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Latest revision as of 21:52, 27 April 2019
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Race Name | Summary | Favored Class | Ability Adjustments | LA | ECL |
---|---|---|---|---|---|
ATRuns | A race of mining constructs with variable builds and traits. | Any | None | 0 | 1 |
Aasimar | Aasimar are the great grandchildren of beautiful outsiders. | Paladin, Sorcerer | +2 Wisdom, +2 Charisma | 0 | 1 |
Adventure Dragon | A playable dragon race without all that pesky LA and stuff that makes it unusable. | Adventure Dragon class, Sorcerer | None | 0 | 1 |
Aethra | When mortals die, they may become petitioners on the outer planes, but when a Hevier dies, they may become an Aethra, ethereal spirit manifest in material skin. | Sorcerer | None | 1 | 2 |
Agni | The descendants of those mortals that bred with races with affinity with fire and magic. | Bard, Cleric | None | 0 | 1 |
Aireaver | AI entities imbued in giant four armed cybernetic bodies, they are mercenaries, war machines, and brute force given flesh. | Fighter | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, -2 Charisma | 0 | 3 |
Airu | Bipedal cats known for hunting prey far larger than themselves, they are hunter-gathers, scavengers, scouts, and game hunters for fun, glory, and survival. | Ranger, Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Aisled | The Artificial Intelligence Shell Light Emitting Display, or AISLED, is a type of robot inhabited by the ghostly digital spirit of a robotic being, so that it may experience the world. It's humanoid body is noted for a face being naught more than a video screen, so that one mass produced form can take on many appearances. | Any | +2 Any Attribute | 0 | 1 |
Aiton Amazon | The last of an ancient ruined culture now dominated by the eternally-cursed women. | Ranger | +2 Strength or +2 Wisdom, -2 Intelligence | 0 | 1 |
Aliko | Alikos are descendant of demon-worshiping humans whose civilization was destroyed and were forced into the sea, thanks to powerful magic they were able to adapt to their new environment. | Binder, Sorcerer | -2 Strength, +2 Intelligence, +2 Charisma | 0 | 1 |
Ambiko | Ambikos are tricky, devious, aloof humanoids with the ability to alter themselves. | Any | +2 Charisma, -2 Constitution | 0 | 1 |
Animus Magica | A living Animate Objects spell, Animus Magica make for very interesting and challenging enemies - And allies., A battered Warforged with an unseen and unsettling secret. | Fighter, Sorcerer, Battlemage | +2 Constitution, +2 Wisdom, -2 Charisma | 1 | 2 |
Anoup | Jackal headed people of the desert, who have a cultural association with immortality and the dead. | Cleric, Dread Necromancer | +2 Wisdom or +2 Charisma | 0 | 1 |
Anurian | The anurian are a race of magic frog people. | Duskblade, Paladin | -2 Strength, +2 Constitution, +2 Intelligence or +2 Charisma | 0 | 1 |
Anuë | Humanoids infused with divine anathema. | Any | +2 Wisdom, +2 Constitution | 1 | 2 |
Apex - Starbound | "Carry on about your day, citizen. Big Ape is watching you." | Alchemist (homebrew class), Monk, Psion | +2 Constitution, +2 Intelligence, -2 Charisma | 1 | |
Apexes | The apex of human psychic evolution. The apexes are terrible creatures to behold. | Psion, Psychic | -2 Strength, -2 Constitution, +4 Intelligence, +2 Charisma | 1 | 2 |
Apiz | A race of giant sentient bees from another world, these community minded helpers are on the run from the dangerous predators of their world. | Ranger (drone), Fighter (warriors), or Bard (worker) | -2 Strength, +2 Dexterity, +2 Constitution, -2 Charisma | 0 | 1 |
Appilon, Agiishell | Highly intelligent armor-shelled aliens with rugged resilience. | Any | -2 Strength, -2 Dexterity | 0 | 1 |
Appilon, Ortshell | Armor-shelled aliens with rugged resilience and physical strength. | Any | -2 Dexterity, +2 Constitution, -2 Charisma | 0 | 1 |
Aquiter Kobolds | Society-accepted kobold variant. | Rogue, Sorcerer | -2 Strength, +2 Dexterity, -2 Constitution | 0 | 1 |
Ar' Eisyyan | Ar'Eisyyan are very similar to many breeds of high elves. Tall, regal, composed, and well-kept in their appearance. | Any | +2 Strength, -2 Constitution | 0 | 1 |
Arachnopithecus | Arachnopitheci are fascinating creatures, hybrids of monkeys and spiders, that inhabit the dense forests of the world. | Any | +4 Dexterity, +2 Intelligence | 0 | 2 |
Arane | These giant intelligent spiders mean well, honest. However their appearance is often off-putting to others. | Rogue | +2 Dexterity, -2 Charisma | 0 | 1 |
Aristrakh | Feral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage. | Any | +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Aroghin | Tall humanoids with grey skin. They tend towards stoicism and emotional control as a means of dealing with their racial curse. | Any | +2 Strength | 0 | 1 |
Artaiad | They're a fey race that transform into deer or antelopes. | Ranger | +2 Dexterity, +2 Charisma, +2 Wisdom | 0 | 2, 1 |
Asuta | These outsiders are born of a fusion of fiendish and celestial bloodlines. | Any | None | 0 | 1 |
Atargaian | A race of aquatic humans descended of a group of banished worshipers of an ancient deity. | Sorcerer | +2 Dexterity, +2 Charisma, -2 Strength | 0 | 1 |
Athar Homunculus | Athar homunculi are "complete" homunculi, living constructs who mimic humanity but are not human at all. | Any | -2 Strength, -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Awakened Avian | An Awakened Avian is a flying bird who has become sentient. These stats can be used to make hawks, owls, ravens or any other small bird. | Any | -4 Strength, +2 Dexterity, +2 Wisdom | 0 | 1 |
Awakened Bat | An Awakened Bat is a bat who has become sentient. | Any | -4 Strength, +2 Dexterity, +2 Wisdom | 0 | 1 |
Awakened Chocobo | The awakened chocobo is imbued with sapient intellect and personality, hampered only by their social status as beasts of burden. | Any | +2 Constitution, -2 Intelligence | 0 | 1 |
Awakened Ferret | An Awakened Ferret is a ferret who has become sentient. These stats can also be used to create awakened weasels. | Any | -4 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Awakened Horse | You're a horse. | Any | +4 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Axolite | Axolites are humanoid-looking outsiders. They are artificial beings made by more powerful outsiders to perform various tasks. | Any | -4 Intelligence, +2 Wisdom, -2 Charisma | 0 | 1 |
Azal | The azal are tall goat people with a history of dealing with and intermixing with extraplanar powers. | Wizard, Cleric, Sorcerer | -2 Dexterity, +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Azazel | Ancestors of a powerful devil, known for their innate ability to teleport. | Any | 0 | 1 | |
Azer | Azers are a dwarf-like race of beings, hailing from the elemental plane of fire. | Fire Mage, Knight | +2 Constitution, +2 Intelligence | 0 | 2 |
Baisuzhe | Serpentine aliens from the planet Yaunxiao, these long-tailed humanoids are energy-draining vampires which consume life force from their victims. | Rogue | +2 Strength, -2 Intelligence, +2 Wisdom | 0 | 1 |
Bakka | Small bat people, they were originally gnomes who were transformed by a god to endure an apocalyptic event of old. | Rogue | +2 Wisdom, -2 Charisma | 0 | 1 |
Balareion | Balareions are beings similar to a male medusa, but have much in common with the avian cockatrice instead of serpents. | Barbarian | +2 Strength, -2 Intelligence | 0 | 1 |
Balemorph | Balemorphs are the result of botched baleful polymorphs which only succeed into transforming them into a new creature, half animal and half humanoid. | Any | +2 Any Attribute | 0 | 1 |
Baluška | The baluška are sentient plants embedded in humanoid bodies, whose psychotropic bodies appear different to each creature which looks at them. | Bard, Druid, Rogue | 0 | 2 | |
Bangaa | Tall, large build, orange to brown skinned reptilian folk. Very strong but not very nimble. | Defender | +2 Strength, -4 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Bear Genasi | Furry native outsiders, here to spread goodness, eat porridge and honey, and prevent forest fires. | Firefighter, Ranger | +2 Strength, -2 Dexterity, +2 Charisma | 1 | 2 |
Beastman | A race of generic beastmen to fit any kind of world, with traits from the demihumans from Elden Ring. Can be used to replace goblins and/or orcs. | Barbarian | +2 any physical ability, -2 any mental ability | 0 | 1 |
BeePeople | BeePeople are bee people. | Bard | +2 Strength, –2 Dexterity, +2 Charisma | 0 | 1 |
Bjorn Lyder | A bear like species of Humanoid, Brawny and tolerant of harsh conditions. | Fighter, Barbarian, Ranger | +2 Strength, +2 Constitution, -2 Charisma | 1 | 1 |
