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A list of all pages that have property "Summary" with value "Sometimes Frost Mages are not happy with regular Lichdom.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Shapechanger (3.5e Class)  + (Some shapeshifters aren't satisfied with t
    Some shapeshifters aren't satisfied with the restriction of their forms to nature's creatures, and don't want all those extra spells the wizard gets that aren't Polymorph. The Shapechanger is for them, allowing use of forms varying from Dragon to Monstrous Humanoid.
    varying from Dragon to Monstrous Humanoid.)
  • Ranged Weapon Rebalanced (3.5e Variant Rule)  + (Some simple rule changes regarding most bows and crossbows.)
  • Persecuted Witch (3.5e Alternate Class Feature)  + (Some societies forbid and punish witchcraf
    Some societies forbid and punish witchcraft, or even arcane casters as a whole. You are either from such society, or are descendants of a tradition that hailed from one. You do not rely on a familiar as a link to your patron, instead drawing power directly from your patron. You were also trained in the art of silent casting, to avoid being caught and victimized.
    ing, to avoid being caught and victimized.)
  • Unarmored Soulblade (3.5e Alternate Class Feature)  + (Some soulblades find that even armor made out of their own mental energy is a hindrance.)
  • Z's Additional Rituals (5e Variant Rule)  + (Some spells I believe should be rituals, but aren't for whatever reason.)
  • SRD:Petitioner  + (Some spirits demonstrate their devotion to their deity by traveling to the deity’s home plane. Those that survive the journey across the planes become servants of their deity.)
  • Prodigious Training (3.5e Alternate Class Feature)  + (Some swordsage factions allow their recruits to choose their abilities according to their own aspirations. If some martial adept choose speed, others learn more fighting skills.)
  • Forever Forgotten (3.5e Epic Spell)  + (Some things are meant to be forgotten. This spell ensures that will happen.)
  • Spectral Harbinger (3.5e Alternate Class Feature)  + (Some unlucky individuals sometimes stumble
    Some unlucky individuals sometimes stumble upon haunted objects while scourging the local antiquarians, inheriting the possession of a strange uncle, or even creating such items themselves in a baleful rites. No matter the case, the spectral harbinger is in possession of an item inhabited by a powerful spirit. The spirit, incapable of escaping its prison often has to deal with the occultist, creating a working relationship between both. Some of these spirits are quite evil and destructive, and the spectral harbinger needs to keep them in check with threats of sealing.
    eep them in check with threats of sealing.)
  • Vampire Spellcaster (5e)  + (Some vampires are practitioners of the arcane arts.)
  • Vampire Warrior (5e)  + (Some vampires have martial training and battlefield experience.)
  • Z's Flexible Consumables (5e Variant Rule)  + (Some variation on how we use consumable/charged magic items that cast spells, like scrolls and wands, allowing more characters to get use of them.)
  • Armorless Warforged (3.5e Trait)  + (Some warforged lack composite plating. This allows them to wear armor or magic robes.)
  • Elementalist Warlock (3.5e Alternate Class Feature)  + (Some warlocks have ties with the Elemental Planes and with genies, deriving their powers from them, either by a connection of blood, a pact or study. Many warlocks genasi follow this path.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Thrown Weapon Master (3.5e Feat)  + (Some warriors take their chosen style very seriously. You are a master of throwing your weapon at those who oppose you, and your countless hours of training show as you develop new abilities.)
  • Attitude Adjuster (3.5e Equipment)  + (Some weapons make people a ''lot'' more willing to talk things out than fight. A boon to Enchanters and party faces everywhere, it didn't take a genius to have the idea to create an enchantment specifically for this.)
  • Grimoire Witch (3.5e Alternate Class Feature)  + (Some witches prefer intellectual pursuit, although far from all witches who use a old grimoire are intellectuals. Usually a grimoire witch is a botched wizard or a follower of the old way.)
  • Healing Helper (3.5e Alternate Class Feature)  + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
  • Plane of Life (3.5e Sourcebook)/The Classes  + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
  • Sky Mariner (3.5e Alternate Class Feature)  + (Some worlds don’t have much in the way of
    Some worlds don’t have much in the way of oceans, they can be deserted planets or simply a collection of floating islands. The mariner on those worlds operate sky ships, which sails through the cloud instead of water. A sky mariner operates a airship much like they do with a sailing ship, but puts their survival talents to the test as a single slip could mean death.
    he test as a single slip could mean death.)
  • Heavens (3.5e Cleric Domain)  + (Some worship the cosmos, and gain blessings from the patterns of the stars.)
  • Mender (3.5e Class)  + (Someone with lots of positive energy inside, can use it to heal)
  • Animal Aversion (3.5e Flaw)  + (Something about simple minded animals unsettles you.)
