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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Boneless (5e) + (Undead without a skeleton.)
- Corpsecrafted (3.5e Feat) + (Undead you create are more powerful, including yourself if you're also undead.)
- Unstable Reconstruction (3.5e Invocation) + (Under you skin you feel a renewed strength, albeit inconstant in nature.)
- Force Listening (3.5e Force Power) + (Understand other languages, hear more clearly.)
- SRD:Self-Sufficient + (Understand the essentials to surviving.)
- SRD:Diligent + (Understand what you look at.)
- Pyrotechnic (3.5e Class) + (Understatement: This person likes to blow things up.)
- Ancient Being (5e) + (Undying, liches, fey lords, dragons, cosmic beings)
- Magic Missile (TOToM Spell) + (Unerring darts of magical force.)
- I Can Smell Your Fear (3.5e Maneuver) + (Unerringly hit anyone you can detect)
- Necropolis Scarabs (3.5e Spell) + (Unleash a wave of lifestealing scarabs, damaging creatures caught in the swarm and granting you temporary hit points.)
- Spectral Thunder (3.5e Maneuver) + (Unleash a wave of spectral energy which slash all foes around you.)
- Improved Unleash of the Runebearer (3.5e Feat) + (Unleash more power from your inscribed runes.)
- Murderous Madness (3.5e Maneuver) + (Unleash your rage to murderous madness.)
- Horse Jockey (3.5e Alternate Class Feature) + (Unlike a typical cavalier, a horse jockey … Unlike a typical cavalier, a horse jockey is a sportsman at heart. She focuses on her riding talents instead of wearing heavy armor and using obscene weaponry. When she fights she prefers lighter weapons and lightning quick attacks from the back of her mount.quick attacks from the back of her mount.)
- Dire Squirrel (3.5e Monster) + (Unlike ground squirrels, flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.)
- Hydreigon (3.5e Monster) + (Unlike its pre-evolutions, Hydreigon is not even ''remotely'' comical. It's an engine of utter destruction. To a Hydreigon, '''everything''' it encounters is a potential meal.)
- Treacherous Cutthroat (3.5e Alternate Class Feature) + (Unlike most antipaladins you do not rely on magical spells, instead you prefer fighting much like a rogue and stabbing your opponents in the back.)
- Inspirational Presence (3.5e Feat) + (Unlike most bards, your magical power is not directly linked to music or sound.)
- Energy Dependent (3.5e Flaw) + (Unlike most construct you are dependent on a limited energy supply; eventually you will run out. You must spend some time 'resting' and can become fatigued or exhuasting, much like a living creature.)
- Idrisellum (3.5e Monster) + (Unlike most logos, these logos are made ou … Unlike most logos, these logos are made out of mortal men who have 'ascended', modified through celestial cybernetics and fleshcrafting, and transformed into a pure and incorruptible form of themselves. It then becomes a question if these things are still yet human.stion if these things are still yet human.)
- Sociopathic Christmas (3.5e Feat) + (Unlike most other [[Christmas Elves (3.5e Race)| christmas elves]], you like causing injury. You like it a lot...)
- Stealthy Combatant (3.5e Alternate Class Feature) + (Unlike most stealthy types that strike opponent's weak points for extra damage you prefer a more flexible approach to combat.)
- Arcane Inquisitor (3.5e Alternate Class Feature) + (Unlike normal Inquisitor you do not draw your powers from the divine, instead through intense studies you are able to cast arcane spells.)
- Deathless (3.5e Template) + (Unlike ordinary undead, however, deathless are undead that are animated by divine decree and, therefore, considerably more potent.)
- Candothist, Teroccus (3.5e Race) + (Unlike other candothists, a teroccus may voluntarily take on a new form before he dies.)
- Weaponmaster Guru (3.5e Alternate Class Feature) + (Unlike other guru who focus on weapons associated with their philosophy, the weaponmaster guru focus on a single weapon to channel her essence through a single weapon she took she truly mastered.)
- Psionic Biomancer (3.5e Alternate Class Feature) + (Unlike others in your class, you focused on the developments of psionic powers through medical experiments instead of gaining power over nature.)
- Spiritual Weapon (3.5e Feat) + (Unlike others, you have a special bond with a specific type of weapon which you can use to great extent even without the physical strength to back it up.)
- Slowswarming (4e Equipment) + (Unlike swarming spiderbite, this poison is … Unlike swarming spiderbite, this poison is usually administered to drow caught in the act of blasphemy or trechery. It is usually administered to a prisoner over several days; each dose creates a slower and more agonising biting sensation similar to that caused by swarming spiderbite.lar to that caused by swarming spiderbite.)
