Difference between revisions of "Psionic Monk (3.5e Optimized Character Build)"

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m (Moar stuff--almost 1000 damage per round from the Sun Giant variety!!)
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*Tome of Battle
 
*Tome of Battle
 
*Races of Faerun
 
*Races of Faerun
*Sandstorm
 
 
*Complete Warrior
 
*Complete Warrior
  
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*Psionic Containment will give you an extra psionic focus to use
 
*Psionic Containment will give you an extra psionic focus to use
 +
*Scorpian's Grasp (Sandstorm) will let you automatically grapple enemies upon hitting them, in a similar way to Improved Grab
 
*Goliaths also work well if you can't access Races of Faerun
 
*Goliaths also work well if you can't access Races of Faerun
 
*Many of the feats can be switched around or even switched out, making this a rather flexible build
 
*Many of the feats can be switched around or even switched out, making this a rather flexible build

Revision as of 21:03, 15 February 2010

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Author: Ghostwheel (talk)
Date Created: January 23rd, 2010
Status: Complete
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Introduction

A basic example of a psionic monk who gets pumped up and punches his enemies to death.

References

  • Expanded Psionics Handbook
  • Complete Psionics
  • Eberron Campaign Setting
  • Secrets of Sarlona
  • Tome of Battle
  • Races of Faerun
  • Complete Warrior

Game Rule Components

Powers

  1. Inertial Armor
  2. Force Screen
  3. Grip of Iron
  4. Expansion
  5. Vigor
  6. Share Pain
  7. Claws of the Beast
  8. Strength of My Enemy
  9. Hustle
  10. Psionic Lion's Charge
  11. Freedom of Movement (Psionic)
  12. Precognition (Offensive)
  13. Perfect Riposte
  14. Dimension Door (Psionic)
  15. Adapt Body
  16. Form of Doom

Progression

Race (Templates): Human

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Monk 1 +0 +2 +2 +2 Improved Grapple, Jotunbrud AC Bonus, Flurry of Blows, Unarmed Strike
2nd Monk 2 +1 +3 +3 +3 Monastic Training (Psychic Warrior) Evasion
3rd Monk 2 / Psychic Warrior 1 +1 +5 +3 +3 Link Power, Tashalatora
4th Monk 2 / Psychic Warrior 2 +2 +6 +3 +3 Psicrystal Affinity
5th Monk 2 / Psychic Warrior 3 +3 +6 +4 +4
6th Monk 2 / Psychic Warrior 4 +4 +7 +4 +4 Improved Natural Attack (Unarmed Strike)
7th Monk 2 / Psychic Warrior 5 +4 +7 +4 +4 Psionic Meditation
8th Monk 2 / Psychic Warrior 6 +5 +8 +5 +5
9th Monk 2 / Psychic Warrior 7 +6 +8 +5 +5 Improved Natural Attack (Claws)
10th Monk 2 / Psychic Warrior 8 +7 +9 +5 +5 Practiced Manifester
11th Monk 2 / Psychic Warrior 9 +7 +9 +6 +6
12th Monk 2 / Psychic Warrior 10 +8 +10 +6 +6 Multiattack
13th Monk 2 / Psychic Warrior 11 +9 +10 +6 +6 Overchannel
14th Monk 2 / Psychic Warrior 12 +10 +11 +7 +7
15th Monk 2 / Psychic Warrior 13 +10 +11 +7 +7 Expanded Knowledge (Schism)
16th Monk 2 / Psychic Warrior 14 +11 +12 +7 +7 Expanded Knowledge (Metamorphosis)
17th Monk 2 / Psychic Warrior 15 +12 +12 +8 +8
18th Monk 2 / Psychic Warrior 16 +13 +13 +8 +8 Talented
19th Monk 2 / Psychic Warrior 16 / Warshaper 1 +13 +15 +8 +8 Snap Kick
20th Monk 2 / Psychic Warrior 16 / Warshaper 2 +14 +16 +8 +8

