Difference between revisions of "Stand Still, Grimoire (3.5e Feat)"
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|benefit=Upon hitting a foe with an Attack of Opportunity provoked by movement, you may force them to make a [[Reflex]] save (DC 10 + [[Strength]] or [[Dexterity]] modifier + 1/2 your [[SRD:Hit_Dice_(Creature_Statistic)|HD]]). Should they fail their save, they stop moving where you hit them and are unable to move further until the end of their turn. | |benefit=Upon hitting a foe with an Attack of Opportunity provoked by movement, you may force them to make a [[Reflex]] save (DC 10 + [[Strength]] or [[Dexterity]] modifier + 1/2 your [[SRD:Hit_Dice_(Creature_Statistic)|HD]]). Should they fail their save, they stop moving where you hit them and are unable to move further until the end of their turn. | ||
+ | |special=This version of Stand Still replaces the [[SRD:Stand_Still|original version]]. | ||
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Revision as of 01:13, 10 March 2010
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Stand Still, Grimoire [Fighter]
Benefit: Upon hitting a foe with an Attack of Opportunity provoked by movement, you may force them to make a Reflex save (DC 10 + Strength or Dexterity modifier + 1/2 your HD). Should they fail their save, they stop moving where you hit them and are unable to move further until the end of their turn.
Special: This version of Stand Still replaces the original version.
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Facts about "Stand Still, Grimoire (3.5e Feat)"
Article Balance | High + |
Author | Ghostwheel + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rated By | Foxwarrior + |
Rating | Rating Pending + |
Summary | You can prevent foes from fleeing or closing. + |
Title | Stand Still, Grimoire + |
Type | Fighter + |