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Low Balance FeatsEdit
| Name | Type | Description | Prerequisites |
|---|---|---|---|
| "Lol Media" | General | Use the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are. | Ability to cast spells, manifest powers, or access to some sort of public information medium. |
| 10-Foot Pole Proficiency | Fighter | Wield a 10-foot pole as a weapon. | None |
| Ability Mastery | General | Gain a minor bonus to skills and ability checks for a chosen ability. | 0 or positive ability modifier for the chosen ability score |
| Acquire Skill | General | You gain a class skill. | None |
| Adamantine Tracery | Warforged | Your warforged slam attack becomes adamantine. | Warforged |
| Adaptive Shift | Fighter | You expend a readied maneuvers to ready another. | Initiator Level 1st |
| Advanced Heal | General | Access advanced healing with the Heal skill. | Heal 4 ranks |
| Agony Caress | Fiend | Your touch is Torturous | Character level 3 |
| Alignment Alteration | General | You can count your alignment as another alignment one step away on one axis. | None |
| Ammunition Recoverer | General | Get your ammunition back that misses. | Base Attack Bonus +1 |
| Angled Arrow | Fighter | You can use a bow when prone. | None |
| Animal Whisperer | General | You listen to animals and can empathize better. | Handle Animal 4 ranks or Wild Empathy |
| Anklebiter | General | This feat needs a summary. | Reach 0 ft. (i.e. Tiny or smaller) |
| Antiquarian | General | Appraise and identify objects, as well as recall old lore. | Int 15 |
| Applied Engineering | Racial | You can use your academic knowledge as an applied skill. | Fossor, Intelligence 13 or more, Knowledge (Architecture and Engineering) 1 rank or more |
| Armorforged Body | Warforged | Take any armor and bind it to your warforged body, and get some bonuses to enhancing it. | Warforged |
| Art of Stealth | General | You use your Charisma instead of your Dexterity for stealth. | CHA 13+ |
| Artificial Meldshaper | Monstrous | Use Wisdom instead of Constitution to shape soulmelds | Con -, Int 3, Construct Type |
| Aspect of the Cicada | Hivemaster | Time to make some noise and shed some skin | Aspect of the Vermin class feature |
| Augmented Alchemy-CE | Item Creation | Improve on your base alchemical and poison-making skills. | Int 13, Craft Alchemy 4 or Craft Poison 4 |
| Aura of Decay | Spelltouched | Everything around you withers away. | Must have been subjected to desecrate. |
| Automail Adaptation | General | You have adapted to your automail grafts, no longer taking penalties from it and benefiting from the strength of the machine. | Constitution 15, Must have received at least one automail graft |
| Balanced Blade | Fighter | While you are wielding a single one-handed weapon two-handed, you count as having your off-hand free for all intent and purpose | BAB +1 or DEX 13 |
| Battle Looting | Fighter | You like to fight with the weapons of your fallen enemies. | Quick Draw |
| Bergentrückung | Fighter | Not all legendary heroes dies, some sleep until the day they are needed again. | Character Level 11th |
| Blessed Refreshment | General | 1/day drink a holy water and treat it as a potion of cure light wounds. | None |
| Blood Tracker | General | You know how to track wounded animals and beasts. | Track |
| Blood Transfusion | General | You may heal others with your blood. | Staunch class ability |
| Body Linguist | General | Communicate without speaking, but only vague ideas and concepts. | Bluff 4 ranks or Perform 4 ranks |
| Bond of Murder | General | You have a telepathic bond with anyone you've killed or who has killed you. | None |
| Brick Break | Fighter | You are an expert at shattering inanimate objects into pieces. | Improved Unarmed Strike |
| Brute Force Programming | General | Use Strength for programming instead... it just takes you a long time. | 1 rank in Program. |
| Buckler Bash | Fighter | You can perform shield bash with bucklers. | Must be proficient with bucklers. |
| Cadaver Transformation | Undead | As a move action you can transform yourself into what appears to be a decayed corpse. | Corporeal Undead |