- Tome of Necromancy (3.5e Sourcebook) + (Unlike the [[Revised Necromancer Handbook (3.5e Guide)|Revised Necromancer Handbook]], which is a compilation of the Necromancy rules as they stand, what you are reading now is the rules for Necromancy as they should be.)
- Ki Blaster (3.5e Alternate Class Feature) + (Unlike the standard Ki Master, the Ki Blaster focus on her Ki Blast to the detriment of her close combat capacities. She gain more ki blast and they tend to be stronger, she also gain the ability to augment them.)
- Druid of the Gate (3.5e Feat) + (Unlike your calmer brethren, who seek the company of terrestrial [[SRD:Animal Type|animals]] and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: [[SRD:Outsider Type|outsiders]].)
- Druid of the Material (3.5e Feat) + (Unlike your life-minded brethren, who find interest in the living, breathing [[SRD:Animal Type|animals]] and plants of the world, you have turned to more basic things, and now find yourself in the company of [[SRD:Elemental Type|elementals]].)
- Druid of the Anima (3.5e Feat) + (Unlike your more mundane brethren, who seek the company of [[SRD:Animal Type|animals]] and lesser beasts, you have taken to grander fare, and seek the partnership of [[SRD:Magical Beast Type|magical beasts]].)
- Druid of the Strange (3.5e Feat) + (Unlike your more mundane brethren, who see … Unlike your more mundane brethren, who seek to surround themselves with [[SRD:Animal Type|animals]] and other creatures of the normal world, you have turned your eyes to less sane fare, and seek to plunge yourself amongst the [[SRD:Aberration Type|aberrations]] of the world.berration Type|aberrations]] of the world.)
- Publication:Untapped Potential + (Unlock the potential of the mind! Untapped Potential is a full sourcebook for 3.5 psionics, and its 170-plus pages are packed full of new options for DMs and players alike.)
- Kuo-toa (5e Race) + (Unofficial conversion of Kuo-toa as a playable race.)
- Gnoll (5e Race) + (Unofficial conversion of the 5th edition monster to a playable race.)
- Unreal (3.5e Template) + (Unreal creatures don't exist, yet there they are. They barely can retain their presence within the universe as is.)
- Sunglasses of Obedience (3.5e Equipment) + (Unremovable eyewear that forces ''suggestion'')
- Dragon's Breath (5e) + (Until the spell ends a target creature can exhale a cone of energy doing [[SRD5:Acid|acid]], [[SRD5:Cold|cold]], [[SRD5:Fire|fire]], [[SRD5:Lightning|lightning]], or [[SRD5:Poison|poison]] damage.<br /><br />)
- Dragon's Breath (One) + (Until the spell ends a target creature can exhale a cone of energy doing [[SRD5:Acid|acid]], [[SRD5:Cold|cold]], [[SRD5:Fire|fire]], [[SRD5:Lightning|lightning]], or [[SRD5:Poison|poison]] damage.)
- Phantasmal Echo (3.5e Template) + (Unusually strong emotions sometimes impres … Unusually strong emotions sometimes impress themselves on the plane of shadow, forming something akin to a ghost but solid, and without a soul. It is merely a sensation or memory given flesh. More often then not, they are born out of violence and anger, and the resulting phantom poses a threat to all those who trigger its presence.eat to all those who trigger its presence.)
- Bane (One) + (Up to 3 creatures must subtract d4 from attacks & saves)
- SRD5:Bane + (Up to 3 creatures must subtract d4 from attacks & saves<br /><br />)
- SRD5:Bane + (Up to 3 creatures must subtract d4 from attacks & saves<br /><br />)
- Glove of Storing (5e Magic Item) + (Updated item from 3.5e.)
- Nephropid (3.5e Race) + (Uplifted by unknown magic a long time ago from common lobsters, nephropids have been given superior dexterity and intelligence, along with the ability to survive out of water for longer than ordinary lobsters.)
- Inner Darkness (3.5e Spell) + (Upon being wounded you create a cloud of devouring darkness.)
- Hellfire Breath (3.5e Invocation) + (Upon casting this Invocation you gain a powerful breath weapon, replicating the effect of flame breath except it last 24 hours.)
- Flechette Storm (3.5e Equipment) + (Upon contact with its target, the original projectile splits into a hail of smaller projectiles that spreads into a cone behind the original target.)
- Failsafe (3.5e Equipment) + (Upon rolling a natural 1 when using a failsafe weapon, you can choose to ignore the effects of a natural 1 (typically an automatic miss, or worse in some games).)
