Difference between revisions of "Shadows of the Mage-Lords (3.5e Spell)"
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Revision as of 02:30, 19 November 2010
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Necromancy | |
Level: | Cleric 9, Sorcerer/Wizard 9 |
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Components: | V, S |
Casting time: | 1 standard action |
Range: | 60ft |
Area: | 60ft-radius emanation, centred on you |
Duration: | Instantaneous |
Saving Throw: | Fort half |
Spell Resistance: | Yes |
Created by a mad wizard many centuries ago, this spell is considered dangerous even by the most insane necromancers, as it calls up the most powerful remnants of ancient mages which drain the life from everything around them and coalesce it into deadly shades.
All living creatures in the area (including yourself) gain 4d4 negative levels. For every two levels so drained, a greater shadow comes into being. If a being of CR 15 or more is killed this way, it becomes a dread wraith instead. All of these undead have +10 turn resistance and remain until destroyed.
Regardless of the type of undead you create with this spell, you can’t control more CR of undead than four times your caster level. If the number of undead created would exceed this limit, they come into existence uncontrolled (and very angry at being called up like this). The caster may choose which creatures to control in preference, and any leftover control 'pool' is wasted.
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