| Caffeine Boost | General | You can use caffeine to resist sleep deprivation better than most. | None |
| Caltrop Tosser | Fighter | Expertly toss caltrops to cover more area, and pick them back up faster. | Dexterity 13 |
| Cantrip Grand Master | General | You gain all 0th level spells as spells known and can spontaneously cast them if you're a prepared caster. | Cantrip Master |
| Cantrip Master | General | You gain all 0th level spells as part of your class spell list. | 0th level spellcasting |
| Careful Observation | General | Use your Intelligence modifier on perception-based checks. | Int 13 |
| Casting Conservation | General | Arcane spell failure causes you to only lose actions, not spells. | None |
| Casual Stealth | General | You can fade into the crowd, allowing you to use stealth without concealment in certain situation. | Disguise 1 Ranks, Hide and Move Silently 4 Ranks |
| Catfall | General | You can survive falls from a large distance. | Base Reflex Save +2, Dex 13 |
| Cerulean Endurance | Incarnum | Delay death by 3 hit points for every point of invested essentia. | Con 15, Azure Toughness |
| Chameleon | Xenotheric | You can blend in with your surroundings by adapting your body to the colors and textures around you. | None |
| Charismatic Truespeak | General | Use Charisma instead of Intelligence for truespeak. | Truespeak 4 Ranks |
| Charlotte's Tongue | General | Speak with a kind of vermin. | None |
| Clarity Through Violence | General | When confused, all results are "attack". | None |
| Clarity of Rage | Prowess, Fury | When blinding rage pushes you forward, you still tend to end up right where you wanted to be. | Rage class feature |
| Clear the Way | General | Your allies may count the space you occupy as unoccupied. You may even share the same space as them. | Escape Artist 2 ranks. |
| Clothing Beam Cannon | Monk | You can create clothing at will... for... some reason. | None |
| Clumsy Dodge | General | You're so clumsy that you accidentally dodge out of the way when caught unaware. | Dexterity 9 or lower. |
| Combat Equivalency Degree | Fighter | Your HD counts as your BAB, but only for the purpose of pre-requisites. | None |
| Combat Performance | General | You can fight and perform at the same time. | Bardic Music or Bardic Performance |
| Commoner Authority | General | Commoners are initially helpful toward you. | Cha 13 |
| Communicator | General | You can communicate in short sentences with any creature of at least Int 3. | Speak Language 2 ranks |
| Conniving Manipulator | General | You may use your Intelligence and bluff check and gain a bonus on 'evil' lies. | Bluff 1 Ranks |
| Copy Machine | Item Creation | When you make something many times in a row, you get exceedingly good at it. | Craft (any) 4 ranks |
| Copyright Form | Fighter | No one else may assume your form. | 1 level in a PC class |
| Cover Weakness | General | Increase an ability score by +1, to a maximum of a score of 11. | An ability score less than 11. |
| Crafter's Assistant | Item Creation | As long as your teacher is there you can duplicate their work. | Craft (any) 4 ranks |
| Crafting Intern | Item Creation | You can take item creation feats earlier, and lower the cost on certain things. | None |
| Create Language | General | You create a new language and can teach it to others. | Speak Language 8 ranks, Decipher Script 4 ranks |
| Creative Bond | Metamagic | Your creation spells are bonded to you, allowing you to keep track of, summon, or deny access to your creations. | None |
| Cruising Altitude | General | When you fly overland at an altitude of 5000 ft or more, you can go really fast. | Fly speed |
| Cyan Specialization | Fighter, Incarnum | Add 1+ invested essentia to damage roll with chosen weapon | Con 13, Proficiency with selected weapon, Weapon Focus (or Cyan Focus) with selected weapon, Fighter level 4th |
| Dance Everywhere | General | When you go places, you dance. | 1 rank Perform Dance |
| Daring Step | General | As a swift action you may move to an adjacent square. This provoke an attack of opportunity. | None |
| Dark Masquerade | General | You radiate an aura of good and do not detect as evil. | Aura of Evil |
| Deacon | General | You gain bonuses associated with your faith. | Knowledge (Religion) 4 Ranks |
