Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Eternal Icebox (3.5e Equipment) + (This icebox keeps things cold and food fresh.)
- Titanite (3.5e Equipment) + (This illustrious dark mineral is permeated … This illustrious dark mineral is permeated with various metallic ores and is thought to form under conditions of great pressure within ancient layers of bedrock where raw proteum is highly prevalent. Titanite is associated with the Gods by many, and some postulate that the ancient deities that once roamed the unformed used the substance to forge weapons of great power.substance to forge weapons of great power.)
- Idium (3.5e Equipment) + (This illustrious metal is a physical manifestation of lingering divine thoughts within the void, and changes properties in accordance with nearby minds.)
- Alchemy Stone (3.5e Equipment) + (This illustrious stone of intermingling milky-white and red material can supply ingredients for many types of alchemy and crafting.)
- Diver Plate (3.5e Equipment) + (This incredibly heavy armor is meant for underwater exploration.)
- Kitten of Endless Decanters (3.5e Monster) + (This innocent-looking kitten has a neat trick up its sleeve (well, its mouth).)
- Mindwipe (3.5e Invocation) + (This invocation allow you to alter subject memory, possibly causing mental damage in the process.)
- Haunted Telekinesis (3.5e Invocation) + (This invocation behave as telekinesis, except that it can do stuff on it own.)
- Projection of Power (3.5e Invocation) + (This invocation comes in two forms; the first providing short range communication to any creature within line of sight as if you were next to them, and the latter acting more like ''scrying'' and ''sending''.)
- Sanguine Corruption (3.5e Invocation) + (This invocation create a blot clot somewhere in the targeted creature's body. Causing them lot of trouble and pain.)
- Curse of Transience (3.5e Invocation) + (This invocation disrupts the connection between the body and the soul of an enemy, making its existence flickers.)
- Winged Flight (3.5e Invocation) + (This invocation grant the ability to glide and fall slowly, eventually also grant limited flight. Become more powerful when paired with fell flight.)
- Amushai's Binding (3.5e Invocation) + (This invocation makes its victim more or less a willing slave.)
- Ruby Sapphire Helix Ioun Stone (3.5e Equipment) + (This ioun stone allows you to count as a different type and subtype for the purpose of interacting with various effects.)
- Ioun Stone, Powdered Sapphire Whirl (3.5e Equipment) + (This ioun stone gives you access to the [["Lol Media" (3.5e Feat)|"Lol Media"]] feat, or improves the feat.)
- Winter Domain (5e Divine Domain) + (This is a Domain of cold, survival, and endurance.)
- Platinum Dragoon (3.5e Prestige Class) + (This is a Dragoon class that is based fair … This is a Dragoon class that is based fairly strictly off of the abilities and lore of the Final Fantasy series. I started with Kain Highwind as the base ideal model Dragoon and pooled the most common abilities and themes from all Final Fantasy Dragoons, using as little deviation and as little hocus pocus as possible, to stay as true to the original theme of Dragoons through out all Final Fantasy games as possible, and did a small amount of fluffing and tweaking it to balance it for Dungeons & Dragons.g it to balance it for Dungeons & Dragons.)
- The Empire of the Rising Sun (3.5e Campaign Setting) + (This is a campaign setting based on several different aspects and eras of feudal Japan.)
- Revised Necromancer Handbook (3.5e Guide) + (This is a discussion of how to play a necromancer. Not how to make a weird 20th level build that does something cute, but actually how to play a character interested in the dark arts in real games.)
- Kuirwood (3.5e Equipment) + (This is a hard, yellow wood that's reactive to psionic reshaping.)
- Alchemurgic Canister (3.5e Equipment) + (This is a large metal canister with a alchemurgically-treated inner lining to reduce the risk of accidents.)
- Alchemical Arm (3.5e Equipment) + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)
- Armaldo (3.5e Monster) + (This is a massive creature that sort of represents an insect that evolved to be massive. It has an armoured exoskeleton and massive, sharp teeth. It typically looks for edible things – such as giant Vermin, regular bugs, and people – and slashes them up.)
- Cardboard Box (3.5e Equipment) + (This is a normal looking cardboard box. For some reason no one suspects you hiding under it.)
- Deathball (3.5e Spell) + (This is a powerful blast of negative energy that animates the creatures that die as the result of this spell)
- Revised Mariner (3.5e Class) + (This is a rebuild of the Mariner class from Dragonlance.)
- Hairbinder, Variant (3.5e Class) + (This is a remake of the [[Hairbinder (3.5e Class)|Hairbinder]] class by [[User:Eiji-kun|Eiji-kun]].)
- Powerful, Tome (3.5e Equipment) + (This is a revised version of the Powerful enhancement. it is meant to be used on weapons for big monsters to grow to the user's needs.)