- Mystic (3.5e Prestige Class) + (Upon the ridge stands a lone figure, his long, white travelling cloak whipping around him in the wind.)
- Tural Remiel (3.5e NPC) + (Upon the ridge stands a lone figure, his long, white travelling cloak whipping around him in the wind.)
- Urukke Steel (3.5e Equipment) + (Urukke Steel, also known as Wootz or Damascus Steel, is a unusually hard high quality steel which keeps its edge. It is notable for its "wavy" texture and dark gray coloration.)
- Swift Weaver (4e Feat) + (Use ''Web'' as a [[4e Index (4e Other)#minor action|minor action]].)
- Grow Creature (3.5e Feat) + (Use ''[[SRD:Animal Growth|animal growth]]'' (applied to a creature type of your choice) on a number of creatures equal to your divine rank.)
- Lay Curse (3.5e Feat) + (Use ''[[SRD:Bestow Curse|bestow curse]]'' at will, ''greater bestow curse'' up to your divine ranks per day, and give off a dying curse if slain.)
- Shadow Servant (3.5e Maneuver) + (Use ''[[SRD:Mirror_Image|mirror image]]'', as the spell; images assist on attack)
- Contraction (4e Feat) + (Use ''contraction'' as an encounter power)
- Feral Bite (4e Feat) + (Use ''feral bite'' as an at-will power)
- Titan Form (4e Feat) + (Use ''titan form'' as an encounter power)
- Argument from Spurious Similarity (3.5e Maneuver) + (Use Bluff check to maintain failing Disguise)
- Diirinka's Hideous Laughter (4e Feat) + (Use Channel Divinity to invoke ''Diirinka's hideous laughter)
- Lolth's Boon (4e Feat) + (Use Channel Divinity to invoke ''Lolth's boon''.)
- Lolth's Caress (4e Feat) + (Use Channel Divinity to invoke ''Lolth's caress''.)
- Divine Intercession (4e Feat) + (Use Channel Divinity to invoke ''divine intercession''.)
- Profane Agony (4e Feat) + (Use Channel Divinity to invoke ''profane agony''.)
- Toil of Laduguer (4e Feat) + (Use Channel Divinity to invoke ''toil of Laduguer'')
- Charismatic Truespeak (3.5e Feat) + (Use Charisma instead of Intelligence for truespeak.)
- SRD:Weapon Finesse + (Use Dex modifier instead of Str modifier on attack rolls with light melee weapons.)
- Evasion Artist (3.5e Feat) + (Use Escape Artist to prevent being grappled)
- Solipsistic Sanity (3.5e Feat) + (Use Intelligence bonus on Will saves, small bonus against mind-affecting effects.)
- Dance of Laysa (3.5e Maneuver) + (Use Perform for Balance and Tumble checks, gain AC while moving.)
- Argument by Poetic Language (3.5e Feat) + (Use Perform instead of Bluff, Diplomacy, and/or Intimidate.)
- Eternal Blade of the Revenant (3.5e Optimized Character Build) + (Use Revenant Blade to treat both sides of a double scimitar as two-handed, pouncing for massive damage.)
- Brute Force Programming (3.5e Feat) + (Use Strength for programming instead... it just takes you a long time.)
- Crowning Moment of Punny/Pawsome (3.5e Maneuver) + (Use Truespeech to reach a foe and utterly slaughter him verbally with your actions.)
- Artificial Meldshaper (3.5e Feat) + (Use Wisdom instead of Constitution to shape soulmelds)
- Assassin Acupuncturist (3.5e Maneuver) + (Use [[Assassin Needles (3.5e Equipment)|Assassin Needles]] with legendary proficiency.)
- Metamagic Savant (3.5e Feat) + (Use [[Charisma]] in place of [[Intelligence]] for metamagic feat prerequisites.)
- Bardic Minstrel (4e Feat) + (Use [[Flute, Arcane Implement (4e Equipment)|flutes]], [[Harp, Arcane Implement (4e Equipment)|harps]], and [[Lute, Arcane Implement (4e Equipment)|lutes]] as [[4e Index (4e Other)#implement|implements]] for bard powers)
- Asmodeus Tiefling (5e) + (Use [[SRD5]]/[[Publication:Player's Handbook (5e)|''Player's Handbook (5e)'']] [[SRD5:Tiefling|Tiefling]] stats, abilities, and features.)
- Blocked Opportunity (3.5e Feat) + (Use [[SRD:Attack of Opportunity|AoO]] to shield ally from provoking [[SRD:Attack of Opportunity|AoO]].)
- Mass Healing Word (One) + (Use a [[SRD5:Bonus Action|bonus action]] to heal nearby [[Creature (One)|creature]]s of your choice.)
