Mobile Glaive (3.5e Optimized Character Build)

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Author: Ghostwheel (talk)
Date Created: July 14, 2010
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Introduction

Shtuff.

References

  • Unearthed Arcana
  • Complete Adventurer
  • Complete Scoundrel
  • Complete Arcane
  • Tome of Battle
  • Races of the Dragon
  • Fiendish Codex II
  • Complete Champion
  • Magic of Incarnum

Game Rule Components

Skill Tricks

  • Collector of Stories (for use with Knowledge Devotion)

Invocations

  • BLAH BLAH BLAH
  • BLAH BLAH BLAH
  • BLAH BLAH BLAH

Progression

Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 17 14 15 10 8 11

Race (Templates): Arctic Kobold

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Scout 1 +0 +0 +2 +0 Insightful, Martial Study: Crusader's Strike, Stand Still +2 Move Silently checks, Skirmish +1d6, Trapfinding
2nd Scout 2 +1 +0 +4 +0 Power Attack Battle Fortitude +1, Uncanny Dodge
3rd Demon Bloodline 1 +1 +0 +5 +0 Combat Reflexes Strength +1
4th Scout 3 +2 +1 +5 +1 Fast Movement +10, Resistance to Electricity 5, Skirmish +1d6/+1 AC, Trackless Step
5th Ranger 1 +3 +3 +5 +3 Track Demon Affinity +2, Favored Enemy (Arcane), Wild Empathy
6th Demon Bloodline 2 +3 +3 +6 +3 Shape Soulmeld: Strongheart Vest, Smite Good 1/day
7th Scout 4 +4 +3 +7 +3 Swift Hunter +2 Hide checks, Skirmish +2d6/+1 AC
8th Cleric 1 +4 +4 +7 +4 Knowledge Devotion, Law Devotion, Travel Devotion Resistance to Acid 5, Turn Undead
9th Warlock 1 +4 +4 +8 +4 Practiced Spellcaster: Warlock Constitution +1, Eldritch Blast 1d6
10th Unseen Seer 1 +4 +4 +8 +4 +2 Saves vs. Poison, Skirmish +3d6/+1 AC
11th Hellfire Warlock 1 +4 +5 +9 +5 Demon Affinity +4, Eldritch Blast 2d6, Hellfire Blast 6d6
12th Demon Bloodline 3 +4 +5 +9 +5 Martial Stance: Thicket of Blades Hellfire Blast 8d6, Resistance to Fire 5
13th Hellfire Warlock 2 +5 +5 +10 +5 +2 Intimidate checks, Hellfire Blast 10d6
14th Hellfire Warlock 3 +6 +6 +10 +6 Cleave Eldritch Blast 3d6, Hellfire Blast 12d6 Potential is fully realized
15th Unseen Seer 2 +7 +6 +11 +6 Improved Skirmish Advanced Learning, Charisma +1, Silent Spell
16th Unseen Seer 3 +8 +6 +11 +6 Divination Spell Power +1, Eldritch Blast 4d6, Resistance to Cold 5
17th Unseen Seer 4 +9 +7 +12 +7 Demon Affinity +6, Skirmish +4d6/+1 AC
18th Unseen Seer 5 +9 +7 +12 +7 Quicken Spell-Like Ability +1 Natural Armor, Advanced Learning, Guarded Mind, Eldritch Blast 5d6
19th Unseen Seer 6 +10 +7 +13 +7 +2 Spot checks, Divination Spell Power +2
20th Unseen Seer 7 +11 +8 +13 +8 Damage Reduction 5/Good, Eldritch Blast 6d6, Skirmish +5d6/+1 AC

At level 20: Scout 4 / Ranger 1 / Cleric 1 / Warlock 1 / Hellfire Warlock 3 / Unseen Seer 7 / Major Bloodline 3

Items of Note

  • Skirmisher Boots (Magic Item Compendium) allow you to add extra skirmish damage, as well as get an extra attack after skirmishing twice per day.
  • A Nightstick (Libris Mortis) or a Reliquary Holy Symbol (Magic Item Compendium) will give you extra turn attempts with which to fuel your domain devotions
  • Greater Chausable of Fell Power for more damage

Highlights

  • Pick up a first-level spell with the Draconic Rite of Passage (such as Nerveskitter)
  • Assumed stats at level 20:
    • Strength: 17 (Base) - 2 (Racial) + 1 (Bloodline) + 5 (Level) + 6 (Item) + 5 (Tome) = 32 (+11
    • Damage: 6d6 (Base Eldritch Blast) + 2d6 (Greater Chausable of Fell Power) + 5d6 (Skirmish) + 2d6 (Improved Skirmish) + 22 (Power Attack) + 16 (Strength) + 12d6 (Hellfire Warlock) = 27d6 + 38 x3
      • Total damage per attack comes out to 122.5 (on average). Should all attacks hit (and they probably will, being touch attacks), that's 367.5 damage (735 with Quicken Spell-like Ability)

Combat Sequence

  • Activate Travel Devotion on one round, Law Devotion on another
  • Keep moving and dealing damage with full attacks using Travel Devotion to move as a swift action
  • Easily lock enemies down using Stand Still with Thicket of Blades

Further Optimization

  • Pick up a wand of Divine Favor and Divine Power to boost your attack and damage
  • Check out the Basic Combat Rogue Guide for more suggestions on items and the like