Bluewraith Revenant | Bluewraith Revenants are playable ghosts. | Any | -2 Strength, -2 Constitution, +2 Any Attribute | 0 | 1 |
Boskorg | Boskorgs are a subrace of orcs, known also as bosky orcs. They live in heavily wooded areas, more akin to silvan elves than their own race. They are still savage and primal when compared to more civilized races, but they cultivate a rich culture that is centered around honor and nature. | Scout, Ranger In The Dungeon | +2 Dexterity, +2 Strength, -2 Charisma, -2 Intelligence | 0 | 1 |
Boss Monster | Boss Monsters are large goat-like humanoids that are highly respected leaders of monster communities. Despite intimidating appearances, they are often quite friendly and are often strong spellcasters. | Cleric, Wizard | +3 Intelligence, +3 Wisdom, -4 Constitution | 0 | 1 |
Boukh | Boukh are a race of short goat people who usually live in the mountains, they tend to live alone or in small communities. | Cleric, Monk | +2 Constitution, +2 Wisdom, -2 Any Attribute | 0 | 1 |
Brachyura | Deep sea creatures from Gokia, they have a grudge against the surface world and would love to see it drown. | Barbarian | +8 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence | 2 | 3 |
Brightmind Halfling | Brightmind Halflings are a curious lot. While their more common brethren excel in physical pursuits, the Brightmind Halflings have more of an academic bent. | Wizard, Bard | -2 Strength, +2 Intelligence | 0 | 1 |
Brumorno | A race of mortal feys with the power to summon or disperse fog. | Rogue | +2 Wisdom, -2 Charisma | 0 | 1 |
Bugbear, Sublime | None | 0 | 1 | ||
Bullywug | A race of D&D frog people mostly overlooked by WotC in 3.x | Barbarian, Cleric | None | 0 | 1 |
Burmecian | A race of noble Rat people from a land of eternal rain | Ranger | None | 0 | 1 |
Burumeshia | Burumeshia are rat-like humanoids with powerful jumping legs from which they leap from branch to branch. | Fighter, Paladin | +2 Strength or +2 Dexterity | 0 | 1 |
Candothist | Incarnated through unnatural means, they are haunted by their past. | Sorcerer | +2 Charisma, –2 Constitution | 0 | 1 |
Candothist, Teroccus | Unlike other candothists, a teroccus may voluntarily take on a new form before he dies. | Any | None | 0 | 1 |
Candothist, Zicotion | An aberrant line of candothists with an exposed spirit capable of manipulation, granting protection and abilities. | -2 Any | 0 | 1 | |
Canin, Giant | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | Monk, Paladin. | +4 Strength, +4 Charisma, -4 Dexterity, -4 Wisdom | 2 | 3 |
Canin, Large | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | Ranger | +2 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom | 1 | 2 |
Canin, Miniature | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | Rogue | +2 Dexterity, +2 Intelligence, -2 Strength, -2 Wisdom | 0 | 1 |
Canin, Standard | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | Ranger | +2 Dexterity, +2 Intelligence, -4 Wisdom | 0 | 1 |
Canin, Toy | Canin look like an anthropromorphic version of a dog. The exact appearance will vary depending on what breed they are. | Barbarian | +4 Dexterity, +2 Constitution, -4 Strength, -2 Wisdom | 0 | 1 |
Carcikoma | The carcikomas are offshoots of the same digital creche that produced aisleds. Not every form they took were humanoid, and time after time crab-like forms were produced. | Any | -2 Charisma, +2 Constitution | 0 | 1 |
Carib | The carib are the eaters of humanoids of all kind, as if ghouls that still yet have life in them. They are living ghouls, cannibals and hunters of sentient beings. | Barbarian | +2 Constitution | 0 | 1 |
Catertaur | Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state. | Druid, Ranger | +2 Constitution, -2 Intelligence | 0 | 1 |
Cattine | The rarely-seen cattine are a race of small-sized anthropomorphic cats that worship the spirits of nature. | Rogue | -2 Strength, +2 Dexterity | 1 | 2 |
Caukidara | A subrace of monastic humans who train their Wisdom, applying it to their abilities. | Monk | +2 Constitution, -2 Charisma | 0 | 1 |
Cecaella | Also known as octofolk or sea witches, cecaella are mermaid-type creatures whose lower half is that of a squid or octopus instead of a fish. | Wizard | +2 Intelligence, -2 Strength | 0 | 1 |
Celest | Near perfect human replica made from a mix of stone collected from the moon and vitalized livemetal. | Any | +2 Constitution, +2 Strength, +2 Dexterity | 2 | 3 |
Changeling | A changeling that can actually transform into other things. | -4 Constitution | 0 | 1 | |
Cheval | Cheval were horse headed nomads and warriors with brave spirits and strong bodies. | Any | +2 Strength or +2 Constitution | 0 | 1 |
Christmas Elves | Made by a wizard long ago, these peaceful little elves have a great talent for crafting toys. | Any | -2 Strength, -2 Constitution | 0 | 1 |
Chromatic Dwarf | An elementally influenced race of dwarves. | Barbarian, Ranger, Wizard, Cleric, Rogue, Druid | Variable, +2 Constitution, -2 Charisma | 2 | 3 |
Cleotheran | A race of resurrected mummies, partially living with some undead traits. | Cleric | -2 Dexterity, +2 Constitution, +2 Wisdom, +2 Charisma | 1 | 2 |
Cnidary | These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting. | Any | +2 Any Mental | 0 | 1 |
Coastal Sphinx | A sphinx meant to be used as a PC race. | Any | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom, +2 Charisma | 1 | 2 |
Coldblood | The coldblood are dead, and were always born dead. They are the result of necromantic influence upon a normal living humanoid, creating something unliving and undying. | Any | +2 Any Attribute, -2 Charisma | 0 | 1 |
Coloth | They're four-armed, amphibious, squid-like folk. | Ranger | -2 Constitution | 0 | 1 |
Consu | Consu are strong, durable, intuitive and intelligent. However, they are rather sluggish and lack a refined social grace. | Monk | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma | 1 | 2 |
Corgini | Stocky and short, these are corgi people. Cute. | Any | +2 Charisma | 0 | 1 |
Corpseborn | Corpses that have been reanimated through a combination of necromancy, alchemy, surgery and technology. | Any | -2 Charisma | 1 | 2 |
Corunian | Aliens from an unknown world, corunians are eldritch abomination capable of sifting into humanoid shapes. | Any | -2 Dexterity, +4 Constitution, +4 Intelligence | 2 | 3 |
Cosmin | Humanoids born in the deep of space or transformed from mortals, they have small stars or black holes for heads. | Monk | None | 0 | 1 |
Craven | The "main race" of Cravenholm, these long-armed people have just a hint of undead ancestry, although many hate such creatures for infesting their land. | Paladin, Cleric | +2 Dexterity, -2 Intelligence | 0 | 1 |
Crool | Bestial goblinoids who radiate an aura of pride and honor, similar to that of a wolf. | Fighter | +2 Strength, +4 Constitution, +2 Wisdom, -2 Charisma | 1 | 2 |
Ctarl-Ctarl | Proud warrior aliens with great strength, durable heat resistant bodies, and vicious feline berserker forms. | Barbarian | +2 Strength, -2 Wisdom | 0 | 1 |
Cyclops | A Giant with one eye on its forehead and poor social skills. What it can't solve with wit, it solves with large, crushing rocks., Brutish and prone to emotional outbursts, a cyclops is a grumbly creature who often doesn't play well with others. | Barbarian | +4 Strength, -2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | 0 | 1 |
DaJinni | The DaJinni are a race of lesser genies hailing from the plane of dreams. | Sorcerer | +2 Dexterity, +2 Wisdom, +2 Charisma | 0 | 2 |
Daeijine Illithids | The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils. | Wizard | -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma | 2 | 3 |
Daevan | The spawn of a celestial and an infernal or abyssal creature, Daevan have traits of both good and evil bloodlines. | Any | None | 1 | 2 |
Dajiblex | The product of demonbinding, these creatures are demonic "imp" made of solid smoke. | Any | +2 Any Attribute | 0 | 3 |
Dandyleon | A race of feline, flowery creatures which are glamourous as much as dangerous. | Beguiler, Swashbuckler | +2 Charisma, -2 Wisdom | 0 | 1 |
Dao | Dao are the genies of the elemental plane of earth. Their politics and internal wars are ruthless, and a fair number of them end up running off to other planes as adventurers to get away from it. | Genie, Elemental Brute | +4 Strength, +2 Charisma | 8 | |
Darkkin | Tar black humans from a world without natural light. | Any | None | 0 | 1 |
Dashkin | A cruel opportunist who uses whose god-like speed over land grants them great survivability | Any | +4 Dexterity, -2 Charisma, -2 Constitution | 1 | 2 |
