Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Qi Banish (3.5e Maneuver) + (When I said POW, right to the moon... I wasn't kidding about that.)
- Spell Amber (3.5e Equipment) + (When a Living Spell is slain, the residue that is left behind hardens into a material called spell amber.)
- Epic Pokémon Control (3.5e Feat) + (When a Master Ball just isn't enough.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (You caught a Golem!)
- Nerubian Shadow-web Spinner (3.5e Prestige Class) + (When a Nerubian devotes magic and mysteries enough time, the darkness surrounding the society of spiders seeps into the canvas created by the webspinner.)
- Bloodhound (3.5e Equipment) + (When a bloodhound weapon wounds a creature, you may track their position for up to 24 hours or until they return to full hp.)
- Publication:Unearthed Arcana/Reducing Level Adjustments + (When a character with a [[SRD:Race Descrip … When a character with a [[SRD:Race Descriptions#Level Adjustment|Level Adjustment]] advances in experience, the Level Adjustment he started with becomes more and more of a burden. Eventually, the benefits of the creature type may come to be eclipsed by those of his class features, and the player may regret his choice of [[SRD:Races|race]]. Under this variant system, the character can pay an experience cost at certain intervals to decrease the burden of his Level Adjustment.crease the burden of his Level Adjustment.)
- Vengeful Rage (3.5e Feat) + (When a chosen ally dies, you go into a rage.)
- Rolling Launcher (3.5e Maneuver) + (When a creature attacks, throw them instead. More effective if the attacker was moving or charging.)
- Ninja Cross Cut (3.5e Maneuver) + (When a creature charges you, charge them at the same time. As you cross paths, one of you will die.)
- Petitioner (3.5e Template) + (When a creature dies and passes onto the a … When a creature dies and passes onto the afterlife, barring any transformation into a creature like a lemure or the like, they become a petitioner. Though they are a shadow of their material selves, their abilities are simply locked away waiting to be freed.re simply locked away waiting to be freed.)
- Half-Painted (3.5e Template) + (When a creature has been in the Plane of Pictures for an extended period of time, they might become what’s known as a half-painted)
- Critical Recovery (3.5e Equipment) + (When a creature wearing this armor is struck with a confirmed critical hit, the armor erupts in a burst of positive energy to save them.)
- Punishing Ward (5e Eldritch Invocation) + (Reversed Lifedrinker, with a little extra kick.)
- Enervation Explosion (3.5e Feat) + (When a psionic creature is dazed, their trapped psionic energy explodes outward uncontrolled.)
- Vitageist (3.5e Template) + (When a strong soul meets a font of positive energy, a strange solidified ghost of positive energy may form.)
- Alchemical Sheath (3.5e Equipment) + (When a weapon is placed inside a primed alchemical sheath, the stored item is applied to the weapon as it is drawn.)
- Lucky Pig Ring (3.5e Equipment) + (When activated this pig themed ring seeks out a type of item which may be in the area.)
- Life Support (3.5e Equipment) + (When activated with a helmet, life support armor becomes form fitting and seals you from the outside environment.)
- Dampen Affliction (3.5e Feat) + (When afflicted by a few of the more crippling status effects, you can choose to take on a different effect instead.)
- Silver, Alchemically-Inverse (3.5e Equipment) + (When alchemically alloyed with [[SRD:Mithral|mithral]], its flexibility grants increased resistance to physical damage.)
- Monkey Grip (3.5e Feat) + (When all else fails, get a bigger sword.)
- Friendly Fire (3.5e Flaw) + (When an ally is in range of your attacks, be careful or you're apt to hit them by accident.)
- Hands of a Healer (4e Feat) + (When an ally within 2 squares spends a [[4e#healing surge|healing surge]], that ally regains additional [[4e#hit points|hit points]] equal to your [[4e#Ability scores|Wisdom]] [[4e#ability modifiers|modifier]].)
- Graze (3.5e Equipment) + (When an attack misses your AC by 5 or less, you may make a 5 foot step as a non-action action.)
- Half-Damage on Hit Roll equal to AC (3.5e Variant Rule) + (When an attack roll equals the target's AC, the damage done by the damage roll is halved.)