Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wingsuit (3.5e Equipment) + (A skydiving suit with flaps between the arms and legs, acting as wings. They reduce falling damage.)
- Razor Cut (3.5e Skill Trick) + (A slash of your blade causes a downpour of blood.)
- Slaying (3.5e Equipment) + (A slaying weapon can deal a terrible killing blow to weakened opponents. It is the lesser version of [[Killing (3.5e Equipment)|killing]].)
- Vaporeon (3.5e Monster) + (A sleek shape appears out of the water as if from nothing. Like some strange merging of a fox and a fish, it stares at you as if waiting for something.)
- Dragonair (3.5e Monster) + (A sleek, serpentine form emerges from the water, with pearls that shine with the power of the elements on what is probably its neck. It has a nonfunctional horn and tiny cloudlike wings on its head.)
- Slender (3.5e Equipment) + (A slender weapon is less damaging than a normal weapon of its kind. However it can be used to fight dexterously.)
- Order of the Flame, Variant (3.5e Alternate Class Feature) + (A slight redo of the Order of the Flame that does not force a character to smite all the mooks before going for the boss. An Order of the Flame can have essentially unlimited challenge, but doing so embolden her and reduce her AC significantly.)
- Publication:Journeys through the Radiant Citadel + (A conflict between rival night market vendors draws characters into a hunt for a mysterious saboteur and a series of whimsical contests.)
- Tech Operative (3.5e Class) + (A slightly altered and highly reflavored [[SRD:Cleric|Cleric]]. The Tech Operative calls down assistance from a distant Base, using technology instead of magic.)
- Arc of Effect (3.5e Variant Rule) + (A slightly different type of line of effect that can potentially bypass obstacles on the ground... and can also potentially be blocked by obstacles in the air. It's all a matter of height.)
- Black Mithral (3.5e Equipment) + (A slightly heavier, but harder and rust-proof version of mithral.)
- Blue Bloodstone (3.5e Equipment) + (A slightly improved bloodstone which can heal some creature damaged by positive energy.)
- Healing Spirit (3.5e Spell) + (A slightly improved mobile healing spirit for you and your allies that can also damage undead foes.)
- Mind Control (3.5e Power) + (A slightly less absolute counterpart to ''psionic dominate'', ''mind control'' makes creatures affected by it extremely suggestible to your will.)
- Demon Weapon, Lesser (3.5e Equipment) + (A slightly stronger demon weapon, containing a lesser demonic essence.)
- Gorgon Blood (3.5e Equipment) + (A slightly viscous, opaque red fluid, that, when ingested, causes highly realistic, horrific hallucinations.)
- Slothful (3.5e Template) + (A slothful creature could be lazy, apathetic, atrophied, starved, or otherwise unable to muster energy as it should.)
- Insidious Domination (3.5e Spell) + (A slower acting, but much subtler Domination.)
- Cave Moray (5e) + (A sluglike creature that burrows through rock)
- Rydel Taerun (3.5e NPC) + (A sly, charismatic con man who specializes in thievery and all things seedy.)
- Cat Burglar (3.5e Class) + (This is an alternative Rogue class, that focuses solely on thievery and uses all printed material, non-magical abilities to give the Cat Burglar the optimal chance of success when getting into a facility, and assist them in getting out again.)
- AnyMug (3.5e Equipment) + (A small 1 Liter Dwarven mug, on the handle runes of Dwarven origin. When gripping the mug and thinking of whatever liquid the user desires it will magically fill up.)
- Accessory of Human Disguise (3.5e Equipment) + (A small accessory that allow the wearer to take a human shape with ease. However it is only limited to a very specific shape.)
- Crumb Butler (3.5e Equipment) + (A small animated dustpan to clean up crumbs, dust, and other dry waste.)
- Hatchet (3.5e Equipment) + (A small axe mainly used for chopping wood.)
- Badge of Accuracy (3.5e Equipment) + (A small badge that can make a single attack very accurate.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)