Dawn Plushie | Plushies native to the realms of Dawn, these chaotic animated dolls are industrial savants born from volcanos and filled with primal curiosity. | Ranger, Sorcerer | -2 Strength, -2 Wisdom, +2 Charisma | 0 | 1 |
Deceivers | Deceivers are generally metallic skeletal constructs which are created to carry out simplistic and usually monotonous tasks. | Any | +2 Constitution, -2 Charisma | 1 | 2 |
Deeka | Tall and civil humanoids with white skin. Highly motivated, headstrong and dedicated. | Bard | +2 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom | 0 | 1 |
Deep Sea Fishman | A terror from the ocean depths, they hide in stone, mud and sand to frighten and consume prey. Appearing to be stone-skinned Fishmen with frog heads, they possess light-emitting eyes, long tongues, razor-sharp teeth, protracting jaws and stomachs that can stretch to hold creatures four times their own size to be covered in stomach poison and digested. (based on Angler Fish, Goblin Shark, African Bullfrog, Stone Fish, Puffer Fish, and Black Swallower Fish) | Rogue, Fighter, Barbarian, Ambusher | +2 Strength, +4 Constitution | 2 | 3 |
Dehll | The rare offspring of an elf and dwarf, known for their heightened senses, artistic talent, and hardiness versus spellcraft. | Rogue | -2 Strength, +2 Intelligence, +2 Wisdom, -4 Charisma | 1 | |
Deinonych | These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle. | Barbarian, Ranger | +2 Strength, -2 Intelligence, +2 Wisdom, -2 Charisma | 0 | 1 |
Dihiryn | In the Plane of Shadow, settlements are populated by silent, twisted copies of Material Plane humanoids. Centuries ago, a failed experiment brought these shades to the Material Plane. | Wizard | +2 Intelligence, -2 Charisma | 0 | 1 |
Dionaea | A race of carnivorous plant-men with similarities to fly-traps and other flesh eating plants. | Barbarian, Ranger | +2 Strength, -4 Charisma | 0 | 1 |
Dire Orc | Tainted by darkness, the dire orc is a vicious brute even among the violence of orckind. Cower before their might! | Barbarian | +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma | 1 | 2 |
Disintegri | You died, disintegrated, reduced naught to ash and dust. And yet, you persist. | Any | - Constitution | 1 | 2 |
Djinn | Djinn are the genies of the Elemental Plane of Air. They tend to be independent of spirit, meaning of course that they want to be as far as possible from anyone they consider their equal or superior, but inferiors, like mortals, are perfectly OK. | Genie, Marshal | +4 Dexterity, +2 Charisma | 3 | |
Djinn,Variant | The Djinn are mostly spellcasters.The oldest of the race are completely changed into charwood constructs. The Djinn are a proud race of people that will do anything to get what they want. Or think they rightly deserve. They are a brutal race and are mostly mercenaries. |
Sorcerer, Wizard, Warlock, Wordmaster | +2 Intelligence, -2 Wisdom, +2 Charisma | 0 | 1 |
Dodaem | The dodaem are ancient guardians of nature, the doaem race and culture have dwindled with the expansion of others. Now these gentle giants are slowly becoming more hostile to the incursions of civilization. | Barbarian, Druid, Ranger | +2 Strength, +2 Dexterity, +2 Wisdom, +2 Constitution | 1 | 2 |
Doisyl | A race of specially crafted living doll. | Any | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Donbray | Donbrays are a race of humanoid donkeys descended from the chevals. | Barbarian, Druid | +2 Constitution, -2 Intelligence or -2 Charisma | 0 | 1 |
Doppelbose | A doppelbose is a inherently evil being created when a creatures messes around in the planes of mirror. | Any | +2 Charisma | 1 | 2 |
Doppelkreuzung | A race of human-doppelganger hybrids who suffer from a rare mutation making their ability to disguise very short-lived. | Any | +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma | 1 | 2 |
Doppledasein | The doppledasein are two creatures who share the same life force. They are double the threat, and double the danger to themselves. | Any | None | 0 | 2 |
Dracon | Dragon-centaurs from the Spelljammer setting, dracons are an honorable race of travelers with a herd mentality. | Cleric, Fighter | +2 Strength, -2 Dexterity | 0 | 1 |
Draconian | Creatures resembling a cross between dragons and humanoids, draconians are dragonspawn created from the corrupted eggs of metallic dragons. They originated in the Dragonlance setting but can be easily adapted to other settings (Takhisis becomes Tiamat fairly easily, for instance), and this is my attempt to do exactly that, while also making them a playable race. | Fighter, Sorcerer | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Draconiel | A race of hybrids born from the bloodlines of ancient Angels and Dragons. Magical and Powerful, hearty defenders of truth. | Any | +4 Strength, -4 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +4 Charisma | 6 | 6 |
Dragon, Libram | Dragons are mighty monsters whose physical and magical power is matched only by their ego and greed. They are often found scheming atop treasure hoards, kidnapping monarchs' children, or being ridden by powerful adventurers | Draconic Sage, Drake, True Dragon | +2 Strength, +2 Charisma | 0 | 1 |
Dragonborn Variants | Like the Dragonborn in 4e, but made for the best edition ever and way more variable. | Sorcerer | +2 Strength, -2 Dexterity, -2 Wisdom | 0 | 1 |
Drakenbred, Lofali | Lofali are bred from the Dragons of the far north, their chill blood is full of arcane power. | Wizard, Barbarian | +2 Intelligence, -2 Charisma | 0 | 1 |
Drakenbred, Tsobaal | Descendants of extraplanar Pyroclastic dragons, the Tsobaal are powerful creatures who respect physical prowess. | +4 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, +2 Charisma, -2 Wisdom | 0 | 2 | |
Dreamtouched Human | Dreamtouched humans are planarblooded humans, akin to aasimar and tieflings, but ones who share a heritage from the plane of dreams. | Bard | +2 Any Attribute | 0 | 1 |
Drow | The LA+0 Drow that people actually want to play. | Cleric, Wizard | +2 Dexterity, -2 Constitution | 0 | 1 |
Drow - Project Atrea | Dark elves as they are known and loved, now with four variants based on innate magic strength. | Cleric, Wizard | +2 Dexterity, +2 Intelligence, -2 Constitution, +2 Charisma, +4 Dexterity, +4 Intelligence | 0, 1, 2, 3 | 1, 2, 3, 4 |
Dryad | A Dryad which is actually playable as a character out of the box. | Elementalist, Bard | +2 Dexterity, +2 Charisma | 0 | 1 |
Durumgiru | Thick-skinned, six-limbed, wall-climbing lizard-centaurs from underground. (Dwarf analogue / replacement.) | Fighter | +2 Constitution, -4 Dexterity | 0 | 1 |
Durzite | Durzites are Small-sized, long-lived, crafty underground dwellers with a knack for unorthodox combat and stunted social graces. They sport hedgehog-like spines for hair and have gaunt faces. | Wizard | -2 Strength, -2 Constitution, +2 Intelligence, +2 Wisdom | 0 | 1 |
Duskborn | The duskborns are a race of humanoids condemned to live in a condition similar to vampirism. | Paladin | +2 Charisma | 0 | 1 |
Dwarf | Fighter | +2 Constitution | 0 | 1 | |
Dwarf Faerie | Dwarf Faeries are really small winged fey with some minor magical powers. | Any | -6 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma | 1 | 2 |
Dwarf, Sand | A desert-bred race of Dwarvenkind who excel at surviving in the harsh, arid Blackgrain Desert of Zagir. | SRD:Ranger | +2 Constitution, -2 Charisma | 0 | 1 |
Efreet | Efreet are the genies of the Elemental Plane of Fire. They have demon faces, enslave people, and burn things, so they're usually not very nice to hang around. Sometimes they are exiled from their society in disgrace or leave to set up some advantage somewhere. | Genie, Elemental Weird | +2 Dexterity, +2 Strength, +2 Charisma | 0 | |
Eijilund Plushie | Gleefully insane living constructs made of cloth and stuffed with danger. | Bard, Sorcerer | -4 Strength, +2 Dexterity, -2 Constitution, -2 Wisdom, +2 Charisma | 0 | 1 |
Einherjar | Brave warriors who died long ago. They were blessed by the gods of war and were reborn as outsiders. | Any | +2 Strength or +2 Dexterity or +2 Constitution | 0 | 1 |
Eirene | Eirene are kind-hearted bird people directly related to harpies. They promote peace and harmony in others, and are sometimes known as Peacebearers or Dovelings. | Bard, Cleric | +4 Dexterity, +6 Charisma, -4 Intelligence, +2 Wisdom | 0 | 3 |
Elan Apparition | A weaker semi-incorporal being for lower level campaigns which is more versatile to other builds. An elan apparition is created by melding the genes of an unbodied and an elan. Creating a being which is partially ethereal and partially material. This allows it to manipulate small objects physically. However, its partial connection makes it much more vulnerable to physical attacks. | Psion | 2 | 4 | |