| Dedicated Steed | Fighter, Multiclass | Multiclassing paladins and other classes which provide special mounts, they can now have their other classes now count to determining the power of the mount. | Special mount |
| Defensive Precision | Fighter | Reduce the penalties taken while fighting defensively. | None |
| Deformity, Shuddering | Deformity, Vile | Your random spasms are probably the result of nerve damage. | Willing DeformityBoVD |
| Desert Dweller | General | You are protected against intense heat. | 1st level Only |
| Device Knowledge | General | You know your way with all things mechanical. | None |
| Devoted Arrow | General | When using devoted spirit, you can heal people with ranged attacks. | Precise Shot, Must be able to initiate Devoted Spirit that heal yourself or allies (such as Crusader's Strike or the Martial Spirit stance). |
| Dexterous | General | You have figured out how to use tools and weapons despite the lack of specialized tool using hands or appendages. | Inhuman form, or otherwise lacking tool-using hands or appendages. |
| Diligent Martial Study | Fighter | Remove the limitation on the Martial Study feat. | Martial Study (3 times), BAB +15, Martial Lore 4 ranks |
| Disguise Preparation | General | Your disguises work better with assistance. | 6 ranks Disguise |
| Dismiss Casting | General | Any spell you cast can be dismissed, and you can dismiss as a move action. | None |
| Distracting Butt | General | Your butt is distracting. Others have problems flanking you. | Dexterity or Charisma 13+ |
| Divetongue Casting | General | Those who speak Divetongue can vocalize, but not cast, underwater. This feat allows Divetongue to be the vocal components for spells, and thus permit underwater casting. | Ability to speak Divetongue, (Primary Casting Score) 13 |
| Dork of Unrelated Interest | General | You know a lot of stuff, sadly most of it is practically useless. | None |
| Double Finesse | Fighter | You can weapon finesse double weapons. | None |
| Dramatic Performance | General | You have special effects. | Perform 2 ranks |
| Ectoplasmic Apparel | Spelltouched | You can create clothes when you use a disguise ability. | Must have been exposed to a disguise self spell. |
| Eldritch Blood | General | The power of warlocks boils within your blood and soul, giving stronger than normal magic powers. | Warlock level 1st |
| Elven Trance | General | You've learned how to trance like the elves. | Ability to sleep |
| Exotic Weapon Wielder | Fighter | You may wield exotic weapon you are not proficient with as their closest martial or simple weapon equivalent. | Proficiency with all simple and martial weapons. |
| Expert Crawler | General | You can move and fight better while prone. | None |
| Extra Focused Weapons | Fighter, Monk | You apply your intense training with one weapon to an additional weapon. | Base Attack Bonus +3, Int 10, Proficiency with selected weapon(s), Weapon Focus with any other weapon |
| Extra Hex | Hex | You may use your hexblade's curse an two extra times per day. | Hexblade's Curse class feature |
| Extradimensional Space Master | General | You are capable of using extradimensional space very efficiiently. | Knowledge (The Plane) 4 Ranks |
| Extreme Body Mods | General | You can take Deformity feats. Counts as Willing Deformity. | None |
| Face of Stone | General | Use intimidate in place of bluff for the purpose of concealing intent. | Intimidate 4 ranks |
| Far Range Shot | Fighter | Gain +1 attack and damage on ranged attacks 30 ft away and further. | None |
| Fast Draw | Fighter | You can draw weapons slightly faster. | Bab +1 |
| Feathered Glide | Spelltouched | Your mastery of feather fall allow you to glide with ease, like Mario. | Exposure to a feather fall spell. |
| Finishing Blow | Fighter | You're very good at landing the finishing blow. | None |
| Flammability | General | If you deal fire damage, creatures risk catching on fire. | None |
| Flanking Feint | General | You gain your flanking bonus on feint attempt. | Dex 13+ |
| Flexible | General | You are very flexible, like literally, you can bend your spine in impossible angle and lick your elbows. | Dex 13+ |
