Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Way of Enlightenment (5e Monastic Tradition) + (User of ancient summoning techniques, adherent of The Mana)
- Mantle of Shaping (3.5e Equipment) + (Uses ''alter self'', but within a specific set of limits.)
- Handgrip of Proficiency (3.5e Equipment) + (Uses ''master's touch'' on your behalf on a weapon.)
- Meteor (3.5e Spell) + (Uses gravity magic to call a vast meteor down from space.)
- Relentless Combatant (5e Feat) + (Uses the tempo of combat you've learned how to learn from failure, compound success, and react with greater swiftness.)
- Create Spell (One) + (Using ''[[Modify Spell (One)|Modify Spell]]'', ''[[Scribe Spell (One)|Scribe Spell]]'', and another [[Spell (One)|spell]] you can cast, you create a new [[Wizard (One)|Wizard]] spell.)
- Publication:Complete Gear/Variant Rules/Cursed Items + (Using Cursed Items with the [[Publication:Complete Gear|Complete Gear]] [[Publication:Complete Gear/Complete Gear#Infusion Versus Influence|Influence Points]])
- Infuse Life (TOToM Spell) + (Using positive energy, heal the wounds of an ally.)
- Glaive of the Dungeon Crasher (3.5e Optimized Character Build) + (Using the Dungeon Crasher variant from Dungeonscape along with the Eldritch Glaive invocation from Dragon Magic and Large and In Charge from Races of the Dragon you can have a great hybrid defender/striker who combines damage with zone control.)
- Knight of the Ebon Storm (3.5e Prestige Class) + (Using the power of controlled rage, the Ebon Knight embodies the principals of his Lord Crosis to bring order to the world.)
- Publication:Complete Gear + (Using the rules here, players truly are once more in control of their equipment in a way that's both meaningful and balanced, and DMs don't have to come up with long lists of items that are both meaningful and balanced.)
- Pale Blade (3.5e Invocation) + (Using the shadows from the Plane of Shadows, laced with ethereal force and negative energy, you create a semi-solid mystic weapon that follows all of your commands.)
- Mental Probe (3.5e Invocation) + (Using this invocation you can alter memories of a touched creature.)
- Outlast the Ages (3.5e Spell) + (Using this spell, one can effectively live forever, never aging, enduring the ages.)
- Outlast the Ages, variant (3.5e Spell) + (Using this spell, one can effectively live forever, never aging, enduring the ages.)
- Zen Warrior Variant (3.5e Feat) + (Using your inner peace, you strike with power and purpose. Use Wisdom on attack rolls and more.)
- Flash Step (3.5e Invocation) + (Using your ki, you enhance your speed to move faster than the eye can see.)
- Momentum Redirect (3.5e Maneuver) + (Using your opponents momentum you move them in the opposite direction)
- Body As Hammer (3.5e Feat) + (Using your weapon as a conduit, [http://tvtropes.org/pmwiki/pmwiki.php/Main/GrievousHarmWithABody you can smack people with other people].)
- Alpha Sniper (3.5e Alternate Class Feature) + (Usually coming from the ranks of fierce mo … Usually coming from the ranks of fierce monster hunters, military forces and mercenary gangs. Alpha snipers are trained to be elite marksmen, striking fear in their enemies with their ranged prowess. Most often an alpha sniper is known only by their callsign, a nickname that they acquired or gave themselves during their service.d or gave themselves during their service.)
- Armored Reaver (3.5e Alternate Class Feature) + (Usually found amongst more warrior-like raider culture. Armored reavers are warriors first and foremost, eschewing tracking and stalking their prey. While not outright against subtlety, most armored reavers prefers to fight their foes heads on)
- Swarming Spiderbite (4e Equipment) + (Usually taken to ensure an honourable death (or to avoid torture) by drow defeated in battle, the effect of this poison is like the biting mouths of venemous spiders, starting from the extremeties and advancing throughout the body.)
- Way of the Unseen Hand (5e Monastic Tradition) + (Utilize telekinesis to punch people from across the room.)
- Shatter the Mountain (3.5e Maneuver) + (Utterly destroy your target)
- V'Kai (3.5e Race) + (V'Kai are Strange Beasts, Created to be Bodyguards for those who have learned how to make them.)
- V (3.5e NPC) + (A mysterious man on an even more mysterious mission.)