Eldritch Horror | An unspeakable creature from the far realms. | Any | None | 0 | 1 |
Elf, Frost | Also known as nifnalves or nifalfkyn, the vicious frost elves hail from frozen tundras. | Ranger | +2 Dexterity, −2 Charisma | 0 | 1 |
Elf, Salvator | Elves cursed by exposure to a great and powerful force, they possess unnatural powers beyond any normal elf. | Rogue, Cleric | +2 Strength, +4 Dexterity, +2 Wisdom, -2 Charisma, +2 Intelligence | 2 | 3 |
Elf, Small Variant | This is the elf for a world where elves, half-elves, and dwarves are all counted among the little folk. | Wizard | +2 Intelligence, -2 Strength | 0 | 1 |
Elf, Ur'Bosan | The Elves from Ur'Bos. | Shinobi, Ranger | +2 Dexterity, -2 Strength | 0 | 1 |
Elf, Variant | An elf which is actually usable, and delivers us from the intense pain of a thousand elven breeds. | Wizard | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Elnade | Water elementals with healing abilities naturalized to the material plane. | Any | +2 Dexterity, +2 Wisdom | 0 | 2 |
Elvaan | Though they appear similar to elves, they are strong instead of swift, and militaristic instead of peaceful. | +2 Strength, -2 Dexterity | 0 | 1 | |
Elven Nymph | The child of a Nymph and an Elf. The Elven Nymph is hauntingly beautiful beyond words, even more beautiful than either of their parent races. | Druid | +2 Dexterity, –2 Constitution, +4 Charisma | 1 | 2 |
Emeth Golem | These golems have gained sapience, and formed a small society of their own. | Barbarian, Truenamer | +2 Any Attribute, - Constitution | 0 | 3 |
Endoh | "Skeleton people" who aren't actually undead, or skeletons to be exact. | Any | None | 0 | 1 |
Engiechilla | Engiechilla are tiny intelligent and partly synthetic rodents resembling chinchillas and related species. They are sometimes known as "Engineers" due to their habit of manipulation and building. | Artificer, Rogue | -2 Strength | 0 | 1 |
Entromorph | Entromorph are xenotheric creatures born from the entropic void outside the universe. | Fighter | +6 Strength, +6 Constitution, +4 Intelligence, -2 Charisma | 4 | 5 |
Escarians | A race of snail people. | Druid | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Esper | Long ago was a race of men who left humanity in search of power. These are those who have unlocked powerful psionics at the cost of their bodies | Psion | -10 to a minimum of 3 Dexterity, -10 to a minimum of 3 Constitution, +10 Intelligence or +10 Wisdom or +10 Charisma, -10 to a minimum of 3 Strength | 3 | 4 |
Esquirels | Squirrel people who live in trees, they are known to be extraordinarily skittish, dodging between the legs of larger creatures. | Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Faer | Created millennia ago, during the Elven Wars, the faerath are extinct, and their very existence is contested by their creators: the elven alliance who would latter become the Grey Elves subrace. | Sorcerer, Warlock, Wizard | -2 Strength, -2 Constitution | 0 | 1 |
FairyWing | Rouge, Wizard | -4 Constitution, -4 Strength, +4 Intelligence, +4 Charisma | 0 | 1 | |
Faun | Not to be mistaken with their close cousin the Satyr, Fauns are smaller, lighter in build and generally friendlier to travelers that pass into their territories. | Bard | -2 Strength, -2 Constitution, +2 Intelligence, +2 Charisma | 0 | 1 |
Fel'Keen | Born of the winds atop the highest mountains, the Fel'Keen are a race of people made of heavily compressed mist. | Wizard, Sorcerer, Monk | -2 Constitution, +2 Wisdom | 0 | 1 |
Feline Shifter | Fighter, Rogue | +2 Strength or +2 Dexterity, +2 Charisma, +2 Constitution | 0 | 1 | |
Fellion | Fellions are humans with demon souls, specifically succubus, instead of ordinary human souls. | Any | -2 Wisdom, +2 Charisma | 0 | 1 |
Fenerox | Based on the race from Starbound. Big-eyed, fluffy-eared fennec fox folk. | Ranger, Rogue | -2 Wisdom, -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Feytouched | The powers of the fairies are more than a little bit chaotic in nature, and no two babes born to these couplings are the same. | Bard | +2 Dexterity, +2 Charisma, -2 Constitution | 0 | 1 |
Feywing | Based on the popular idea of a fairy, as influenced by Disney’s Tinkerbell. | Sorcerer | -6 Strength, +4 Dexterity, -2 Constitution, +2 Charisma | 2 | |
Firenewt | Another race from Monsters of Faerun that I wanted to give a playable writeup, firenewts are reptilian monstrous humanoids with fire powers. | Cleric, Fighter | +2 Dexterity, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Flabberghast | A partially-incorporeal undead race, able to grow and manipulate skeletal hands. Based on Dr. W. D. Gaster, from Undertale. | Any | None | 1 | 2 |
Flavor Elf | Another strange mutation of the elf gene, these elves are culinary experts baked into their very biology. | Ranger | -2 Dexterity, +2 Constitution | 0 | 1 |
Flumph | The good-natured flying pancakes may seem like a joke, but even these oddball aberrations can become a hero. Sometimes. | Cleric, Paladin | +6 Dexterity, +4 Wisdom | 1 | 2 |
Foo-Inu | Leonine-headed spiritfolk which have an affinity with stone and a predisposition for protection. | Fighter | None | 0 | 1 |
Fossor | A race of small rodent-like creatures, specialized in digging in soft soil. They live organized in large families which work as crafting and engineering companies. | Fighter, Architect | +2 Constitution, -2 Dexterity | 0 | 1 |
Fowlen | A race of fey which resemble large chickens. | Any | +2 Constitution, -2 Wisdom | 0 | 1 |
Freyinsar | Freyinsars are a specie of civilized giants, they live in cities and prefer the comfort of civilization over the struggles of nature other giants live in. | Any | +2 Constitution, +4 Intelligence or +4 Wisdom or +4 Charisma | 1 | 2 |
Frieza Race-Frost Demons | This is the race that the famous mutant deviant Lord Frieza came from in Dragon Ball Z | Ki Demon | +2 Strength, +4 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -6 Charisma | 2 | 3 |
Frydai | The frydai may appear human on the outside, but these are merely suits containing the Frydai within. Frydai are small rodent like creatures resembling squirrels, hamsters, rabbits, or other rodents who possess an advanced biotechnology, allowing the construction of humanoid organic mecha that only appears to be human. | Any | +2 Constitution, -2 Wisdom | 0 | 1 |
Fullangr | The children of dwarves and giants, the result is something of a giant dwarf (as nonsensical as that seems). | Barbarian | +2 Strength, +4 Constitution | 1 | 2 |
Furijah | A bestial race of warriors, furijah are the feared warriors of the mountains. | Barbarian, Fighter | +2 Strength, +2 Wisdom, -2 Charisma | 0 | 1 |
G'Koatone | They are a race of scaly, powerfully built beings. | Fighter | None | 0 | 1 |
Gailleann | Any | +2 Dexterity, -2 Constitution | 0 | 1 | |
Galka | A fierce wolf-like race displaced from their home. | Monk | +2 Strength, +2 Constitution, +2 Wisdom, -2 Dexterity, -2 Intelligence, -2 Charisma | 0 | 1 |
Gamcicca | A race of humanoids made out of a rubbery, gum-like flesh, with a strong pink skin color. | Bard | +2 Charisma | 0 | 1 |
Ganceann | Ganceanns are strange undead, they are notable for their ability to detach their head. | Any | +2 Any Attribute | 0 | 1 |
Gargoyle | The gargoyle monster entry, reduced down to a playable LA 0 race. | Fighter | +2 Constitution, -2 Charisma, -2 Intelligence | 0 | 1 |
Gatomato | Gatomati are small cat-like creatures, who possess magical properties of fairies. | Wizard | None | 0 | 1 |
Gear Actua | Humanoid machines built with gear and clockwork, animated by a methodic intelligence. | Any | +2 Strength, +2 Intelligence, -2 Charisma | 0 | 1 |
Gemynd | The brain-like gemynd, also known as "tankers", live a cursed life inside a mechanical tank which makes up for their now missing bodies. | Psion | -2 Strength, -2 Dexterity, -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | 0 | 1 |
Genasi | Genasi are humans who have elemental blood, granting them powers and traits beyond those of their human ancestors. | Varies | Varies | 0 | 1 |
Genasi, Book of Elements | Genasi are the descendents of mortals and genies of various kinds. | Genie, Thief-Acrobat, Knight, Elementalist, Monk, Druid, Beguiler | Variable | 0 | 1 |
Genasi, Elements Project | Genasi gain a birthright of elemental power from their heritage, along with physical strength and an affinity for the magic of the appropriate element. | Varies, Genie | +2 Strength | 0 | 1 |
