Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Blind Fighting (3.5e Feat) + (You don't have to ''see'' to kill.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Subtle Spells (3.5e Feat) + (You don't have to both talk and gesture.)
- Vegan Caster (3.5e Trait) + (You don't hurt sentient creatures for food and needs or when using your spells.)
- Publication:Unearthed Arcana/Traits/Relentless + (You don't know the meaning of the word "tired." You go all out until you simply can't continue.)
- Ancestral Ignorance (3.5e Flaw) + (You don't know the things the other dwarves do.)
- Speed Polka (3.5e Feat) + (You don't need to waste valuable actions on making music.)
- Superstitious Barbarian (3.5e Alternate Class Feature) + (You don't quite trust mages and gain benefits against them while raging.)
- Latent Activity (3.5e Flaw) + (You don't realize the call of action, or take too long getting ready. This lead to you wasting a lot of time, unless an ally rush you into action.)
- Quiet Type (3.5e Trait) + (You don't say much...)
- Slow Recovery (3.5e Flaw) + (You don't spring back from injuries quickly.)
- Go Last (3.5e Flaw) + (You don't take the initiative.)
- Summoning Sickness (3.5e Flaw) + (You don't travel well dimensionally.)
- Homeopathy Believer (3.5e Trait) + (You don't trust the big words from the clergy. You know you need just your vegetal remedies and crystals to stay healthy.)
- Shaky Resolves (3.5e Flaw) + (You don't want to die. Maybe you were not trained for battlefield action, maybe you are a massive coward. Either way your resolves quickly diminish when in combat.)
- Improved Combat Casting-CE (3.5e Feat) + (You don’t incur attacks of opportunity for casting spells when threatened, and concentrate better.)
- Heavy Blow (3.5e Feat) + (You don’t mess around with extra attacks, preferring to strike at your opponent with one all-or-nothing attack.)
- Curse of the Annoying Speech Impediment (3.5e Spell) + (You doom someone to speak in an annoying way.)
- Implement Invocation (3.5e Feat) + (You double the damage granted by intense focus and gain the ability to fire your energy ray at-will.)
- Eldritch Attraction (3.5e Utterance) + (You drag an opponent towards you, or reject them and fling them away!)
- Death Pulse (3.5e Maneuver) + (You drain every creature around you)
- Heat Drain (3.5e Power) + (You drain the heat out of a target to heal yourself.)
- Heat-Draining Strike (3.5e Maneuver) + (You drain the heat out of your foe, dealing cold damage and leaving them shaken. You may extinguish heat-based ability from the struck creature.)
- Psychic Vampire (3.5e Feat) + (You drain the minds of others to heal yourself.)
- Celestial Domain (5e Divine Domain) + (You draw divine power from the hope-giving light in the night sky - And the darkness in between.)
- Vita Surge (3.5e Maneuver) + (You draw in life energy from your surroundings, giving yourself additional temporary hp.)