  • Manipulator Bard (3.5e Alternate Class Feature)  + (Sometime an individual with minimal magical abilities will attempt to learn the trade of bards. These bards learn to be wily and cunning, rather than relying on spells.)
  • Weapon Savant (3.5e Alternate Class Feature)  + (Sometimes a fighter just wants to focus on fighting with one weapon at a time.)
  • Spell-Storing Bullet (3.5e Equipment)  + (Sometimes a normal bullet does not have the 'kick' needed, now you have a bullet that can be used to fit any need.)
  • Mystic Form (3.5e Alternate Class Feature)  + (Sometimes also referred to as the ultimate form, this form allows you to access the peak of your current potential, giving you immense power.)
  • Erinys (3.5e Prestige Class)  + (Sometimes called Furies, Erinyes (plural o
    Sometimes called Furies, Erinyes (plural of Erinys) are heralds of justice and death, bringing righteous vengeance to those who deserve it. This class is intended for the favored soul variant: [[Favored_Soul_In_The_Dungeon_(3.5e_Class)|Favored Soul In The Dungeon]], but with little adaptation should be fit for the paladin, ranger and cleric class.
    for the paladin, ranger and cleric class.)
  • SRD5:Oath of Devotion  + (Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good.)
  • SRD:Dwarves, Gray—Duergar (Race)  + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
  • Witch Doctor (3.5e Class)  + (Sometimes called shamans or medicine men,
    Sometimes called shamans or medicine men, the title of 'witch doctor' is one of the highest honors one could gain amonst the barbaric tribes of the world. Their powers drawn from both evil and good spirits, they have insight of the supernatural which no single scholar could obtain from books no matter how long he studied, for the witch doctor has spent his life consulting and consorting with beings beyond what words could ever describe.
    ngs beyond what words could ever describe.)
  • Cleansing (3.5e Equipment)  + (Sometimes just being Clean isn't clean enough.)
  • Summon Biggest Fish (3.5e Spell)  + (Sometimes known as Jonahsbane, this spell summons a massive sea monster to devour your foes.)
  • Special Boi - Favored Soul variant (3.5e Class)  + (Sometimes people are born special, and the severe devotion to a cause or connection to a deity drives them on adventures.)
  • Nature of the Beast (Legend Item)  + (Sometimes pride ''is'' virtue.)
  • Publication:Unearthed Arcana/Residual Rebound (Feat)  + (Sometimes spells cast at you rebound on the caster instead.)
  • Rimebound Fallen (3.5e Template)  + (Sometimes undead aren't just rotting corpses that have been animated to follow another: sometimes, corpses partially freeze before becoming undead.)
  • Ashbound Fallen (3.5e Template)  + (Sometimes undead aren't just rotting corpses that have been animated to follow another: sometimes, corpses get burnt to cinders before becoming undead.)
  • Half-Dead (3.5e Race)  + (Sometimes when you raise a zombie they aren't ''always'' mindless corpses...)
  • Imperfect Hybrid (3.5e Template)  + (Sometimes when you try to combine two races, the results are less impressive than you'd hoped. Ah well...)
  • Curse of Random Teleportation (3.5e Trait)  + (Sometimes you just aren't there.)
  • Critical Threat (3.5e Maneuver)  + (Sometimes you just hit a little more accurately then others.)
  • Unfledged (3.5e Class)  + (Sometimes, a group of adventurers includes
    Sometimes, a group of adventurers includes a character who seems to have no business being on an adventure. Such characters from fiction include Bilbo Baggins (The Hobbit) and Garion (Pawn of Prophecy). Such characters often develop abilities they didn’t know they had.
    velop abilities they didn’t know they had.)
  • A Player's Guide to Roles in the Party (3.5e Guide)  + (Sometimes, people can be confused about th
    Sometimes, people can be confused about the different roles in D&D. They don't know what their place is, or think that the only way to be effective in combat is to kill the enemies as quickly as possible with no thought to depending on other characters or to cast spells that increase the combat effectiveness of their allies. This article helps people who don't quite understand what the different roles are to examine the three main archetypes of roles in a party, as well as some of the major variations of each one.
    l as some of the major variations of each one.)
  • Divine Containment (3.5e Feat)  + (Sometimes, you gotta take 'em down a notch. Capture, kill, or just to teach a lesson, you know how to make immortals stay put.)
  • Unicorn Knight (3.5e Prestige Class)  + (Somewhere between a Paladin and a Warlock, the soul of a Unicorn runs through your veins.)
  • Armored Cart (3.5e Equipment)  + (Somewhere between a horse and carriage and a tank lies the armored cart. For transport in dangerous areas.)
  • Tzxank (3.5e Deity)  + (Son and servant of Guygus, he channels the power of the Dream World to corrode sanity.)
  • Songweaver (4e Class)  + (Songweavers are spellcasters that weaves magic into melodies.)