Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Eldritch Spray (3.5e Invocation) + (Release a flamethrower-like spray of eldritch energy that lasts for 1 round.)
- Shadow of the Psyche (3.5e Power) + (Release a flood of psychic static which negates the thoughts of the weak, staggers the strong, and inhibits manifesting in the area.)
- Fire Path (3.5e Spell) + (Release a gout of flame that leaves burning puddles behind.)
- Phosphorus River (3.5e Spell) + (Release a line of fire which you can concentrate on for up to 5 rounds, and slowly turn in place.)
- Dark Chaser (3.5e Spell) + (Release a line of negative energy that chases down opponents for 3 rounds.)
- Life Wave Cannon (3.5e Spell) + (Release a line of positive and negative energy that both heals and harms.)
- Cosmic Tornado Blade (3.5e Maneuver) + (Release a powerful tornado that can throw opponents high in the air.)
- Orb of Destruction (3.5e Spell) + (Release a slow moving orb of raw destructive energy. It can bore through walls over time.)
- Flak Spinner (3.5e Maneuver) + (Release a spinning mine that shoots out sharp shrapnel in all directions.)
- Belladone's Spore Wind (3.5e Spell) + (Release a wind which spreads a cloud of spores that carry random baneful effects.)
- Life Drain (3.5e Feat) + (Release a zone of darkness which drains levels and conceals you in darkest shadow.)
- Miasma (3.5e Spell) + (Release foul aerobic poison in a blast.)
- Stygian Rime (3.5e Invocation) + (Release freezing ice slicks, snow, or grant yourself icewalking.)
- Lord of Blades (3.5e Maneuver) + (Release spikes in response to being grappled or swallowed, which stick to the enemy and cause constant damage.)
- Life Spark (3.5e Blood Spell) + (Release the positive energy hidden inside cells in the blood, turning it into a weapon against the dead.)
- Frostfire Spray (3.5e Spell) + (Release two cones of fire and cold damage. If you overlap them it becomes more difficult to resist.)
- Farspawn Scion (3.5e Prestige Class) + (Release your inner eldritch beast as you obtain the half-farspawn template.)
- Black Tempest (3.5e Maneuver) + (Reload a firearm as a swift action for the duration of the encounter.)
- Gather the Storm (3.5e Maneuver) + (Reload a firearm as a swift action.)
- Improved Rapid Reload (3.5e Feat) + (Reload so fast, you don't even need free hands to reload.)
- Commando (3.5e Alternate Class Feature) + (Relying on stealth rather than brute force, a commando strikes from the shadow.)
- Bearer of Terror (3.5e Feat) + (Remember kids! Every man knows when to... RUN LIKE A LITTLE BITCH!")
- Eidetic Memory (3.5e Skill Trick) + (Remember scenes, images and details flawlessly.)
- Spectral Stampede (5e Spell) + (Remember that scene from The Lion King? Now with force ghosts.<br /><br />)
- History (3.5e Cleric Domain) + (Remember the past, lest you repeat it.)
- Sorrow (3.5e Cleric Domain) + (Remember, kids: Down the road, not across the street.)
- Brain Extraction (3.5e Power) + (Remove a creature's brain, yet keep the brain alive. Put it in a jar and probe it for information.)
- Hybrid Vigor (3.5e Feat) + (Remove a minor racial penalty and get some minor boosts.)
- Heal III- Restore (3.5e Phrase) + (Remove a negative condition from target)
- Singular Mind (3.5e Utterance) + (Remove all forms of control and curses from a creature, or dominate them to your will instead.)
- Chakra Purification (3.5e Power) + (Remove all status effects and heal yourself.)
- Breath of Recovery (3.5e Utterance) + (Remove all status effects, or create a ton of status effects.)
- Morale Boost (3.5e Utterance) + (Remove confusion and fear and render the target immune, or create fear yourself.)
- Purge Vulnerability (3.5e Feat) + (Remove energy vulnerability trait.)
- Incompleteness Theorem (3.5e Maneuver) + (Remove invisibility in a large area.)
- SRD:Improved Combat Reflexes + (Remove limit to number of AoO attempts.)
- Invigoration (3.5e Utterance) + (Remove or create fatigue or exhaustion.)
- Overcome Deficiency (3.5e Feat) + (Remove racial ability penalty.)
- Extended Shot (3.5e Feat) + (Remove range increment penalty.)
- Ideal Creature (3.5e Feat) + (Remove some minor racial penalties and get some racial bonuses.)
- Balefire (3.5e Weave) + (Remove some stuff from the past.)
- Remove Critical (3.5e Spell) + (Remove the ability for your target to make critical hits.)
- Diligent Martial Study (3.5e Feat) + (Remove the limitation on the Martial Study feat.)
- Runecaster (3.5e Alternate Class Feature) + (Remove vocal components, but use somatic components to inscribe glowing drawings on a surface in order to cast your spells.)
- Blood Jorum (3.5e Spell) + (Remove your blood from your body, rendering yourself immune to several effects. Keep the location of your blood safe, or you may die.)
- Essence of Lifespark (3.5e Utterance) + (Remove, or apply, negative levels to a target.)
- Complete Restoration (3.5e Spell) + (Removes all damage and negative effects from a creature.)
- Elemental Bane (5e) + (Removes resistance and deals extra damage of a chosen [[SRD5:Damage Type|damage type]].<br /><br />)
- Elemental Bane (One) + (Removes resistance and deals extra damage of a chosen [[SRD5:Damage Type|damage type]].)
- Abaddon's Prowess (3.5e Invocation) + (Removes the 'one per turn' limit on your proximity blast.)
- Dark Awareness (3.5e Feat) + (Removes the need for sleep, keeps you aware when unconscious.)