| Flyweight | General | You don't have the eye of the tiger, but you do have the eye of... something. | STR or CON 13, one or more levels in a class which grants Medium or Poor BAB progression |
| Focused Autohypnosis | General | You gain a +2 bonus on autohypnosis check and may use your Int or Con instead of Wis when making them. | Autohypnosis 4 Ranks |
| Focused Weapon Defense | Fighter | You gain extra AC against a specific type of weapon. | None |
| Fortunate Fate | General | Whenever you receive a luck bonus increase it by 1 point. | None |
| Free Psionic Focus | Psionic | Always have 1 extra power point you can only use to obtain psionic focus. | None |
| Freehand Bow | Fighter | You can change the handedness of your bow as a free action outside of your turn. | Martial Proficiency (Shortbow or Longbow) |
| Full Power Super Saiyan | Racial | You have acclimated yourself to the strains of your Super Saiyan transformation , and have made it as tho it were your natural form. In doing so you have learned to conserve your energy. | Unlocked Super Saiyan transformation, Remaining in the Super Saiyan transformation for one whole week continuously, while eating sleeping, playing, fighting, etc., 12th level Saiyan Warrior |
| Full of Surprises | Racial | You are full of surprises; your spell-like abilities are more versatile. | Plushie subtype |
| Geologist | General | Become a real rocks analyzer | Knowledge (Nature) 1 rank |
| Glow in the Dark | General | You glow in the dark. | None |
| Glowing Spell | Metamagic | Your spells glow, and leave glowing residue behind. | At least one [Light] spell known |
| Grapple Defense | Fighter | Use your character level as your BAB for opposing grapple checks. | None |
| Great Choice | General | You lose one, you gain one. | None |
| Great Saves | General | You get a +1 bonus to all saving throws. | None |
| Greater Feint | Fighter | Feint as a swift action. | BAB +8, Combat Expertise, Improved Feint |
| Ground Breaker | General | Create difficult terrain where you drop. | None |
| Growing Bloodline | General | You spontaneously develop features other think of as innate. | None |
| Grunt of Exertion | Fighter | You can put a bit more effort into athletic pursuits if you don't mind sounding like a dying orc. | None |
| Handyman | General | You never take penalties for not having the right tools on hand. | None |
| Hardy | General | You are harder to injure with non lethal damage | Toughness |
| Hated Foe | General | Gain a +1 attack and +1 dodge to AC against one creature type. | None |
| Heavy Weight Optimization | General | You halves the weight of heavy items for the purpose of your carrying capacity. | Strength 13 |
| Heightened Potion | General | Increased caster level of consumed potions | None |
| Hidden Wing | Spelltouched | You can hide your wings, it's like they weren't even there. | Must have wings, exposed to an alter self spell. |
| Horde Controller | General | You are capable of controlling large amount of very weak minions. | Caster level 5th, must be able to cast animate dead. |
| Hovering Trance | Spelltouched | Hover lightly off the ground if you fall unconscious or when sleeping. | Exposure to a levitate spell, Autohypnosis 4 ranks |
| I Need Healing | General | Request healing to give your heal-capable allies an edge at doing so. | None |
| Imitate Performance | General | You can imitate the performance of another creature. | Perform (Any) 2 ranks |
| Improved Blood Component | General | When infused with your blood, your magic is far more powerful. | Constitution 18, Blood component class ability |
| Improved Buckler Use | Fighter | You do not take the -1 penalty for using a weapon in your off-hand with a buckler. | None |
| Improved Knowledge Overlap | General | You have an extraordinary ability to understand things in terms of other things you know. | INT 19, Knowledge (Any Two) 8 ranks, Knowledge Overlap |
| Improvised Weapon Proficiency | Fighter | You know how to use improvised weapons | None |
| Incarnum Breath | Incarnum | Improve the area of effect of your breath weapon with essentia | Con 13, Breath weapon |
| Indigo Shifting | Incarnum, Shifter | Add essentia to number of shifting per day and duration. | Shifter, Con 13, One other Shifter feat. |
