Shower of Arrows (3.5e Optimized Character Build)

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Author: Ghostwheel (talk)
Date Created: July 14th, 2009
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"Light as a feather, sharp as a needle, swift as the wind."

Introduction

Shoot a barrage of arrows every round, adding Skirmish damage to each of them all the while keeping full skirmish damage and a high BAB.

References

  • Flaws (Unearthed Arcana)
  • Complete Adventurer
  • Complete Scoundrel
  • Complete Warrior
  • Magic Item Compendium
  • Races of the Wild
  • Complete Mage

Game Rule Components

Progression

Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 10 18 14 14 10 8

Race (Templates): Elf

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Scout 1 +0 +0 +2 +0 Point-Blank Shot, Precise Shot, Expeditious Dodge Skirmish +1d6, Trapfinding
2nd Scout 2 +1 +0 +3 +0 Battle Fortitude +1, Uncanny Dodge
3rd Scout 3 +2 +1 +3 +1 Weapon Focus: Longbow Fast Movement +10', Skirmish +1d6/+1 AC, Trackless Step
4th Ranger 1 +3 +3 +5 +1 Track Arcane Hunter, Wild Empathy
5th Scout 4 +4 +3 +6 +1 Swift Hunter Favored Enemy: Undead, Skirmish +2d6/+1 AC
6th Ranger 2 +5 +4 +7 +1 Improved Skirmish, Rapid Shot
7th Ranger 3 +6 +4 +7 +2 Endurance Skirmish +2d6/+2 AC
8th Ranger 4 +7 +5 +8 +2 Animal Companion
9th Ranger 5 +8 +5 +8 +2 Mobility Skirmish +3d6/+2 AC
10th Ranger 6 +9 +6 +9 +3 Manyshot Favored Enemy: Constructs
11th Ranger 7 +10 +6 +9 +3 Skirmish +3d6/+3 AC, Woodland Stride
12th Ranger 8 +11 +7 +10 +3 Greater Manyshot Swift Tracker Build reaches full potential
13th Ranger 9 +12 +7 +10 +4 Evasion, Skirmish +4d6/+3 AC
14th Ranger 10 +13 +8 +11 +4
15th Ranger 11 +14 +8 +11 +4 Elusive Target, Improved Precise Shot Favored Enemy: Oozes, Skirmish +4d6/+4 AC
16th Ranger 12 +15 +9 +12 +5
17th Ranger 13 +16 +9 +12 +5 Camouflage, Skirmish +5d6/+4 AC
18th Ranger 14 +17 +10 +13 +5 Woodland Archer
19th Ranger 15 +18 +10 +13 +6 Skirmish +5d6/+5 AC
20th Ranger 16 +19 +11 +14 +6 Favored Enemy: Elementals

At level 20: Scout 4 / Ranger 16

Items of Note

  • Goggles of Foefinding (Get this ASAP to ignore soft cover)
  • Boost Wisdom at higher levels with an item to get access to your spells
  • Skirmisher Boots allow you to add extra skirmish damage, as well as get an extra attack after skirmishing twice per day.

Highlights

  • Use Greater Manyshot to add Skirmish damage to each arrow, firing all arrows as a Standard Action after moving.
  • Assumed stats at level 20:
    • Dex: 18 (Base) + 2 (Racial) + 5 (Level) + 6 (Item) + 5 (Tome) = 36 (+13)
    • Attack Bonus: 19 (BAB) + 13 (Dex) + 1 (Weapon Focus) + 5 (Magic) + 1 (Point Blank Shot) - 8 (Greater Manyshot) = +31/+31/+31/+31
    • Damage: 1d8 (Arrow) + 5d6+5 (Magic) + 5d6 (Skirmish) + 2d6 (Improved Skirmish) + 1 (Point Blank Shot) = 1d8+12d6+6
      • Total damage per attack comes out to 52.5 (on average). Should all attacks hit, that's 210 damage, or 126 damage when weighted against an AC of 40.

Combat Sequence

  • Move, then use Greater Manyshot to attack foes in range, adding Skirmish damage to every arrow.
  • Keep foes within 30' for skirmish damage, and move at least 40' per round to gain +2 to AC from Expeditious Dodge.

Munchkin-Size Me

  • Replace Woodland Archer or Elusive Target with Dead Eye (Dragon Compendium) to add your Dexterity modifier to damage.
  • Pick up a strength-enhancing item and a Composite Longbow.
  • Pick up a wand of Hunter's Eye (PHB2) and have someone cast Greater Invisibility upon you to add even more damage.
  • Pick up a wand of Hunter's Mercy (Spell Compendium) for an automatic critical on your next attack the following round.
  • Enchant your bow instead with the Splitting enhancement (Champions of Ruin) to lose 2d6 damage but double attacks.

Limitations

  • Creatures immune to Skirmish (though Favored Enemy through Swift Hunter should help)

DM Counters

  • Defenses apart from AC (illusions, concealment, etc)
  • Keep enemies at a distance greater than 30' so they can't be affected by Skirmish.

Variants

  • If you don't care for Ranger spells, take the Champion of the Wild alternative class feature in Complete Champion for more feats.


Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
Guide to Roles in the Party (3.5), Talk




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