Items

  • Torc of Power Preservation
  • Monk's Belt
  • Amulet of Mighty Fists

Highlights

Before buffs
  • Strength: 36 (+13) = 16 (Base) + 5 (Level) + 5 (Tome) + 6 (Item) + 4 (Morphic Body)
  • Dexterity: 20 (+5) = 14 (Base) + 6 (Item)
  • Wisdom: 24 (+6) = 16 (Base) + 6 (Item) + 2 (Tome)
After using Metamorphosis to turn into a Firbolg (MM2)
  • Strength: 50 (+20) = 36 (Base) + 6 (Item) + 4 (Expansion) + 4 (Morphic Body)
  • Dexterity: 15 (+2) = 13 (Base) + 6 (Item) - 4 (Expansion)
  • Grapple Modifier: +62 = 14 (BAB) + 4 (Size) + 8 (Expansion) + 20 (Strength) + 12 (Grip of Iron) + 4 (Jotunbrud)
  • AC: 65 = 10 (Base) + 14 (Natural) - 1 (Size) - 2 (Expansion) + 6 (Wisdom) + 13 (Inertial Armor) + 8 (Force Screen) + 2 (Dexterity) + 5 (Monk AC bonus) + 5 (Deflection) + 5 (Enhancement to Natural Armor)
  • Damage: 16d8+25 (97 on average) = 2d10 (Base) -> 4d8 (Improved Natural Attack) -> 6d8 (Metamorphosis) -> 12d8 (Expansion) -> 16d8 (Morphic Weapons) + 20 (Str) + 5 (Amulet of Mighty Fists)
  • Attack Bonus: +41/+41/+41/+41/+36/+31 = 14 (BAB) + 20 (Strength) + 5 (Amulet of Mighty Fists) - 3 (Size) + 7 (Precognition, Offensive) - 2 (Snap Kick)
  • Claws of the Beast damage: 24d6 + 15 (99 on average) = 4d6 (Base) -> 6d6 (Improved Natural Attack) -> 8d6 (Metamorphosis) -> 16d6 (Expansion) -> 24d6 (Morphic Weapons) + 10 (Str) + 5 (Amulet of Mighty Fists) at +39/+39
  • Average DPR vs. AC 40: 726.65 = 97 * 4 + 97 * 17 / 20 + 97 * 12 / 20 (Unarmed Attack) + 99 * 2 (Claws of the Beast) = 388 + 82.45 + 58.2 + 198
After using Metamorphosis to turn into a Sun Giant (MM2)
  • Strength: 51 (+20) = 37 + 6 (Item) + 4 (Expansion) + 4 (Morphic Body)
  • Dexterity: 16 (+3) = 14 (Base) + 6 (Item) - 4 (Expansion)
  • Grapple Modifier: +66 = 14 (BAB) + 8 (Size) + 8 (Expansion) + 20 (Strength) + 12 (Grip of Iron) + 4 (Jotunbrud)
  • AC: 61 = 10 (Base) + 10 (Natural) - 2 (Size) - 2 (Expansion) + 6 (Wisdom) + 13 (Inertial Armor) + 8 (Force Screen) + 3 (Dexterity) + 5 (Monk AC bonus) + 5 (Deflection) + 5 (Enhancement to Natural Armor)
  • Damage: 24d8+25 (133 on average) = 2d10 (Base) -> 4d8 (Improved Natural Attack) -> 8d8 (Metamorphosis) -> 16d8 (Expansion) -> 24d8 (Morphic Weapons) + 20 (Str) + 5 (Amulet of Mighty Fists)
  • Attack Bonus: +40/+40/+40/+40/+35/+30 = 14 (BAB) + 20 (Strength) + 5 (Amulet of Mighty Fists) - 4 (Size) + 7 (Precognition, Offensive) - 2 (Snap Kick)
  • Claws of the Beast damage: 32d6 + 15 (127 on average) = 4d6 (Base) -> 6d6 (Improved Natural Attack) -> 12d6 (Metamorphosis) -> 24d6 (Expansion) -> 32d6 (Morphic Weapons) + 10 (Str) + 5 (Amulet of Mighty Fists) at +38/+38
  • Average DPR vs. AC 40: 996.85 = 133 * 4 + 133 * 16/20 + 133 * 11/20 (Unarmed Attacks) + 127 * 2 * 19/20 (Claws of the Beast) = 576 + 106.4 + 73.15 + 241.3

Note: Some DMs may enforce the usual size modifier of creatures despite Expansion's specifications, giving the Firbolg a -4 size modifier from being Gargantuan and the Sun Giant a -8 size modifier from being Colossal. Some characters may not wish to take this extra penalty, which is why both the Firbolg and Sun Giant were statted out above.

Tactics

  • Buff up
  • Charge (Psionic Lion's Charge)
  • Grapplepounce - choose any attack that hits to grapple for free
  • Make extensive use of Link Power with your buffs to buff faster, as well as Hustle to regain your focus and your psicrystal's extra focus
  • Share Vigor with your psicrystal and then use Share Pain on it to effectively double the temporary HP from Vigor
  • Empty Mind combined with Link Power can be used to get powers off at the start of your turn

Further Optimization

  • Haste and Greater Mighty Wallop are your friends.
  • Fanged Ring (Dragon Magazine #308)

Limitations

  • Getting debuffed will ruin your day
  • Running out of PP

DM Counters

  • Greater dispel targeted on the PsyMonk
  • A number of encounters to wear down the PsyMonk's PP
  • Concealment, cover, mobility, illusions, etc

Variants

  • Psionic Containment will give you an extra psionic focus to use
  • Scorpian's Grasp (Sandstorm) will let you automatically grapple enemies upon hitting them, in a similar way to Improved Grab
  • Goliaths also work well if you can't access Races of Faerun
  • Many of the feats can be switched around or even switched out, making this a rather flexible build
  • Be a kalashtar and get a few Quori Shards of Ectoplasmic Fist (Eberron Campaign Setting)
  • Be a warforged and get a Battlefist Warforged Component (Eberron Campaign Setting)
  • An extra level of Psychic Warrior (at the expense of a level of Monk or Warshaper) can get you Mind Blank (Personal) or Steadfast Perception as a power.
  • Pick up Claws of the Beast as another power, augment it fully, and nab Improved Natural Attack (Claws) and Multiattack to get another two attacks at a -2 penalty.
  • As a sun giant, these would each deal a total amount of damage equal to 32d6 + 15 = 4d6 (Base) -> 6d6 (Improved Natural Attack) -> 12d6 (Metamorphosis) -> 24d6 (Expansion) -> 32d6 (Morphic Weapons) + 10 (Str) + 5 (Amulet of Mighty Fists)


Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
Guide to Roles in the Party (3.5), Talk




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