar, you gain benefits based on emulating a creature you could choose as a familiar.)
- Curse of Ineptitude (3.5e Spell) + (Instead of a penalty to your rolls, this spell forces you to roll smaller dice.)
- Mad Warrior Swordman (3.5e Alternate Class Feature) + (Instead of acting quickly with finesse, a Mad Warrior Swordman act with great anger to strike down her foes. This alternate class features trade away the ability to act quickly and the ability to wear medium armor for the ability to rage.)
- Hairfighter (3.5e Alternate Class Feature) + (Instead of bothering with spellcasting you use your possessed hairs as an enhanced machine of war.)
- Eldritch Tuner (3.5e Alternate Class Feature) + (Instead of casting spells you are able to call upon invocation as a Warlock<sup>CA</sup>. This is essentially a weaker version of the [[Eldritch Bard (3.5e Alternate Class Feature)|eldritch bard]] ACF.)
- Perceptive, Falin Version (3.5e Feat) + (Instead of choosing to listen for something or look for it, you can do both)
- Looter Fighter (3.5e Alternate Class Feature) + (Instead of crafting you prefer looting, stealing and pilfering. Who needs to make magic items when you can pry them from the hands of your dead enemy or in the tombs of their ancestors?)
- Dagger of the Serpent (3.5e Equipment) + (Instead of cutting the physical, this kris cuts the ethereal.)
- Kinetic Warrior (3.5e Alternate Class Feature) + (Instead of developing their kinetic talent … Instead of developing their kinetic talents, a kinetic warrior pursues the path of war with conventional weapons. As a result they gain incredible proficiency in infusing their weapon with their kinetic energy, allowing them to wreak havoc on the battlefield.ng them to wreak havoc on the battlefield.)
- Ancestral Bloodline (3.5e Alternate Class Feature) + (Instead of dragons or demons, your powers draw on your mortal ancestors.)
- Worldseer (3.5e Class) + (Instead of druids turning into animals and gaining power through devotion, the worldseer obtains druidic casting through perfection of the body, becoming sensitive enough to hear the voice of the planet.)
- Bokor (3.5e Alternate Class Feature) + (Instead of firing lasers of eldritch energy, some Warlocks are content with [[Witch Doctor (3.5e Class) | stabbing dolls with sharp things]].)
- Focused Trance (3.5e Alternate Class Feature) + (Instead of flying into a berserker rage, your psychic powers flare up and you can tap into an inner reserve of energy you didn't know you had. However the transformation is taxing on your body and mind.)
- Familiar Warlock (3.5e Alternate Class Feature) + (Instead of focusing on magic items, you gain the service of a loyal familiar serving your bloodline.)
- Medical Ninja (3.5e Alternate Class Feature) + (Instead of focusing on stealthily taking d … Instead of focusing on stealthily taking down your opponents, your training was focused on unarmed combat, pressure points and using ki to restore the body and spirit. A medical ninja is less suited to pure combat situations, but their medical knowledge and ki ability make them valuable allies.and ki ability make them valuable allies.)
- Sealing Blast (3.5e Invocation) + (Instead of killing a target, your eldritch blast can seal them away in a time-locked crystal.)