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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "The suggested class on page 175 of the DMG". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Fly (TOToM Spell)  + (The spell that lets you fly.)
  • Spell Focus (3.5e Feat)  + (The spells of your chosen school are more potent than normal.)
  • Spirit Shift (3.5e Maneuver)  + (The spirit is on the ethereal plane, the body is on the material plane. You fail to see the borders anymore, they are one in the same.)
  • Avatar (3.5e Template)  + (The spirit of the earth reincarnates endlessly in the bodies of people. The person who stands before you is its current incarnation.)
  • Shaman of the Land (3.5e Feat)  + (The spirits of the animals are your friends.)
  • Splitting, Rebuilt (3.5e Equipment)  + (The splitting enhancement allows the enhanced weapon to create multiple projectiles, which may be used for concentrated fire or striking multiple opponents.)
  • Bloodcloud Assailant (3.5e Class)  + (The sprays of blood coming from your enemies are legendary.)
  • Squall Devil (3.5e Monster)  + (The squall devil, also known as a termagan
    The squall devil, also known as a termagant, are lawful evil outsiders found on Acheron who make up their infernal air forces. Egotistical and proud, squall devils fancy themselves leaders of lesser devils and men, using their silver tongues as much as their deadly lances.
    er tongues as much as their deadly lances.)
  • Staff Duelist (3.5e Alternate Class Feature)  + (The staff duelist is an expert of using pole-like weapons to poke at his foe, strikes them with great strength and easily parries their attack aside.)
  • Githyanki Paragon (3.5e Racial Paragon Class)  + (The stalwarts of the Githyanki, gifted with swords infused with the Astral)
  • Farm (3.5e Equipment)  + (The staple of rural life, the farm consists of both the farmhouse and the surrounding land.)
  • Magic of the Stars Canvas (3.5e Feat)  + (The stars guides you to the way of conceive magic.)
  • Poison Dart Frog (3.5e Monster)  + (The statistics presented here represent a wide range of brightly colored, poisonous frogs.)
  • 5-Seconds Cooking (3.5e Feat)  + (The steak, the grain and the egg are in... now where did I put the carton of milk?)
  • Noble Tyrant (3.5e Alternate Class Feature)  + (The stereotype of a corrupt decadent arist
    The stereotype of a corrupt decadent aristocrat is hardly a fantastic one. While there are many stout-hearted and virtuous nobles, true leaders of men, it is true that there are a handful of bad apples. A rare breed is those with a dark heart that is filled with courage and strength. Both trained in the way of the court and the battlefield, these men and women may be cunning aristocrats, conquering lords or anything in between. At best they are autocratic individuals, who rarely tolerate dissent, but see order as worth preserving over individual rights. At worst they are as debased and decadent as the darkest example of aristocracy in history.
    darkest example of aristocracy in history.)
  • Sticky Grenade (3.5e Equipment)  + (The sticky grenade was initially made as a
    The sticky grenade was initially made as an anti-tank weapon. Giving unconventional forces some capacity against vehicles. However, they are also extremely effective against groups of people and evasive opponents – for once stuck it is near impossible to be unstuck in time.
    is near impossible to be unstuck in time.)
  • Bygone Tales (3.5e Flaw)  + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
  • Bygone Tales (3.5e Trait)  + (The stories of glory have faded and fallen into obscurity. The only things that remained of them are vague memories of old tales you were told as a child. While all but forgotten, these tales still inspire you, even if they mean nothing to others.)
  • Pokemon Blooded (3.5e Alternate Class Feature)  + (The strange essence of pokemon flows through your blood.)
  • Occult Tattooist (3.5e Alternate Class Feature)  + (The strange traditions of the warlocks nev
    The strange traditions of the warlocks never cease to surprise more mainstream magic-users. Some warlocks use fiend blood or other strange ink to tattoo their dark magic directly onto their skin. These warlock wear their magic and origin on their sleeve, but are able to share it with allies and minions. The dark rituals and occult scarification has a cost, the warlock becomes unable to project her eldritch blast outward as they normally could.
    itch blast outward as they normally could.)
  • Bloodlust of the Redcap (3.5e Soulmeld)  + (The strong murder-drive of redcaps may be employed as a soulmeld.)
  • Malchemist (3.5e Alternate Class Feature)  + (The study of fiendish blood and essence is
    The study of fiendish blood and essence is a dangerous rabbit hole to delve into, and many lose their lives and souls attempting to become the masters of the lower plane. A malchemist is an alchemist who infuses her extract with components taken from being from the lower planes, and master rituals which allow them to bind their powers.
    als which allow them to bind their powers.)
  • Phenomenist (3.5e Class)/Arsenal Occultist  + (The study of the world often leads to strange discoveries. The Arsenal Occultist is armed with a strange technological weapon, be it a work of wonder they created or an alien weapon they found in their travels.)
  • Nomad's Style (3.5e Feat)  + (The style of a wandering master, who needed to overcome obstacles while relying on a single weapon.)
  • Maddened (3.5e Condition)  + (The subject is overcome with confused hysteria, unable to act normally.)
  • Big Head Mode (3.5e Spell)  + (The subject's head grows disproportionately large, granting sensory bonuses, but also encumbering them.)