Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tome (Legend Item) + (Melee, range [Melee], [Brutal 2], [Thrown])
- Initiate of High Sorcery (5e) + (Member of [[Mages of High Sorcery (5e)|Mages of High Sorcery]] - gain access to specific [[SRD5:Cantrip|cantrip]]s and [[SRD5:Spell|spell]]s.)
- Guild Artisan (5e) + (Member of an artisan guild)
- Nyxbane (3.5e Race) + (Members of a cursed tribe of humans who dabbled with the shadows, they now live in constant fear of being swallowed by the darkness.)
- Memorize (3.5e Spell) + (Memorizes an arcane spell cast, and allows the caster to reproduce its effects.)
- Mental Altarx (3.5e Feat) + (Mental ability score penalties have a capped minimum.)
- Mephistopheles, Lord of the Eight (3.5e Witch Patron) + (Mephistopheles is the inventor of Hellfire and the Lord of Cania, the frozen eight layer of the Nine Hell.)
- Quill and Vellum of Translation (3.5e Equipment) + (Messages written become understood by any literate reader of any language.)
- Mechanical Sparrow (5e) + (Messenger bird construct)
- Meta Spellfire (5e Subclass) + (Meta Spellfire path)
- Meta-Orbs (3.5e Equipment) + (Meta-orbs are objects that are in high demand amongst the magi of the world, and rightfully so, for they can turn even the lowest spell into a mighty force of magic.)
- Metacombat (3.5e Feat Type) + (Metacombat feats are like metamagic for melee classes. You take some form of attack penalty, and gain special bonuses and effects on your attacks.)
- Solidify (3.5e Spell) + (Metal objects touched become nigh-indestructible and rustproof.)
- Mage of the Iron Cross (3.5e Feat) + (Metal spells become harder to avoid.)
- Sanguine Adept (5e Feat) + (Metamagic Adept, now with extra Edge (tm).)
- SRD:Metamagic (Feat Type) + (Metamagic feats allow a spellcaster to change the way a spell is cast, often by increasing the spell's level and the slot it is cast from.)
- Metamaneuver (3.5e Feat Type) + (Metamaneuver feats are like metamagic feats for initiators.)
- Khonsou's Zoomorphism (3.5e Spell) + (Metamorphose into a myriad of different creatures.)
- Metaphrase (3.5e Feat Type) + (Metaphrase feats allow a truespeaker to alter their phrases in slight ways.)
- SRD:Metapsionic (Feat Type) + (Metapsionic feats allow a manifester to change the way a power functions, often by increasing the power's cost.)
- Improved Metapsionics-CE (3.5e Feat) + (Metapsionic powers you manifest cost 2 power points less than normal (to a minimum of 1 power point).)
- Mewling (3.5e Race) + (Mewlings are condemned or punished souls that have been confined to the physical restrictions of that of a domestic house cat.)
- Mey'tra (3.5e Deity) + (Mey'tra considers the farmer, the druid, the barbarian, the ranger, the animal her children. Treating them with maternal love, however with a "The Strong Survive" reaction.)
- Micoyan (3.5e Race) + (Micoyans are hairy, bestial humaniods with an opposable toe on each foot.)
- SRD5:Hunter Shark + (Mid-size [[Shark (5e)|shark]])
- Giff (5e Race) + (Militant Hippo-people with guns.)
- Griffon Cavalry Rider (5e) + (Military [[SRD5:Griffon|griffon]] rider)
- Miluda Quivira (3.5e NPC) + (Miluda is the leader of the Sand Rats, a g … Miluda is the leader of the Sand Rats, a group of bandits which prowl the Desert of Illusions in Piesok. They make a living off of preying on traveling merchants and bands of adventurers, stripping them of their gear and using their city contacts to sell it for goods.their city contacts to sell it for goods.)
- Candlefoot (5e) + (Mime for the [[Witchlight Carnival (5e)|Witchlight Carnival]])
- Mimic (3.5e Template) + (Mimics are imitation, a mockery of nature. Mimics are very similar in apparence and personality to the base creature. However they are aberration with an instinctive loyalty toward it master.)
- Sublime Soulknife (3.5e Feat) + (Mind blade is discipline weapon, soulknife levels increase initiator level.)
- Mindbreak (3.5e Variant Rule) + (Mindbreak represents the assimilation of harmful eldritch knowledge.)
- Cross the Bridge (3.5e Maneuver) + (Mindless undead treat you as undead and you take less damage from some forms of vile damage.)
- Gauth (5e) + (Minor beholder with 6 eyestalks and tentacles)
- Belladone's Curse of Inconvenience (3.5e Spell) + (Minor curses which are really annoying, and mostly temporary.)
- SRD5:Wyvern + (Minor dragon creature with no forelegs.)
- Minor Fixes (Legend Variant Rule) + (Minor fixes to the game that make sense.)
- Blood-Toll Harpy (5e) + (Minor harpy)
- Cantrips Mastery (3.5e Feat) + (Minor magic is second nature to you.)
- Disappointing Runes (3.5e Spell) + (Minor rune goes off with a plip of daunting disappointment.)
- Popping Rune (3.5e Spell) + (Minor rune goes off with a pop of force.)
- Minotaur Lineage (5e) + (Minotaur as playable lineage)
- Baphomet (5e) + (Minotaur-like demon lord)
- Youkai Oni (3.5e Race) + (Mischievous and strong humanoids with horns, these alcohol-loving spirits known for being both paragons of justice and cruel destroyers.)
- Meazel (5e) + (Miserable humanoids of the [[Shadowfell (5 … Miserable humanoids of the [[Shadowfell (5e)|shadowfell]], meazels stealthy ambush the unwarry. They are grey-brown in color with sparse spots and tufts of hair at elbows and knees. They have large, pointed ears the tips of which splay out away from the head.ips of which splay out away from the head.)
- Vampiric Mist (5e) + (Mist of blood that was a destroyed vampire.)
- Mist Phantom (3.5e Template) + (Mist phantoms aren't creatures per se. They are either magical effects given life, or brief ghosts bound to enhanced smoke and fog. Either way, these invisible foes prove quite a challenge.)
- Publication:Dread Codex/New Spells/Draining Mist + (Misty spread deals 1 strength damage / 2 levels.)
- SRD:Multiweapon Fighting + (Mitigate multiweapon fighting penalties.)
- Martial Rogue (3.5e Feat) + (Mix Fighter and Rogue for the purpose of sneak attack, fighter level, and bonus feats.)
- Nuclear Spell (3.5e Feat) + (Mix force, fire, acid and sonic damage to destroy your opponents.)