| Indigo Touch | Incarnum | Add twice invest essentia to damage dealt by your charnel touch | Con 13 or Undead Meldshaper, Charnel Touch |
| Instant Reload | General | You're capable of reloading in the same amount of time it takes you to blink. | One Thunder Bolt stance, one Thunder Bolt strike. |
| Insurance | General | All your sweet loot is insured. | Profession Barrister 4 ranks or Knowledge Local 4 ranks |
| Intellectual Grip | General | You draw your mental energy from your intellect rather than personality. | Must be able to initiate at least 2 Mental Grip maneuvers. |
| Inverted Senescence | General | Your aging has been corrupted by aberrant biology, causing your body to grow more monstrous as you age, while your mind degrades into that of a beast. | 1st level only |
| Iris Edge | Incarnum | Add invested essentia to damage dealt with warmage spell | Con 13, Warmage Edge |
| Iron Liver | General | To you there is no such thing as "Getting Drunk" | Con 15 |
| Just A Corpse | Undead | Pretend you're a normal corpse. | Undead Type, Disguise 4 ranks |
| Just A Henchman | Anti | You can carry things, despite being weak. | Str 9 or lower |
| Just A Linguist | Anti | Be unintelligent and talkative | Int 9 or lower, must be capable of speaking languages, 1st level only |
| Just A Meatshield | Anti | Take punches, gain HP | Dex 9 or lower, BAB +1, 1st level only |
| Just A Messenger | Anti | Use someone elses words | Cha 9 or lower |
| Just Acknowledgeable | Anti | Gain better untrained knowledge checks, re-roll certain other checks, using lower. | Cha 9 or lower |
| Just Ice | Anti | Smite evil with your cold dumb greatness. | Int 9 or lower, Good alignment |
| Kiai Turquoise | Incarnum | Add invested essentia to the number of time per day you can use your Kiai Smite. | Con 13, Kiai SmiteCW |
| Knowledge Focus | General | You gain a +2 bonus on all Knowledge checks. | None |
| Knowledge Overlap | General | Your studies in one area sometimes teach you things in other fields. | INT 17, Knowledge (Any) 8 ranks, Educated |
| Lapis Healing | Incarnum | Add twice invested essentia to bonus healing grant by healing hand. | Con 13, Healing Hands. |
| Librarian | General | You gain a bonus to various library-related skills. | Profession (librarian) 1 rank |
| Light Sleeper | General | You are aware about your surroundings even when asleep, and resist sleep effects. | Your race must sleep |
| Light Weight Optimization | General | You halves the weight of items with an individual weight of 2 pounds or less. | None |
| Lighter Than Air | Spelltouched | You float naturally, but its not under your control. | Must have been affected by a levitate spell, 1st level only. |
| Limb Tosser | General | You can throw your body parts at the enemy. Rockketu paunch! | Regeneration or Fall to Pieces, Throw AnythingCW |
| Linguist | General | Learn three languages. | None |
| Lone Experiences | General | You gain more XP if you make a quest alone. | 1st level only |
| Lycan Heritage | General | You have the blood of those affected by the moon. You are naturally resistant to magic which alter your form. | Shapechanger subtype |
| Magic of the Stars Canvas | General | The stars guides you to the way of conceive magic. | Non-Evil alignment, Caster 5th level |
| Magical Maneuvers | General | You may count your supernatural maneuvers as arcane spells. | Able to cast 1st level arcane spells and able to initiate a supernatural maneuver. |
| Maintain Minor Transfiguration | Spelltouched | Maintain helpful Transmutations for longer, but weakened. | Exposure to any [Transmutation] spell with a non-permanent or instantaneous effect. |
| Manducate Toughness | General | You are tough to swallow | Constitution 11 or toughness |
| Mark of Perfection | Exalted | Your body changes to resemble a celestial being, a sign of your connection to holy spirits and beings. | None |
| Martial Dabbler | Fighter | You count your full HD to your initiator level instead of 1/2. | Martial Knowledge 4 ranks or BAB +1 |
| Massage Therapy | General | Relax muscles, release tension, help ease fatigue, limber up. | 1 rank Perform (Massage) or Profession (Masseuse) |
| Master of the Sea | Fighter | You are great at fighting the creatures of the sea. | None |