Geode | Earthen elementals in the form of a spherical boulder. | Any | +2 Constitution | 0 | 1 |
Ghede | Corpses thrown into blight pits or other special places of decay may animate as a ghede, a skeleton with sapience and the foggy memories of the one is spawned from, but an entirely new personality and life (or unlife) of its own. | Any | -- Con | 1 | 2 |
Giant-kin | A baseline LA +0 giant race to utilize the homebrew Giant type. | +2 Strength, -2 Dexterity | 0 | 1 | |
Giantkin | A Tome-Style race for level-appropriate Giants at all levels. | Knight, Tome, Elementalist | +2 Strength, -2 Dexterity, +2 Constitution | 0 | 1 |
Gigas | The weakest of giantkind, they are also the most prosperous of them all. | Ranger | +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom, -2 Charisma | 0 | 1 |
Githyanki/Githzerai | The Githyanki and Githzerai are two physically near-identical races who live in great voids and hate each other only slightly less than Illithids. | Samurai, Warmage, Monk, Sohei | +2 Dexterity, +2 Wisdom | 0 | 1 |
Gleep | Intelligent sheep with wool that resembles the night sky, these creatures are said to be descendants of interstellar fey. | Bard | +2 Constitution or +2 Charisma | 0 | 1 |
Gnoll Corgi | The opposite of flinds, gnolls with celestial ancestries, were not quite what one expects. Though kind in heart and brave to the core, few can get over the ridiculous appearance of a gnoll with the face of a corgi. | Paladin | +2 Strength, -2 Wisdom, +2 Charisma | 0 | 1 |
Gnoll, Spotted | Vicious carnivorous hyena-men from the wild plains, they are brutal scavengers which prey off civilization. | Barbarian | +2 Strength, +2 Constitution, -2 Intelligence, -2 Charisma | 0 | 1 |
Gnome | These gnomes that are fey-descended short people instead of the bastard cousins of dwarves and halflings. | Wizard | +2 Intelligence, -2 Constitution | 1 | |
Goatia | A race of fiend-infused goats turned in humanoids, with expertise in sacrifices and occult rituals. | Binder, Warlock | +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Goblin, Coggleborn | Coggleborn goblins are far more technologically advanced than much of their goblinoid kin, pioneering gadgets and machines to make a dwarf or gnome proud. | Fighter, Wizard | -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom | 0 | 1 |
Goblin, Fey | The mischievous knaves of the wilds. | Any | -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Goblin, Filcher | Filcher goblins are sinister fey-like goblins with a habit of thievery of small valuables, keepsakes, and children. | Rogue, Sorcerer | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | 0 | 1 |
Goblin, Flintspark | Flintspark goblins are known for their disturbing love of fire, tendencies to arson and mayhem, and reckless behavior. | Rogue, Sorcerer | -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma | 0 | 1 |
Goblin, Hobnoblin | These social, charismatic goblin creatures specialize in their tribes with several racial trait options. They make suitable adventurer PCs and disposable NPCs. | Any | -2 Strength, +2 Charisma, -2 Wisdom, +2 Dexterity | 0 | 1 |
Goblin, Orckin | Orckin goblins are a lowly lot. They are made, not born, an artificial race with a rapid lifespan to act as mooks and foot soldiers for ancient armies. Their original creators are long gone, but the violent orckin goblins remain and make war to this day. | Fighter, Rogue | +2 Constitution, -2 Charisma | 0 | 1 |
Goblin, Pinebalm | The goblins of the Pinebalm forest have a strange tradition. Rolling themselves into a ball and crashing into things. M-M-M-MULTIBALL! | Any | +2 Strength, -2 Dexterity, +2 Constitution | 0 | 1 |
Gokiburi | Insect-like quadruped aliens from the stars with sensitive antenna. | Rogue | -2 Strength, +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Golden One | They are the men born of gods, more human than human and near the spark of divinity. Some refer to them as the Nephilim, a race of supermen in the first age. | Any | +8 Strength, +6 Constitution, +2 Intelligence, +4 Charisma | 0 | 5 |
Gorgoneion | Lesser variants of medusa, their gaze transforms their victims into stone slowly. | Rogue | +2 Dexterity, -2 Wisdom | 0 | 1 |
Goron | A race of strong but peaceful mountain-dwelling rock-eaters. | Battledancer | +6 Strength, -4 Dexterity, +8 Constitution, -2 Intelligence, -2 Wisdom | 3 | 4 |
Goule | A goule is a type of undead which is a close cousin of the ghoul and zombie, these corporeal humanoids are the result of botched resurrection. | Any | +2 Strength, -2 Dexterity, +2 Constitution | 1 | 2 |
Granling | The cursed form of aroghin. Strong but simple minded. | Any | +4 Strength, -4 Intelligence, -2 Wisdom, -2 Charisma | 0 | 1 |
Grey Vampire | Grey Vampires are hunters of the night akin to their vampire spawn and vampire lord kin. | Any | +2 Strength, +2 Dexterity, — Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | 2 | 3 |
Grogger | They are dwarf-like creatures, of small stature and great thirst for alcohol. | Barbarian | +2 Constitution, -2 Intelligence | 0 | 1 |
Guromescai | Colorfully skinned fish-like merfolk/malaquian half-breeds. | Sorcerer | +2 Charisma | 0 | 1 |
Gyotzi | Humanoid dumplings of small size but heavy body. | Monk, War Cook | None | 0 | 1 |
Half-Boskorg | Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves. | Scout, Ranger In The Dungeon | +2 Dexterity, -2 Charisma | 0 | 1 |
Half-Crool | Half-Crool, the rarely seen offspring of humans and crool. | Fighter | +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Half-Dead | Sometimes when you raise a zombie they aren't always mindless corpses... | Any | +4 Constitution, -2 Wisdom, -4 Charisma | 0 | 1 |
Half-Drow, Elf | The child of a Drow and an Elf. The Half-Drow is either seen as lesser being or slave among Drow or a nightmare abombination among Elves. | Rogue | +2 Dexterity, –2 Constitution, +2 Intelligence | 0 | 1 |
Half-Giant | The forced breeding of Humans and Giants. Half Giants have the giants size, strength and gruff demeanor, and the Human parents adaptable mind. | Barbarian | −2 Dexterity, +4 Strength, +2 Constitution | 1 | 2 |
Half-Giant, Lesser | Similar to their more psionic counterparts in most ways, Lesser Half-Giants are the product of Half Giants breeding with other races. | Any | +2 Strength, +2 Constitution, –2 Dexterity | 0 | 1 |
Half-Giant, Non-Psyonic | When the half-giants revolted against their slavers not all that survived were gifted with mental prowess. As such some half-giant offspring don't inherit their ancestors psychic gifts. | Fighter | +2 Strength, -2 Intelligence | 0 | 1 |
Half-Gith | Born between gith and other humanoids (somehow), these humanoid beings are tall, thin, gold hued, and psionically talented. | Psion, Psychic Warrior | +2 Dexterity or +2 Constitution or +2 Wisdom, -2 Intelligence or -2 Wisdom | 0 | 1 |
Half-Goblin | The crossbreed of goblins and humans or other medium sized humanoid races. | Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Half-Hobgoblin | Half human and half hobgoblin. | Fighter | +2 Constitution, -2 Wisdom | 1 | |
Half-Kermohryg | The offspring of kermohryg and humans, this race inherits some of the size, charm and sinisterness of their giant parents. | Duskblade, Shadowcaster | +2 Strength, -2 Dexterity, +2 Constitution | 1 | 2 |
Half-Kreen | Very rarely a viable offspring of thri-kreen and a more humanoid race appears. They are the half-kreen, strange half-bug half-men with long reach yet mostly humanoid form. | Ranger | +2 Dexterity, +2 Wisdom, -2 Charisma | 1 | 2 |
Half-Lunarian | A crossbreed between humans and magical moonfolks, the half-lunarian possesses some of the magic of their forebear. | Any | +2 Any Attribute | 0 | 1 |
Half-Malboro | The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be. | Druid | +4 Constitution, -2 Intelligence, -2 Charisma | 1 | 2 |
Half-Nymph | The child of a Nymph and a Human, bringing together the dangerous combination of the Nymph's appearance and body, and the Human's versatility and mind. | Any | -2 Strength, +2 Intelligence, +4 Charisma | 1 | 2 |
Half-Orbog | Born from humans and orbogs, this subrace of half-orcs is composed by harsh and arcane-oriented people. | Sorcerer, Warlock In The Dungeon | +2 Constitution, -2 Dexterity | 0 | 1 |
Half-Orq | The crossbreed of humanoids (typically humans) and orqs, they have the versatility unseen in orqs yet retain much of their warrior spirit. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Half-Pangoloid | The cross of pangoloid and most humanoid races. | Wizard | -2 Dexterity, +2 Intelligence | 0 | 1 |
Half-Rylvain | A race of mixed ancestry to Humans and Rylvains. | Any | +2 Strength, +2 Constitution, +2 Intelligence, −2 Dexterity | 1 | 2 |