- Harbinger (3.5e Alternate Class Feature) + (This is a spell-less variant for the [[Hexblade_In_The_Dungeon_(3.5e_Class)|Hexblade In The Dungeon]])
- Champion (3.5e Alternate Class Feature) + (This is a spell-less variant for the [[Paladin_In_The_Dungeon_(3.5e_Class)|Paladin In The Dungeon]])
- Hunter (3.5e Alternate Class Feature) + (This is a spell-less variant for the [[Ranger_In_The_Dungeon_(3.5e_Class)|Ranger In The Dungeon]])
- Statuette of the Eternal Watcher (3.5e Equipment) + (This is a statuette of a mis-proportioned "cute" animal. Though little more than a bit of decoration, there is something terribly wrong about its eyes...)
- Alchemurgic Barrel (3.5e Equipment) + (This is a sturdy metal barrel with a alchemurgically-treated inner lining, and multiple smaller compartments, to reduce the risk of accidents.)
- Superior DR/Magic (3.5e Variant Rule) + (This is a superior DR/magic similar to 3.0e, without needing to retroactively determine appropriate enhancement amounts.)
- Stormsoul Adept (3.5e Alternate Class Feature) + (This is a variant class for the prestige c … This is a variant class for the prestige class [[Stormtamer (3.5e Prestige Class)|stormtamer]], better suited for a [[Monk In The Dungeon (3.5e_Class)|monk]] (if you want to use the standard monk you may simply drop any requirement or feature not compatible).may substitute Two-Weapon Fighting as a prerequisite.)
''You have conquered the Storm Dragon and gained dominion over the Storm within you.''
If you have monk levels, you may opt to choose this variant. Your flurry of blows may substitute Two-Weapon Fighting as a prerequisite. - Favored of Nature (3.5e Alternate Class Feature) + (This is a variant for the [[Favored Soul I … This is a variant for the [[Favored Soul In The Dungeon (3.5e Class)|favored soul]] base class. The favored of nature is another nature-oriented divine spellcaster, that has a special tie to the natural world, its habitants and its forces. They don't manipulate nature around them rather they channel its strength through themselves, taking the aspect of animals, plants and elementals, while maintaining some of the feature of the classic favored soul.f the feature of the classic favored soul.)
- Incarnum Monk (3.5e Alternate Class Feature) + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the incarnum rules from Magic of Incarnum.)
- Sublime Monk (3.5e Alternate Class Feature) + (This is a variant for the [[Monk_In_The_Dungeon_(3.5e_Class)|monk]] base class. This class uses the sword magic rules from Tome of Battle.)
- Anointed Vindicator (3.5e Alternate Class Feature) + (This is a variant for the prestige class [[Erinys_(3.5e_Prestige_Class)|erinys]], better suited for a [[Paladin_In_The_Dungeon_(3.5e_Class)|paladin]] (if you want to use the standard paladin you may simply drop any requirement or feature not compatible).)
- Pursuer of Vengeance (3.5e Alternate Class Feature) + (This is a variant for the prestige class [[Erinys_(3.5e_Prestige_Class)|erinys]], better suited for a [[Ranger_In_The_Dungeon_(3.5e_Class)|ranger]], (if you want to use the standard ranger you may simply drop any requirement or feature not compatible).)
- Complete Xeno (3.5e Sourcebook) + (This is all about aliens. It's a slow work in progress.)
- Night Thief (3.5e Class) + (This is an alternative Night Thief class, … This is an alternative Night Thief class, that focuses on thievery and incapacitation of targets and uses all printed material, non-magical abilities to give the Night Thief the optimal chance of success when getting into a facility, allow them to incapacitate their target or grab the gold, and assist them in getting out again.old, and assist them in getting out again.)
- Cat Burglar (3.5e Class) + (This is an alternative Rogue class, that focuses solely on thievery and uses all printed material, non-magical abilities to give the Cat Burglar the optimal chance of success when getting into a facility, and assist them in getting out again.)
- Goal-Based Level Gain (3.5e Variant Rule) + (This is an alternative to using experience points to determine level gain.)
- Daeijine Illithid (3.5e Racial Paragon Class) + (This is for the variant illithids described in the Daeijine Illithid race only, by taking levels in this class they gain an illithid's abilities without level adjustment.)
- Nerubian (3.5e Race) + (This is just a variant rules for a basic type of Nerubian species. Nerubian of this type are most commonly workers, warriors and hunters, and in addition they have all the recognizable features of the entire Nerubian race.)
- Snake Handler Priest (3.5e Class) + (This is like a cleric with relatively low spellcasting ability, but relatively high ability to summon and fight alongside snakes!)
- Variant Elemental Flammenwerfer (3.5e Alternate Class Feature) + (This is my.... cyrowerfer? Wait a moment...)
- Vitawood (3.5e Equipment) + (This is special wood grown on positive-dominant planes.)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Aberro (5e Deity) + (This is the Patron Lord of runaway parents and sexual affairs.)