| Masterwork Bite | Fighter, Racial | Your teeth are of excellent quality | Canin or other Dog-like Humanoid/Monstrous Humanoid, Base Attack Bonus +5 |
| Medical Knowledge | General | Speeds up the Heal skill. | Heal 4 ranks |
| Melee Shooter | Fighter | You gain a +2 bonus on attack roll when attacking an adjacent opponent with a ranged weapon. | Close Quarter Fire, Precise Shot |
| Mental Altarx | General | Mental ability score penalties have a capped minimum. | None |
| Midnight Blast | Incarnum | Add twice invested essentia to damage roll on Eldritch Blast damage. | Con 13, Eldritch Blast 1d6. |
| Minimal Power | Metapsionic | Your power is cheaper, maybe even free, but it won't grow at all. | None |
| Minor Breath | General | Your breath weapon deals minimal damage, but can be used at will. | Breath Weapon that deals hp damage |
| Mirror Breaker | General | You break mirrors just by looking at them. | None |
| Monastic Focus | Multiclass, Monk | Another class advances stunning fist as if monk. Counts as Monastic Training for pre-reqs. | Stunning Fist |
| Monk Weapon Style | General | Treat a weapon you are proficient with as a special monk weapon. | None |
| Monstrous Hand | General | Your species doesn't really have "hands", but now you can use whatever counts as limbs for hands! | Creature without hands which can manipulate, 1st level only or Dex 13 |
| Moonshiner | General | You can make powerful alcoholic drinks with minimal tools. | Craft (Mechanic or Metalworking) 1 Ranks, Survival 4 Ranks |
| Moral Outlaw | Multiclass | Incarnate and Rogue level stack Incarnum radiance and Trap sense. Gain new class skill for Incarnate and Rogue level. | Incarnum radiance, Sneak Attack +1d6. |
| Muscle Memory | Monstrous | Your body can move on its own when you're otherwise unable. | Con 15 or Regeneration or Undead type |
| Musical Heirloom | General | You have a musical instrument that resonates with you and you treat perform as a class skill. | 1st level only |
| Musically Gifted | General | You gain a little bardic talent. | Cha 13, Perform 4 ranks |
| Naturally Unarmed | Fighter | You can count your natural weapons as unarmed strikes. | Any natural weapon |
| Nonhumanoid Armor Crafter | General | Craft armor for nonhumanoid creatures at only +50% instead of double cost. | 1 rank Craft (armor) |
| Northern Wanderer | General | You are protected against the cold, always know where north is and can predict the weather. | Survival 3 ranks |
| Obtain the Worst Familiar | General | You obtain a familiar, I swear it's not just a regular animal in a wizard hat this time. Honest. | Caster level 1st |
| Obtain the Worst Familiar Legion | General | You have too many familiars. And they're all the worst. | Obtain the Worst Familiar |
| One with the Weapon | Combat | You can wield a certain weapon so well it's like a part of you. | Proficient with chosen weapon, improved unarmed strike. |
| Outsider Specialist | General | You gain bonuses on knowledge checks with a specific type of outsiders and when interacting with them. | Knowledge (the planes) 1 Ranks |
| Piercing Caltrops | General | Your caltrops pierce defenses. | Craft (Weaponsmithing) 4 Ranks |
| Piercing Climber | General | You can use some piercing weapons to climb. | Climb 4 Ranks |
| Piercing Sunder | General | None | |
| Pompadour of Legend | General | You have a massive, magnificent pompadour. | Cha 13 |
| Potent Memory | General | You can dig into memory better than any others. | Int 15 |
| Power Animal | General | Increase your Handle Animal skill. This feat is the prerequisite for some other feats involving an animal companion. | Must have an animal companion, familiar, or special mount. |
| Prone Firing | Fighter | You are able to fire prone with no problems. | None |
| Puffness | General | Gain a +3 bonus on Fortitude saves after a failure and one other benefit. | None |
| Pushbot | General | You push and carry heavy loads faster than normal. | Str 13 |
| Pushover Followers | General | Your followers are pushovers. | Leadership |
| Quick Climber | General | You are able to climb quickly with a climber's kit. | Climb 2 Ranks |
| Quick Recovery | General | You heal faster from non lethal damage | None |
