Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Shield of Insanity (3.5e Equipment) + (This shield comes with a daily ''[[SRD:Symbol of Insanity|symbol of insanity]]'' engraved upon it, as well as defense against the forces of madness.)
- Crystal Ring Shield (3.5e Equipment) + (This shield has no arcane spell failure, and can shoot rings of light as an attack action.)
- Obliterating Flash Fluid (3.5e Equipment) + (This shimmering metallic fluid looks half as unsettlingly dangerous as it is. It explodes with a blinding flash.)
- Halfway Shortbow (3.5e Equipment) + (This shortbow doubles your attacks, but halves your damage.)
- Warrior (5e) + (This sidekick is a martial professional)
- Spellcaster Sidekick (5e) + (This sidekick is a practitioner of magic)
- Expert (5e) + (This sidekick is an master of knowledge)
- The Weaver of Twilight (4e Equipment) + (This silver longsword is engraved with intricate webs and spiders, and shines with a golden light, as if it was a part of the twilight web.)
- Midnight Steel (3.5e Equipment) + (This silvery metal has a faint purple sheen, and shimmers light the moon in the cover of darkness.)
- Frustrating Plant (3.5e Equipment) + (This simple friendly houseplant curses all who come near to a life of frustrating existence.)
- Coagulating Serum (3.5e Equipment) + (This simple serum, cause blood to rapidly coagulate, almost instantly stopping any source of bleeding.)
- Guanyin's Mercy (3.5e Equipment) + (This simply hewn necklace strengthens attacks made without intent to kill, and quietly sustains its wearer.)
- Pilot (3.5e Skill) + (This skill allows a creature to operate a construct especially designed to be driven.)
- Truespeech (3.5e Skill) + (This skill allows a creature to speak truespeech phrases and to identify such phrases and their effects.)
- Craft Xeno- (3.5e Skill) + (This skill allows a creature to use substances and technology not of this world. This skill is like other craft skills in that it is a conglomerate of a few different skills, each purchased separately.)
- Eye-Catching Toast (3.5e Equipment) + (This slice of toast looks especially delicious. Why, it smells especially delicious. I bet it would taste wonde- OH GOD MY EYES MY EYES IT HAS MY EYES!!!!)
- Gem of Infinite Despair (3.5e Equipment) + (This slotless jewel drinks the hope out of the mind and soul of its targets, granting several spell-like abilities.)
- Bird of Determined Lift (3.5e Equipment) + (This small bird statue is animated and acts like a normal docile bird. On command it can grab and lift heavy objects and people.)
- Crude Oil Pot (3.5e Equipment) + (This small clay pot can be broken with a heavy impact, releasing a black oil over the surface where it hits.)
- Healing Piton (3.5e Equipment) + (This small cylinder has glowing yellow energy within. Release it to heal everyone in an area over time.)
- Machop (3.5e Monster) + (This small gray-skinned creature is nonetheless exceedingly strong...if the boulder it's bench-pressing is any indication.)
- Toxic Mine (3.5e Equipment) + (This small mine is a quick trap that can poison unsuspecting opponents.)
- Self-Binding Jar (3.5e Equipment) + (This small red jewel is a focus for ''[[SRD:Magic Jar|magic jar]]'', but it doesn't leave your body (as) vulnerable as you appear on the bodies of those you possess.)
- Throwing Shield, Light (3.5e Equipment) + (This small round shield sails through the air balanced as can be.)
- Minisub (3.5e Equipment) + (This small submersible allows land-based creatures to explore the secret depths of the ocean.)
- Running Deer Tablet (3.5e Equipment) + (This small tablet made of some brittle material inscribed with the picture of a running deer can be used to escape almost any sticky situation.)
- Drow House Insignia, Spell (4e Equipment) + (This small unusually shaped amulet bears a strange symbol.)
- Drow House Insignia, Transmitting (4e Equipment) + (This small unusually shaped amulet bears a strange symbol.)
- Magby (3.5e Monster) + (This small, unassuming critter eyes you warily as you approach. As you get closer, it suddenly spits fire at you!)
- Porygon2 (3.5e Monster) + (This smooth-looking duck floats before you, seemingly impervious to the effects of the plane. There is a strong distortion around it, like space itself was warped.)
- Hetap Soda (3.5e Equipment) + (This soda is somehow so generic, it flips right around to being unique. Drink Hetap!)
- Protective Headphones (3.5e Equipment) + (This solid heavy duty headphones protect the ears from loud noises.)
- Pattern of Refraction (3.5e Soulmeld) + (This soulmeld channels the power of refracted light to produce multiple effects.)
- Complete Superhero (3.5e Sourcebook) + (This sourcebook contains everything that is based directly on characters, weapons, and ideas from comic books because there's no reason why we shouldn't have a wolverine-batman running around fighting green goblins!)
- Dire Petting Zoo (3.5e Sourcebook) + (This sourcebook is a bestiary of dire animals that are actually CR appropriate for a rogue level game.)
- CoDnD- Call of Duty 3.5 (3.5e Sourcebook) + (This sourcebook is for the DnD player who has multi-classed into the FPS Player class. It allows the player to combine two legendary franchises; DnD, and CoD.)
- Book of Gears (3.5e Sourcebook) + (This sourcebook presents an entirely different take on magical items and created beings to make the rules governing them more satisfying.)
- Hyperjump (3.5e Creature Ability) + (This special ability cover extreme jumping abilities)
- Crusading (3.5e Equipment) + (This special enhancement grant the wielder the ability to smite evil or extra uses of it as well as other bonuses for paladins.)
- Onslaught (3.5e Equipment) + (This special enhancement grants the wielder the ability to smite good or extra uses of it as well as other bonuses for fallen paladins.)
- Auracrystal (3.5e Equipment) + (This special material is mainly used to ma … This special material is mainly used to make crystal magic items to protect from the plane of positive energy. In fact, energy surges on the plane of positive energy cause the creation of these crystals (some can also cause the creation of these crystals on their own).creation of these crystals on their own).)
- Plane of Life (3.5e Sourcebook)/The Stuff + (Allows you to survive on the plane of positive energy.)
- Alchemist's Belt (3.5e Equipment) + (This specialized belt is designed to hold potions and other alchemical items in place for easy retrieval.)
- Living Image (3.5e Race) + (This species began when a formless spirit … This species began when a formless spirit of law bound to an illusory figment was commanded to emulate being a living being. Over time that open-ended command enabled the original to evolve, procreate, and ultimately perish. Whether these creatures are actually self aware is debatable, but they seem to think they are.ebatable, but they seem to think they are.)
- Purple Suggestion (3.5e Spell) + (This spell allows you to implant suggestions without limit.)
- Merge Entity (3.5e Epic Spell) + (This spell allows you to merge with one creature, acquiring all of its abilities and advantages, without losing any of yours, or gaining disadvantages.)
- Azore's Trick Candle (3.5e Spell) + (This spell alters a small source of flame so that it resists being put out.)
- Cross Explosion (3.5e Spell) + (This spell causes an explosion which creates two lines, damaging foes and knocking them away and off their feet.)
- Skeletal Fusion (3.5e Spell) + (This spell causes the target skeleton to fuse.)
- Corporeal Fission (3.5e Spell) + (This spell causes the target's body to divide violently, dealing damage and debilitating the target.)
- Crawl Away Head (3.5e Spell) + (This spell causes the target's head to detach and grow limbs.)
- Anti-Technology Field (3.5e Spell) + (This spell create a field which cause technological equipment to fail.)