Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Exeportation (3.5e Maneuver) + (You perform a mid-range teleportation.)
- Shoryuken (3.5e Feat) + (You perform an uppercut so powerful it rockets you and your opponent into the air. Falling damage ensues.)
- Idealize (3.5e Power) + (You permanently alter the motives and personality of a creature using a vague ideal.)
- Greenblooded (3.5e Feat) + (You photosynthesize and breath through your skin or something.)
- Unseen Shackles (3.5e Martial Discipline)/Orbital Catch + (You pick up a charging creature or ranged attack, and throw it back at higher speed.)
- Hurl Debris (3.5e Spell) + (You pick up and throw thrash and rocks telekinetically. It can be undercast.)
- Copy Technique (3.5e Feat) + (You pick up new tricks quickly and easily, able to rely on your companions for the ability to adapt to any situation.)
- Metal Slug (3.5e Class) + (You pilot a tiny tank to victory!)
- Obvious Signature (3.5e Flaw) + (You place your signature symbol or mark everywhere, you just can't help it.)
- Power Charge (3.5e Feat) + (You place your whole body into your blows, allowing your damage to be truly terrifying, though at the expense of your accuracy.)
- Unearthly Seeding (3.5e Invocation) + (You plant sinister looking seeds into your opponents. These life-leeching particles are composed of the same material of the Seed of Evil.)
- Plant Vines (3.5e Invocation) + (You plant your vine lashes into the ground, allowing them to perform actions autonomously.)
- The Cursed Vagabonds (3.5e Quest) + (You play as cursed vagabonds competing for kills. You are also likely to die. However, you keep coming back for more.)
- Sand Attacker (3.5e Feat) + (You play dirty. Use sand (or similar material) to gain advantage in battle.)
- Occultist (3.5e Feat) + (You play with power not meant to be played with, whether to destroy them or use them for your own gains.)
- Plans (3.5e Cleric Domain) + (You plot, you scheme, and your god makes sure it all goes according to plan.)
- Ad Hominem (3.5e Maneuver) + (You point out a character flaw in your opponent, and nobody listens to them any more.)
- Nightshade Essence (3.5e Invocation) + (You poison your vine lash, causing lasting damage.)
- Emulate Ouroboros (3.5e Spell) + (You polymorph a target creature into a vaguely serpentine form of its original self, which then begins to consume itself.)
- Proof of Royal Heritage (3.5e Trait) + (You possess a magical scroll that shows your family history as proof of your royal heritage.)
- Tenebrous Force (3.5e Grim Alteration) + (You possess an unseen forces which allow you to move objects or even creatures telekinetically.)
- Magical Bloodline (3.5e Feat) + (You possess limited inherent sorcerer spellcasting.)
- Overflowing Ki (3.5e Feat) + (You possess nearly unlimited pool of ki, requiring simple focus to regenerate.)
- Femme Fatale (3.5e Feat) + (You possess the ability to seduce other out of their mind.)
- Spellbound Familiar (3.5e Feat) + (You possess the ability to summon a familiar as an extension of your will.)
- Learned Weapon Proficiency (3.5e Feat) + (You practiced and fought with a single weapon and unlocked its full potential.)