Half-Saiyan | The child of a Saiyan and a Human. A Half-Saiyan has most of his Saiyan parents strength and appearance, but not their ruthless temperament. | Any | +2 Strength, +2 Dexterity, −2 Constitution, +2 Wisdom, −2 Charisma | 1 | 2 |
Half-Sphinx | Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity. | Any | +4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 1 | 2 |
Hamham | The hamhams are sapient hamster people with a strong sense of justice, a compassionate heart, and no tolerance for evil in a most unassuming frame. | Paladin, Ranger | +2 Wisdom, -2 Strength | 0 | 1 |
Harpy, Mitahnese | The dragonblooded harpies of Mitah are territorial hunters known for their bravery and fierceness. | Sorcerer | +2 Constitution, -2 Intelligence, +2 Charisma | 0 | 1 |
Harpy, Variant | Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives. | Any | +2 Dexterity, +2 Charisma | 0 | 1 |
Harpy, White-Tailed | The white-tailed harpies are a specie of lesser harpies with a relatively human appearance and gentler demeanor. | Rogue | -2 Strength, +2 Dexterity, +2 Wisdom | 0 | 1 |
Harvestfolk | Harvest folk are odd fae beings who are tied to autumn and the harvest. | Warlock, Samhain Spooker | +2 Charisma, -2 Strength or -2 Constitution | 0 | 1 |
Hat | "Be wary of the desert, young one, for it is inhabited by hats." | Any | None | 0 | 1 |
Hearth Giant | Hearth Giants are a unique, more human-like kind of giant. They are most of the time civilized and peaceful. | Druid, Wizard | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | 0 | 1 |
Hecatoncheires | Named for the great hundred handed giants, these monstrosities wear the name proudly and with good reason. | Any | +4 Strength or +4 Constitution, -4 Dexterity | 0 | 3 |
Hekatonped | Hekatonpeds are aliens from another world which have evolved from some manner of centipede, long, chitinous, and disturbing. | Rogue | +2 Dexterity, -2 Constitution, +2 Intelligence, -2 Charisma | 0 | 1 |
Hell Hound | An almost alien race which bears an equal appearance of both canine and feline, it is wise not to mistake a hell hound for an unintelligent creature or an even greater mistake: an easy kill. | Barbarian, Fighter | +2 Strength, −2 Constitution, −2 Charisma | 0 | 1 |
Hellkin | Hellkins are spawn of devil lineage, they are essentially the stereotypical red devil. | Any | +2 Any Attribute | 0 | 2 |
Heuco | Tall, thin, seemingly a man, the Heuco would pass for little more than gaunt humanoids were they not born, literally, empty. | Monk, Psychic Warrior | -2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | 1 | 2 |
Hevier | Hevier are humans who have been touched by undeath, and where positive energy fuels man, negative energy fuel the Hevier. | Any | None | 0 | 1 |
Hirudofolk | A strange variation of Merfolk. They seem to be based on leeches. | Fighter, Barbarian | +2 Constitution, -2 Intelligence | 1 | 2 |
Hudeer | Feytouched humanoids from the north, they are noted for their antlers and swiftness in the deep snow. | Druid, Ranger | -2 Strength, +2 Charisma, +2 Dexterity | 0 | 1 |
Huldra | These huldra are the children of alien fey, a race of satyr-like elves covered in soft thin patterned fur and with cloven hooves. | Druid, Ranger | -2 Constitution, +2 Wisdom | 0 | 1 |
Human, Corrupted | A human race corrupted by eldritch powers, becoming aberrant and repulsive. | Any | +2 Any Attribute | 0 | 1 |
Human, Cyborg | A variant of the human race which represent cybernetic augmentations. | Any | +2 Any Attribute | 0 | 1 |
Human, Kanatian | The Kanatian are humans with minor inherent telepathic abilities which allow them to affect and eventually bond with insects. | Any | +2 Any Attribute | 0 | 1 |
Human, Merenpthian | Any | +2 Constitution | 0 | 1 | |
Human, Mitahnese | A race of humans descended from entities known as the Dragon-Kirin, the Mitahnese exhibit great vitality and inner strength. | Any | +2 Any Attribute | 0 | 1 |
Human, Prehistoric | Prehistoric humans are now extinct (or mostly extinct) humans from the far past, they possess greater strength and fortitude than their modern counterpart but are less intelligent and versatile. | Any | +2 Strength, +2 Constitution, -2 Intelligence or -2 Charisma | 0 | 1 |
Human, Verflucht | Verflucht Humans were once regular humans; however, a terrible curse has afflicted them. | Any | +2 Any Attribute | 0 | 1 |
Hybrid Saiyan | Saiyan_Warrior | +2 Dexterity, +2 Constitution, +2 Wisdom, +2 Strength | 3 | 4 | |
Illithid, Psionic | None, +2 Intelligence | 0 | 1 | ||
Imaginary Friend | Imaginary friends are fey (known to themselves as Sprul'pa) who come in many shapes and sizes, and are invisible to adults of many species. They befriend children, but their behaviors and motives are alien and, often, dangerous to all others around them. | Bard, Sorcerer | +2 Charisma, +2 Any Attribute | 0 | 3 |
Inferus | Faceless aberrations with a slightly protean anatomy. | Any | +2 Intelligence, -2 Charisma | 0 | 1 |
Innate Bender | All benders are born with the ability to bend an element of their heritage. For some however the element are a part of their inner self rather than an external substance to merely manipulate. | Bender | None | 0 | 1 |
Intruugin | Intruugins, an ancient race of brilliant, towering beings. | Wizard | -4 Strength, -2 Constitution, +4 Intelligence | 2 | 3 |
Invincibles | Powerful magically created hybrid of a construct and a human, they are soulless husks of vein-covered steel. Machines of war they will stop at nothing to satisfy their hunger for battle. | Barbarian | +6 Strength, −2 Dexterity, +2 Constitution, −4 Intelligence, −4 Charisma | 2 | 3 |
Iskaari | Iskaari are stub-winged humanoids with a deep sense of pride and a warrior culture. | Combatant | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Ivory | Half human-deeka. | Any | +2 Strength, +2 Dexterity, +2 Constitution | 1 | 2 |
Ivory Elf | Half elf-deeka. | Any | +2 Strength, +4 Dexterity | 1 | 2 |
Jann | Jann are the genies of the material plane, formed equally of all four elements. Because of a secret war with the Khayal, they've been driven to a nomadic existence in the deserts of the material plane | Genie, Elementalist | +2 Dexterity, +2 Strength, +2 Wisdom | 0 | |
Jennaerik | Ah, the Jennaerik! The race of true Dragon Disciples with a knack for thieving skills. The Jennaerik were once Kalimna, the predecessor of humans and elves, but were left weaker after the Khoradt wars, a twenty-year struggle with the elves over the lands north of Kha'Dumm. Terrified and without a home, they fled the forest of Khorad and into the desert, where a kindly, purple-scaled family of dragons took them under their wing. The once great race thus evolved into the Jennaerik, and those who reach adulthood vow to win back Khoradt or die. However, many do the latter in the attempt of the former before ever reaching manhood... | Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Jerren | Abyssal halflings with a boundless appetite for everything. | Any | None | 0 | 1 |
Kabiork | Kabiorks are distantly related to orcs, or perhaps bears, or both. Once vicious, the species has long since chilled out after a cultural revolution and become fat, jovial, sleepy creatures dedicated to simple comforts and easy living. | Monk | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 0 | 1 |
Kakai | Kakai are the spirits of humanoid incarnated in the body of carrion birds who fed on the corpse. | Fighter | +2 Strength, +2 Dexterity, +2 Wisdom | 0 | 2 |
Kaldan | Kaldans, technically a type of beholder, appears nothing of the sort as they appear to be floating humanoid heads with short squid-like tendrils drifting just below where their neck is. And unlike beholders, they seem to retain some sense amongst them. | Any | -2 Strength, +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Kaorti | Humanoids twisted by the Far Realm into evil outsiders. | Sorcerer, Conduit of the Lower Planes | -2 Strength, +2 Charisma | 0 | 1 |
Karanoan | A race of immortal playful humanoid fey from the Karanoa, a misty lost forest. | Bard, Druid | -4 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom or +2 Charisma | 1 | 2 |
Karivik | The kariviks are a nascent specie of intelligent xenoblooded creature with powerful psionic powers who were uplifted from a race of savage insane creatures. | Any | -2 Strength, +2 Intelligence or +2 Wisdom or +2 Charisma, -2 Constitution | 0 | 1 |
Kerbal | A group of little green men with oversized heads, strange biology, and endless patience and curiosity who hail from the distant planet of Kerbin. Their wanderlust and quest for knowledge drives them to explore the world around them, often in reckless and explosive ways. | Any | -2 Strength, +2 Constitution, +2 Intelligence, -2 Wisdom | 0 | 1 |