| Quickfall | General | Fall faster. | None |
| Racial Save Focus | Racial | Adjust which saves are your good and poor saves for your racial HD. | 1 racial HD |
| Racial Skill Focus | General | Put effort into what skills you're naturally good at. | Any racial skill bonus. |
| Rational Conversation | General | Good judgement and rational thinking allows you to add Wisdom to social checks. | Wisdom 11+ |
| Refreshing Bath | General | You learned the secret of taking restorative bathes. | Survival 2 rank |
| Residual Growth | Spelltouched | Grow a little taller. Get Soft Ability Damage Reduction (Strength) 1. | None |
| Rich Parent | General | You have rich parents, which grant you a bonus on Charisma-based skill checks. | Must have at least one very influential or wealthy parent |
| Robustness | Fighter | You have some spare hp in reserve in case of emergencies. | None |
| Scaling Familiar | General | Your familiar is based on your character level instead of your class level. | Must have the summon familiar class feature. |
| Self Exsanguination | General | Add even more blood to your spells! | Improved Blood Component (3.5e Feat) |
| Sensitive Corpse | Undead | You can feel again! | Undead Type |
| Shapechanger's Cohesion | Monstrous | Fall asleep, become goo. | Shapechanger Subtype |
| Shapechanger's Fit | Racial | You can don or remove armor very easily and fit in about any armor. | Shapechanger Subtype |
| Shielded Double Grip | Fighter | You adopt an aggressive stance, while keeping your defenses high. | BAB +4, Improved Shield Bash |
| Shoot Defensively | Fighter | You can take a -4 penalty to attack with a ranged weapon attack to not provoke. | Bab +1 or Int 13+ |
| Shored Weakness | General | Increase your two weakest ability scores. | Two abilities scores less than 13. |
| Show of Power | Fighter, Monk | You show off your power level. This might trouble your opponents. | None |
| Signet Ring Channeling | Spelltouched | You've learned well the lessons required to keep yourself presentable and keep from having unfortunate accidents. | Exposure to prestidigitation and love ward |
| Simply Exotic | Fighter | Treat a Simple or Martial weapon as an Exotic weapon. Great for meeting requirements for classes or feats. | None |
| Singular Poison Immunity | General | Gain immunity to a single poison. | None |
| Skeletongue | General | You are able to speak, be understood and hear skeletons. | Must have a skeletal system |
| Skill Savant | General | Gain new skills. | None |
| Skill Specialization Focus | General | Gain a +1 bonus to a skill and a +3 bonus to a specialized area of that skill. | None |
| Skill Synergizer | General | Gain an extra +1 bonus on skill synergies. | None |
| Skill Tool Optimization | General | Gain an additional +1 bonus on skills from your tools. | None |
| Skull Study | General | You are uniquely learned about skulls and skull-related facts. | Knowledge (Nature) or Heal 4 Ranks |
| Skydiver | General | You can't stop your fall, but you can control where you land. | None |
| Sleep Standing Up | General | You are scary when asleep, because no one can tell when you are. Sleep standing up and with eyes open. | Must be able to sleep. |
| Slow Levitation | Psionic | While psionically focused you can slowly hover around. | None |
| Slow Metabolism | General | You need less food than most, and can enter a state of hibernation if you need to wait a while. | Con 13 and Survival 4 ranks |
| Sparkle Sparkle | Spelltouched | You release sparkly fairy dust. It's dazzling! | Exposure to glitterdust. |
| Spellbreaking Blow | Fighter | Your blows hit so hard that they don't merely disrupt spells, they cause them to backfire. | Power Attack, Strong Grip |
| Spicy Boi | General | You are difficult to swallow, so most things avoid eating you. | None |
| Spiritual Health | General | You add your mental stat bonus to your hit points. | INT 13, WIS 13 or CHA 13 |
| Squire | General | You get a weak cohort who can be your | Character level 5th |
| Staunch Grip | Fighter | Hold your weapons while stunned or unconscious and another minor benefit. | None |
