Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Travelling House (3.5e Equipment) + (It's a house on legs, for those who want to live on the go.)
- Paperclip (3.5e Equipment) + (It's a paperclip. It clips paper.)
- Screwdriver (3.5e Equipment) + (It's a screwdriver. The tool, not the drink.)
- Spring Carpet (3.5e Equipment) + (It's a springboard by any other name.)
- Esoteric Cultist (3.5e Flaw) + (It's clear that you can use magic- and nosy or suspicious people want to know how.)
- Magnetic Oscillation (3.5e Power) + (It's difficult to hit opponents when your metal weapons keep shaking.)
- Garchomp (3.5e Monster) + (It's hard to believe that this apex predat … It's hard to believe that this apex predator was once [[Gible (3.5e Monster)|a wannabe Pac-Man]]. Now it's an engine of utter destruction that thoroughly violates its prey in ways that shouldn't even be ''possible''. Garchomp can run so fast, it actually ''flies''. Nobody is safe from this beast... '''''Nobody.'''''safe from this beast... '''''Nobody.''''')
- Searing Wind (3.5e Invocation) + (It's like ''[[SRD:Gust of Wind|gust of wind]]'', but with fire damage mixed in.)
- Demanding Circadian Clock (3.5e Flaw) + (It's night, time to sleep. No matter what.)
- Lesser Crown of Vermin (3.5e Spell) + (It's not quite [[SRD:Crown of Vermin|crown of vermin]], but its close. A swarm of bugs acts both as shield and a weapon!)
- Wild Teleport (3.5e Spell) + (It's teleport early, but with no control over your destination.)
- Rebound (3.5e Equipment) + (It's the Returning enhancement, but not pants-on-head stupid.)
- Scaling Spell Focus (3.5e Feat) + (It's the Spell Focus chain, plus a few other benefits.)
- Coffin (3.5e Equipment) + (It's the last thing you'll ever need.)
- Uncanny Deductions (3.5e Feat) + (It's the little details that give the most away.)
- Dancing Item (5e) + (Item animated by [[College of Creation (5e)|College of Creation]]'s Animating Performance)
- Prestige Enhancements (3.5e Variant Rule) + (Item enhancements in which only one are allowed on an item.)
- Holy Tools (3.5e Variant Rule) + (Items blessed by the gods, usable by cleric and paladins.)
- Publication:Hyperconscious/Psionic Feats/Infuse Dream + (Items you make have special qualities in dream.)
- Casting Attack Bonus (3.5e Variant Rule) + (Iterative casting actions variant rule.)
- Dyrrn (5e) + (Ithillid-like [[Daelkyr (5e)|Daelkyr]])
- Easy A (3.5e Feat) + (Its just that easy.)
- Crafter (3.5e NPC Class) + (Its not always powerful wizards who are crafting magic marts. These are the nameless NPC crafters pumping out all those wands.)
- Salamander Bread (3.5e Equipment) + (Its the food that never gets cold! (Warning: May burn mouth.))
- Ivysaur (3.5e Monster) + (Ivysaurs are more mature versions of [[Bul … Ivysaurs are more mature versions of [[Bulbasaur (3.5e Monster)|Bulbasaurs]]; Bulbasaurs usually make the transition with access to a lot of sunlight. Once a year, a [[Venusaur (3.5e Monster)|Venusaur]] will travel the countryside and help all the Bulbasaurs who are ready to become Ivysaurs, by storing sunlight for them.me Ivysaurs, by storing sunlight for them.)
- Ixitxachitl Cleric (5e) + (Ixitxachitl [[SRD5:Cleric|cleric]].)
- Jack of All Trades (3.5e Prestige Class) + (Jack of all trades, master of none.)
- Anoup (3.5e Race) + (Jackal headed people of the desert, who have a cultural association with immortality and the dead.)
- Jackalwere (5e) + (Jackals that can shapechange)
- Chana (5e) + (Jackalwere desguised as a [[SRD5:Human|human]] [[Cynidicea (5e)|Cynidicea]]n.)
- Vana (5e) + (Jackalwere desguised as a [[SRD5:Human|human]] [[Cynidicea (5e)|Cynidicea]]n.)
- Jadzi (5e) + (Jadzi is the current [[Oracle of Strixhaven (5e)|Oracle of Strixhaven]])
- Jann (3.5e Race) + (Jann are the genies of the material plane, formed equally of all four elements. Because of a secret war with the [[Khayal (3.5e Race)|Khayal]], they've been driven to a nomadic existence in the deserts of the material plane)
- Book of Elements (3.5e Sourcebook)/Races of the Elements + (Genasi are the descendents of mortals and genies of various kinds.)
- Jayem-Dea (3.5e Deity) + (Jayem-Dea is the keeper of the balance, the watcher of reality, and the father of the gods.)
- Jelly Rain (3.5e Spell) + (Jelly falls from the sky, damaging foes and limiting movement.)
- Incendiary Jelly (3.5e Spell) + (Jelly within the spell's area turns into gelatinous fire.)
- Jet Jack (3.5e Equipment) + (Jet Jack is the street term for alchemical epinephrine (also known as adrenaline). It grants the effect of ''[[SRD:Haste|haste]]'' on its user for 5 rounds.)
- Dredmoor Armor (3.5e Equipment) + (Jet black armor worn by the [[SRD:Undead Type|undead]] knights of Dredmoor.)
- Jetpack (3.5e Equipment) + (Jetpacks are extraordinary mechanical devices which grant flight.)
- Job (3.5e Feat Type) + (Job feats are a type of feat that grant abilities reminiscent of multiclassing.)
- Joker (3.5e Prestige Class) + (Jokers are chaotic pranksters & comedians.)
- Sun II- Moon (3.5e Phrase) + (Jump an entire plane forwards in time.)
- Stinging Rebound (3.5e Maneuver) + (Jump and attack a target, then jump back to your starting position while knocking them backwards and prone.)
- To Hell With Gravity! (3.5e Maneuver) + (Jump checks have no limits based on your height, other benefits.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- From Damned to Damned (3.5e Maneuver) + (Jump from enemy to enemy until you complete a full attack.)
- Feral Dash (3.5e Maneuver) + (Jump out of the way of attacks, but don't botch it or you'll be sorry.)
- Jumping Dodge (3.5e Feat) + (Jump to avoid attacks)
- Pounce From the Canopy (3.5e Maneuver) + (Jump, gaining +1d6/+1 skirmish bonuses until your next turn.)
- Jumper (3.5e Class) + (Jumpers, being the mobile, instinctive warriors that they are, can seem to be everywhere upon the battlefield at any given point in time. A battle that a jumper is involved it is sure to become hectic quickly.)