Khayal | Khayal are the secretive genies of the Plane of Shadow. They have a plane-spanning empire of conspiracies, involved in machinations against the other genies, especially the Jann. | Genie, Shadowcaster | +4 Dexterity, +4 Constitution, +2 Charisma | ||
Khazâd | In the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone. | Fighter | +4 Strength, -4 Dexterity, +6 Constitution, +2 Wisdom, -2 Charisma | 2 | 3 |
Killoren | Killoren are the product of the wrongful deaths of other fey, the instruments of revenge for the natural world. | None | 0 | 1 | |
Kitsune | Fox spirits known both both as good omens and tricksters, malicious demons and kindly souls. The number of tails they possess is an indication of their power. | Sorcerer | +2 Dexterity, −2 Strength, −2 Constitution, +2 Charisma | 0 | 1 |
Kobold | Rogue | -2 Strength | 0 | 1 | |
Kobold, Greatscale | A mutation of kobold that grows to giant size. Well, giant for a kobold, for they barely are much larger than dwarves. | Ranger, Sorcerer | -2 Strength, +2 Dexterity | 0 | 1 |
Kobold, Skyfeather | Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings. | Rogue, Sorcerer | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | 0 | 1 |
Koopa | Koopas are bald turtle like creatures from the Mario videogames. | Scout | +2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Wisdom, -2 Charisma | 0 | 1 |
Koopa, Winged | Winged versions of Koopa. | Ranger | -2 Strength, +2 Dexterity, +2 Constitution, -2 Charisma | 0 | 1 |
Kopikos | Born of magic, kopiko can absorb magic powers into themselves. | Sorcerer, Spellthief | -2 Strength, +2 Charisma | 0 | 1 |
Kor | The Kor are nomadic people, with a gift for artifacy. Metal working, Stone cutting, etc. Special barbs on males grant blindsense. | Any | +2 Charisma | 0 | 1 |
Korok | Koroks from the Legend of Zelda series. | Bard | -6 Strength, +6 Dexterity, -4 Constitution, +2 Wisdom, +2 Charisma | 0 | 3 |
Krachtdwerg | The Krachtdwerg, better known as the Craft Dwarves, are a species of dwarf whose skills manifest in the crafting and production of items both mundane and magical. | Fighter | +2 Strength, -2 Dexterity, +2 Constitution, -2 Charisma | 0 | 1 |
Krakamari | Krakamari are an ancient race of humanoids with kraken-like traits. | Wizard, Psion | +2 Intelligence | 0 | 1 |
Kremen | Silicon-based creatures from the planet Querkluftertz, the kremen are monstrous humanoids covered in thick quartz scales with keen minds powered by pulses of light. | Wizard, Warblade | -2 Dexterity, +2 Constitution, +2 Intelligence | 1 | 2 |
Kuklop | Lesser cyclops believed to be half-breeds from giant humanoids of times past, the kuklop share more in common with their smaller kin than giants. They retain the Cyclops key feature though, a single round eye rather than a pair. | Barbarian | +2 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 1 | 2 |
Kundali | The kundali are the scaled descendants of the original cursed humanoids, with the power to transform into a swarm of snakes. | Monk | None | 0 | 1 |
Kyton, Lesser | Fiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury. | Ranger | +2 Strength, +2 Dexterity, +2 Constitution | 1 | 2 |
Kyuki | In the windy planes of the East lie the Kyuki, fey spirits of wind known for their blistering speed and fiendish mischief. Legends have often confused them with the legendary kamaitachi weasels or elemental spirits of air. | Monk, Rogue | -2 Strength, +2 Dexterity | 1 | 2 |
Lacertan | Humanoid creatures that have the body, shape and mentality of lizards and other saurians. | Ranger, Scout | +2 Dexterity, -2 Any | 0 | 1 |
Lacrimon | Spicy plant lizard people with an intimidating frill, often found in jungles. | Barbarian, Ranger | +2 Strength or +2 Dexterity or +2 Constitution, -2 Intelligence | 0 | 1 |
Lago | The lago are rabbit-like humanoids whose history is far darker than any bunny-related race should be. | Monk, Ranger | +2 Dexterity or +2 Wisdom, -2 Strength | 0 | 1 |
Leode | Large humanoid lions, their bodies are re-enforced with muscles of carbon steel and bones of titanium. | Paladin | +4 Strength, +2 Constitution | 0 | 2 |
Leprechauns | |||||
Lerulean | Lerulean are ancient humans who, alongside their home Lerulis, were sunk below the waves. Thanks to a magic ritual however they were able to survive and adapt to their new aquatic environment. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Lesser Centaur | Centaurs are part human, part horse tauric creatures known for their wild behavior and great speed. | Barbarian, Ranger | +2 Strength, +2 Constitution, -2 Intelligence, -2 Wisdom | 0 | 1 |
Lesser Displacer Beast | Lesser displacer beasts are a subspecies of displacer beast which, while weaker, has a stronger personality and more complex society. | Ranger | +2 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | 0 | 1 |
Lesser Elemental | As gensai are humans touched by elemental blood, lesser elementals are elementals touched by human blood. | Druid, Rogue, Fighter, Bard, Barbarian | +2 Dexterity, -2 Constitution, -2 Dexterity, +2 Constitution, -2 Wisdom, +2 Charisma, +2 Strength, -2 Intelligence, -2 Charisma | 0 | 1 |
Lesser Harssaf | For those that want to play the desert dwelling harssafs without 6 Racial Hit Dice and 4 LA | Any | -2 Int, +2 Dex, -2 Cha | 0 | 1 |
Lesser Hound Archon | Celestial guardians of heaven, hound archons are proud and noble, but some start their lives not in the upper planes but on the prime material, where they earn their rank as a true hound archon. | Paladin | +2 Strength | 0 | 1 |
Lesser Kuo-Toa | A lower power more playable version of the kuo-toa race. | Fighter, Monk, Cleric | +2 Wisdom, -2 Charisma | 0 | 1 |
Lesser Medusa | Lesser medusa are weaker versions of the more common medusa, the reason why is unknown. | Sorcerer | -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Lesser Pseudodragon | The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves. | Rogue, Wizard | -4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom | 1 | 2 |
Lesser Scorpionfolk | Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions. | Ranger | +4 Strength, +2 Constitution, -2 Intelligence | 0 | 2 |
Lesser Thri-Kreen | Mantis warriors of the desert, thri-kreen are four-armed insectile nomads on the brink of civilization. | Ranger | +2 Strength, +2 Dexterity, -2 Intelligence, -4 Charisma | 0 | 1 |
Liantia | The Liantia (Li-ant-e-ah) are a race known for their vast intelligence, long life spans, extreme physical beauty and their natural and masterful manipulation of the mystical arcane arts. Their cities are just as beautiful as the Liantia themselves and are often centers of arcane power, and one of the front runners in the advancement of the arcane arts and integrating magical technologies into everyday life. | Wizard, Bard | –2 Strength, –2 Constitution, +2 Intelligence, +2 Charisma | 1 | 2 |
Living Abomination | A Living Abomination is a monstrous creature usually resulted from the botched resurrection of an undead. | Any | +4 Strength, +4 Constitution | 0 | 2 |
Living Armor | Living armor are constructs that are empty hollow shells, animated by a bound spirits. | Fighter | +2 Strength, - Constitution, -2 Charisma | 0 | 3 |
Living Image | This species began when a formless spirit of law bound to an illusory figment was commanded to emulate being a living being. Over time that open-ended command enabled the original to evolve, procreate, and ultimately perish. Whether these creatures are actually self aware is debatable, but they seem to think they are. | Any | -4 Strength | 0 | 1 |
Living Jar | Burial jars filled with earth, hosting the body of an honoured warrior within themselves, they strive to prove their own worth. | Any full BAB class | +2 Strength or +2 Constitution | 0 | 1 |
Lizardfolk Variant | The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play. | Fighter, Cleric | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Lizardfolk, Nile | The nile lizardfolk is a particular species of lizardfolk acclimated for deserts climates and rivers. | Any | +2 Any Attribute, -2 Dexterity | 0 | 1 |
Llaman | Nobody expects the llama. Especially the llama with the humanoid face. | Any | +2 Any Attribute | 0 | 1 |
Lobster | Lobster is intelligent, yes, understanding for also. | Any | +2 Constitution, -2 Dexterity | 0 | 1 |
Loganian | Loganians are a mutant race similar to humans, but with natural claws, scent, and fast healing. | Barbarian, Berserker | None | 1 | 2 |