| Sublime Psychic | Psionic | You've been trained in the exotic discipline of the Mental Grip. | Swordsage 3rd or Warblade or Crusader 6th, Autohypnosis 3 ranks or Skill Focus (Autohypnosis). |
| Sunlight Adaptation | General | You no longer suffer from light sensitivity and light blindness is greatly reduced. | Light Sensitivity or Light Blindness |
| Swift Swimmer | General | You can use Dexterity instead of Strength on swim check and can swim faster than others. | Swim 4 Ranks |
| Swift Treatment | General | Treat wounds quickly | Heal 4 ranks |
| Tail Defense | Racial | Once bitten, twice shy, this Saiyan wont be letting you grab his tail again! | Saiyan race, must have been subject to tail paralization at least once |
| Take a Deep Breath | General | You can calm yourself and hold your breath for long. | None |
| Talking Familiar | General | Your familiar is able to talk to any creatures. | Familiar class feature |
| Telepathy Stacker | Psionic | If you have multiple sources of telepathy, they stack instead of overlap. | Telepathy |
| Teleport on your Feet | General | You can teleport on or off your feet. | Must be able to cast or use a [Teleportation] ability. |
| Time Sight | General | You can see ages. | Mender's Eyes (poisons/diseases) class feature. |
| Tinge of Magic | General | You can cast a single cantrip as a spell-like ability 1/day. It's not much, but it does give you a caster level. | Any mental ability score of 11 or higher |
| Tip Toe | General | Move slower, sneak better. | 4 ranks in Move Silently |
| Tough Muscle | General | Add your Strength modifier to your maximum hp. | Str 13, Con 13 |
| Unaging Mystic | General | If you do not cast spells or manifest powers you do not age. | Must be able to cast 3rd level spell or manifest 3rd level power |
| Unarmed Mind Blade | Psionic | When you reshape your mind blade, you can change it into a faintly glowing aura that augments your unarmed strikes with the abilities of your mind blade. | Ability to generate a mind blade, shape mind blade class feature. |
| Undead Skill | Undead | You gain Skill Focus in a Skill you had when alive. | None |
| Universal Expert | General | Apply ranks in a specified skill like Craft or Perform, and have it apply to any check of that sort. | 8 ranks in any skills with subcategories (such as Craft or Perform) |
| Unnatural Aura | General | You have something unnatural about you which cause animals to dislike your presence. | None |
| Urban Traveler | General | You know how to get yourself free room and board in towns you visit. | Knowledge (local) 4 ranks or Diplomacy 4 ranks or Gather Information 4 ranks., 1 level in a PC class |
| Versatile Performer | General | Your ranks in perform may now apply to up to three different types of performances, with synergy bonuses if you can use multiple of them. | Perform (Any) 4 Ranks |
| Virtuoso Tailor | General | Your unique clothing creations combine different styles. | 4 ranks in Craft (Tailor) or similar skill |
| Void Adaption | General | You can function normally in the Void. | Dexterity 13, Tumble 4 ranks. |
| Waking Death | General | Even when you are dead, you remain aware and able to speak. | None |
| Wallcrasher | Fighter | You can demolish walls in your way. | Strength 13+ |
| Warforged Frame | General | You count as a warforged when beneficial. | Construct type |
| Weapon Disciplining | Fighter | Make a weapon you have Weapon Focus in a discipline weapon for initiators. | Weapon Focus |
| Weaponize Tool | Fighter | You can fight with tool like if they were weapons. | Craft (Any) 4 Ranks, Handyman |
| Weight Training | General | Calculate your carrying capacity using not just your Strength. | None |
| Well Armed | Fighter | Select a weapon you are proficient with, any weapon specific feats and class abilities you possess now apply to this weapon as well. | You are just as good with a sword as with an axe, although your spearwork can use some work. |
| Well Fed | General | You always have enough food for one person per day. | Craft Cooking 4 ranks or Profession (any food preparation job) 4 ranks or Survival 4 ranks |
| Witch Vanish | General | When you teleport, you leave behind vermin. | Any teleportation ability. |
Low Balance Epic FeatsEdit
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