Limitations

  • Creatures immune to skirmish will reduce overall damage considerably

DM Counters

  • Defenses apart from AC (illusions, concealment, etc)
  • Teleporting foes

Variants

  • Take the Titan Bloodline instead of the Demon Bloodline



Back to Main Page3.5e HomebrewCharacter Optimization

Ghostwheel's Homebrew (310 Articles)
Ghostwheelv
3.5 Classes Berserker, Cosplayer, Daywalker Paragon, Iaijutsu Master, Magus Portalus, Marshal, Rage Mage, Reaper, Sharpshooter, Spellthief, Pathfinder Variant, Thaumaturge, Toxinblade, Trapsmith, Variant, Xenophile
3.5 Feats Access Divine Power, Access Divine Spells, Accomplished, Accurate Opportunist, Acolyte of the Skin, Adaptable Technique, Adjusted Accuracy, Aegis of Health, Tome, Arcane Champion, Assassinate, Augmented Thaumaturge, Barreling Charge, Bladeblast, Blood of Stone, Bolster Technique, Careful Movement, Charismatic Prodigy, Cleave, Grimoire, Close Miss, Combat Reflexes, Greater, Combat Reflexes, Grimoire, Combat Reflexes, Improved, Compensate for Size, Copy Technique, Cross-Style Training, Dabbler, Danger Intuition, Dash, Death From Afar, Defensive Roll, Defensive Strike, Deft Opportunist, Diehard, Grimoire, Distracting Barrage, Divine Stalker, Dragoon Charge, Endurance, Grimoire, Euphoric Blade, Expose Weakness, Extended Psychic Strike, Focused Energy, Fortune's Friend, Furious Blow, Gatecrasher, Gatling Spell, Goad, Greater Spellthief, Greater Spring Attack, Gripping Vise, Heavy Build, Heedful Charge, Hidden Manifestation, Hostile Mind, Improved Charge, Improved Mage Knight, Improved On Your Knees, Improved Wild Talent, Incredible Focus, Intervene, Intimidating Brute, Iron Tide, Know-It-All, Last to Fall, Living Weapon, Mage Knight, Magekiller, Tome, Mana Engine, Master Blaster, Master Creature Killer, Master of Concoctions, Metamana Fuel, Mystic Arts Synthesis, Mystic Theurge, On Your Knees, Overwhelming Blow, Penetrating Strike, Phantom Health, Pounce, Power Attack, Grimoire, Power Charge, Precise Marksman, Primal Enchanter, Psyblade, Purple Dragon Knight, Quick Reconnoiter, Ranged Feint, Ranged Flanking, Ranged Threat, Renewed Zealousness, Shadow Pounce, Sharpshooter, Shielded in Life, Short Haft, Skill Trick Mastery, Spell Cascade, Spell Parry, Spell Reflection, Spellcutting Strike, Spellthief, Spiritual Weapon... further results
3.5 Traits Ambidextrous, Avenger, Exceptional Luck, Hulking Brute, Mixed Blood, Opportunist, Preacher, Psychic Potential, Radical Upbringing, Raised by Wolves, Sight Without Sight, Skilled, Trapspringer, Unnatural Aura, Unorthodox Tutelage, Versatile, Void Born
3.5 ACFs Barrage Sharpshooter, Grimoire Fighter, Grimoire Paladin, Grimoire Ranger, Grimoire Rogue, Grimoire Soulknife, Grimoire Tenken, Grimoire Totemist, Psychic Soulknife, Trapspringer Bard, Trapspringer Sharpshooter, Wildmagic Thaumaturge
3.5 Variant Rules Alignments by Color, Alternative Iterative Attacks, Background-Based Skills, Balanced Skills, Balanced Wealth, Broken Shields, Capped Modifiers and DCs, Condensed Skills, Custom Weapon Creation, Dual Preparation Casting, E20, Expanded Movement Options, Failure is not the End, Grace Points, Healing Surges, Lengthened Spellcasting, Limited Spell Levels, Magical Focus Implements, Masterwork Variant, Monstrous Player Characters, New Level-Dependent Benefits, Original Race Rebuilding, Prepared Spontaneous Casting, Recharging Magic, Recharging Power Points, Refillable Potions, Rituals, Scaling Item DCs, Simplified Experience, Simplified Races, Simplified Skills, Simplified Social Interaction, Simplified Special Attacks, Stacking Ability Modifiers, Standardized Bonus Types, Taking Stock, The Edge, Turn Undead, Variant Reach, Vow of Poverty, Wounds
3.5 Optimized Builds Arcane Warrior, Basic Blaster Wilder, Basic Combat Rogue Guide, Bladesinger, Clever Critfighter, Dragoon, Eternal Blade of the Revenant, Feral Shifter, Glaive of the Dungeon Crasher, Glaive of the Hellfire Warlock, Grapplemancer, Healing Personified, Hero of Time, Knightly Charger, Low Level Nova, Machine Gun Assassin, Mindspider Infiltrator, Mobile Blender, Mobile Glaive, Nightcrawling Shadowpouncer, Psionic Monk, Righteous Rager, Sacred Fist of the Silver Flame, Shower of Arrows, Sublime Singer, Ubermount, Whirling Eater of Souls
Guide to Roles in the Party (3.5), Talk
Article BalanceVery High +
AuthorGhostwheel +
Final Class ProgressionScout 4 / Ranger 1 / Cleric 1 / Warlock 1 / Hellfire Warlock 3 / Unseen Seer 7 / Major Bloodline 3 +
Identifier3.5e Optimized Character Build +
RaceArctic Kobold +
RatingUnrated +
SummaryShtuff. +
TitleMobile Glaive +