- Resistance Spell (One) + (Use a [[SRD5:Reaction|reaction]] to give a boost to a failed [[SRD5:Saving Throw|save]] of yourself or a nearby [[Creature (One)|creature]], possibly changing it into a successful save.)
- Blade Ward (One) + (Use a [[SRD5:Reaction|reaction]] to impose [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Melee Attack|melee attack]] against you)
- Applied Knowledge (3.5e Trait) + (Use a different mental stat for a single knowledge.)
- Fighting Boar Form (3.5e Feat) + (Use a low stance to get ahead of your enemies.)
- Disciplined Charge (3.5e Feat) + (Use a martial strike during a charge.)
- Disciplined Trip (3.5e Feat) + (Use a martial strike during a trip attempt.)
- Disciplined Cleave (3.5e Feat) + (Use a martial strike during an extra cleave attack.)
- Monastic Knife (3.5e Feat) + (Use a mind blade in conjunction with monk fighting techniques)
- Brand of Sacrifice (3.5e Spell) + (Use a powerful necromancy spell to slay a creature and summon a fiend under you control.)
- Rod of Wonder Training (3.5e Feat) + (Use a rod of wonder with some control.)
- Lay Quest (3.5e Feat) + (Use a special form of ''[[SRD:Geas/Quest|geas/quest]]'' to get things done, be aware of its progress, and be able to contact your unwitting servants.)
- SRD:Master Staff + (Use a spell slot instead of a charge.)
- Imperator's Rebuke (3.5e Maneuver) + (Use a strike as part of an attack of opportunity.)
- Rechanneler (Legend Track) + (Use abilities fueled by the damage you take)
- Hexed Spell (3.5e Feat) + (Use an hexblade curse to deal extra unholy damage and curse the targets of your spell.)
- Command Function (3.5e Utterance) + (Use an object with a function such as a door or a button from afar, or inhibit function of something in use.)
- Livemetal Adept (3.5e Prestige Class) + (Use arcane power to become a construct. Perhaps what the green Star Adept should have been.)
- Melee Arrow Style (3.5e Feat) + (Use arrows as melee weapons, and other melee options for the bow and crossbow.)
- Deafening Song-CE (3.5e Feat) + (Use bardic music to render your opponents deaf.)
- Human Lineage (4e Feat) + (Use bonus [[4e Index (4e Other)#at-will powers|at-will]] power from your class as an encounter power)
- Master of Shadow and Illusion (4e Feat) + (Use both ''Cloud of Darkness'' and ''Darkfire'' lolthtouched powers.)
- Elder Brain Synapse (3.5e Equipment) + (Use brain matters from an elder brain to gain psionic powers and heightened intelligence..)
- Maneuver Finesse (3.5e Feat) + (Use combat maneuvers and sublime maneuvers with dexterity like a pro.)
- Thunder Hammer Style (3.5e Maneuver) + (Use crossbows and similar ranged weapons as melee weapons.)
- Cute Charm (3.5e Feat) + (Use cuteness as a special defence)
- Radiant Flicker (4e Feat) + (Use darkfire to grant [[4e Index (4e Other)#concealment|concealment]] to an ally.)
- Dragontongue Magic (3.5e Feat) + (Use draconic words to empower your spells)
- Midnight Meldshaping (3.5e Feat) + (Use essentia to increase your meldshaper level.)
- Comburent Brume (3.5e Invocation) + (Use fiery clouds on foes)
- Minor Pyrotechnics (3.5e Skill Trick) + (Use fireworks and black powder in efficient ways)
- Flaw Based LA (3.5e Variant Rule) + (Use flaws for la buyoff)
- Gravel of Grovel (3.5e Spell) + (Use gravel to make your foes grovel)
- Face of Stone (3.5e Feat) + (Use intimidate in place of bluff for the purpose of concealing intent.)
- Blinding Maneuver (3.5e Feat) + (Use light in combat to hinder opponents)
- Blinding Maneuver (3.5e Skill Trick) + (Use light in combat to hinder opponents.)
- Time Jump (3.5e Spell) + (Use limited time travel forwards as a means of teleportation.)
- Fallacy (3.5e Spell) + (Use logical fallacies to distract and aid in social checks.)
- Freezing Liquid Spell (3.5e Feat) + (Use low-temperature [[SRD:Water Effect|Water]] spells to inflict cold damage.)
- Watery Remembrance (3.5e Feat) + (Use magical consumable drinks again by adding water.)
- Probability Randomization (3.5e Feat) + (Use math to scramble random magical events.)