Lucerna | Natives to the Plane of Positive Energy, these outsiders are made of positive energy. | Mender | +2 Constitution, -2 Strength | 0 | 1 |
Ludros | Slender and meditative yet playful otter-humanoids, who cultivate the art of hydromancy. | Bender of Water, Monk | +2 Wisdom, -2 Intelligence | 0 | 1 |
Lugaru | Former feyblooded wolf-like warriors originally from the forest, their behaviors split ties with their own kin and they were ejected into the world of civilization. Unfortunately for the fey, civilization suited them and soon, destruction. | Fighter | +2 Strength, -2 Intelligence | 0 | 1 |
Luresca | A population of deep-sea fish-looking people, with natural bioluminescence, who dwell in damp caves and in the Underdark. | Ranger, Rogue | +2 Dexterity, -2 Wisdom | 0 | 1 |
Magiter | Born out of living magic, these humanoids hold incredible prowess over the arcane. | Any arcane caster | +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Magnes | Humans with high-metal concentrations in their body, they are magnetically inclined. | Monk | -2 Dexterity, +2 Wisdom | 0 | 1 |
Mahaari | Mahaari are a humanoid race from planet Il-Dyn, a highly sociable race they developed a society of influence and hegemony where cutthroat business, diplomatic intrigue and betrayal. | Beguiler, Rogue | -2 Strength, -2 Constitution, +2 Charisma | 0 | 1 |
Mahûd | What a Neanderthal is to the tundra, a Mahûd is to the desert. | Barbarian | +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence | ||
Makekineko | The manekineko are a werecat-like race blessed with unexplainable luck and fiesty, fight-happy behavior. | Monk, Rogue | +2 Strength, +2 Dexterity, -2 Intelligence, -2 Wisdom | 0 | 1 |
Malakh | Least of the beings we would call angels, these reborn souls are not yet composed of purity of essence yet take the shape of the divine messangers themselves. | Cleric | +2 Any Attribute, +4 Any Attribute | 1 | 2 |
Malaquian | Tall, marine dwelling humanoid folk with a relaxed attitude, colorful skin tones and minor telepathic ability. | Fighter | +2 Strength, -2 Dexterity, +2 Intelligence | 0 | 1 |
Mammuti | The mammuti are giant elephantine or mammoth-like humanoids, relative to both small humanity and giant-kind and altered by magic long ago. | Barbarian, Monk | +4 Strength, -2 Dexterity, +2 Constitution, +2 Wisdom | 0 | 3 |
Man-Eating Plant | You may not be very mobile, but surely your party members will feed you, right? | Barbarian, Battle Chef | +4 Strength, +2 Constitution, -2 Dexterity | 0 | 1 |
Mandragora | Small and cheerful fey-like rootfolk with poisonous bites. | Any | +2 Charisma | 0 | 1 |
Mandrake | Hardy and poisonous plant creatures with ill tempers. | Any | +2 Constitution | 0 | 2 |
Manu | Humans from the world of Dar E'lund, the Manu are proud and ambitious citizens who have become the land's dominant force. | Any | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Mapleling | Small humanoids, kindred to feys, with the ability to produce a syrup-like substance and with an affinity with maple trees. | Rogue, Spirit Shaman | None | 0 | 1 |
Marid | Marids are the genies from the Elemental Plane of Water. A common marid is a creature of enormous power, and only their short attention span and inability to work in organized groups keeps them from dominating the entire plane. | Genie, Jester | +4 Dexterity, +2 Intelligence, +2 Charisma | ||
Marijan | Marijans are a race of partly-hemp humanoids, with long, braided hair and a cultural tendency to use psychoactive substances. | Druid | +2 Wisdom, -2 Intelligence | 0 | 1 |
Marion | One day a great magic craftman built lovely lifelike marionette, somehow over time these marionette were awoken by a strange magic. | Any | -2 Strength, -2 Dexterity, +2 Intelligence or +2 Charisma | 1 | 2 |
Marmoso | Marmosi are an artificial race, created to be the pinnacle of human artistry. | Any | +2 Any | 0 | 1 |
Marune | The Marune are a race of moon rabbit, who are mostly humanoid in appearance. | Any | -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Masosado | A race of incredibly sadistic, pain-loving people, who live to experience physical distress and emotional sorrow. | Any | None | 0 | 1 |
Matlox | The matlox is a tall pale toothy horror that roams the forest, eating whatever it wishes, even its kin. Though it may look like an undead or a giant, it is actually a type of evil fey. | Rogue | +2 Dexterity, -2 Constitution, +2 Charisma | 0 | 1 |
Medusine | A distant cousin of medusas, medusines are less human-like and possess lesser inherent powers. | Any | +2 Dexterity, +2 Charisma, -2 Constitution | 0 | 1 |
Meemoak | Sentient acorn-people who inherit the memory of their oak ancestors. | Psion | +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Mephit | Genie, Rogue | Variable, -2 Intelligence | 0 | 3 | |
Merlings | Aquatic Humans who live on continental reefs. | Druid, Sorcerer | -2 Strength, -2 Constitution, +2 Wisdom, +2 Charisma | 0 | 1 |
Mewling | Mewlings are condemned or punished souls that have been confined to the physical restrictions of that of a domestic house cat. | Rogue | -2 Strength, +4 Dexterity, -2 Constitution | 0 | 1 |
Micoyan | Micoyans are hairy, bestial humaniods with an opposable toe on each foot. | Alchemist, Spider-Monk | +2 Dexterity, +2 Intelligence, -2 Charisma | 0 | 1 |
Microforged Conglomerate | A swarm of tiny robots who think as one. | Any | -2 Strength, - Constitution, -2 Wisdom | 0 | 6 |
Millenarch | Proto-humans born of a conflux of opposing magical energies. This is a lost race, a perfect blueprint of humankind that was scattered to the winds in eons past. | Any | +2 Strength, +2 Wisdom, +2 Constitution, -2 Charisma | 1 | 2 |
Mind-Dweller Pseudodragon | A Race of Pseudodragons with increased Telepathic ability. | Sorcerer | +4 Charisma, -2 Strength | 2 | 3 |
Mineralscale Dragon | A minor dragon devoid of scales naturally, they can devour minerals in the environment to provide themselves some form of protection. | Sorcerer | +2 Strength or +2 Charisma, -2 Dexterity, +2 Constitution | 1 | 2 |
Minotaurus | A Medium-sized lesser offshoot race of minotaurs. | Barbarian | -2 Mental Ability Score of Choice, +2 Strength | 0 | 1 |
Mithra | Hailing from an island nation far to the south, this race of felines are skilled at the hunt. | Ranger | +2 Dexterity, -2 Constitution | 0 | 1 |
Moogle | Moogles are cute and fluffy which creatures who enjoy wandering, learning new things and celebrating. | Bard | -2 Strength, +2 Charisma | 0 | 1 |
Mooncursed | Known as theriajynxed amongst their own, it is said that they were once lycanthropes who somehow became trapped in their hybrid forms and bred true, forming weaker anthromorphic man-beasts who still feel the call of the night, and whose fates are shaped by the moon. | Druid, Ranger | +2 Any Attribute | 0 | 1 |
Moosu | Moose-headed creatures from the frozen north, they are well known for their strength, endurance, and politeness. They are the epitome of the gentle giant. | Ranger | +2 Constitution, -2 Intelligence or -2 Wisdom, +2 Strength, -2 Dexterity | 0 | 1 |
Mousa | Mysterious spirits from the Plane of Dreams, they watch material beings with strange curiosity. | Bard | -2 Strength, +2 Dexterity, -2 Wisdom, +2 Charisma | 1 | 2 |
Mudt | A race of canine creatures, who inhabit muddy environments and live a simple and quiet life. | Barbarian, Ranger | +2 Constitution, -2 Intelligence | 0 | 1 |
Myosines | Myosines are humanoids with rodent-like features and sparse hair. | Druid, Monk | -2 Intelligence, +2 Wisdom, -2 Charisma | 0 | 1 |
Myrmex | A people of humanoid ant-like creatures, who possess incredible strength despite their small size. | Fighter | None | 0 | 1 |
Myrmidon | An alien insectoid race, the myrmidon are escaping their sordid technological past and embracing the organic. But their presence on a planet may spell doom for it, were their past to catch up to them... | Rogue | +2 Intelligence, -2 Charisma | 0 | 1 |
Mythic Beast | Mutable flavor and options to create a variety of non-humanoid mythic beasts as playable characters. | Any | None | 0 | 1 |
Na'vi | A rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals. | Ranger | +8 Strength, +8 Dexterity, +4 Constitution, -2 Intelligence, +4 Wisdom, -4 Charisma | 0 | 4 |
Nababb'ib | Genies of the Material Plane, muddled from centuries of living outside the elemental planes. | Binder, Warlock | +2 Any Attribute | 0 | 1 |
Naga, Ur'Bosan | Snakemen from Bosura | Any | +2 Constitution, -2 Wisdom or -2 Charisma | 0 | 1 |
Nagual | Servants of a forgotten nature deity in the Outlands, the nagual are sent to the material plane to pose as a creature's familiar and guide them from their current path to one closer to neutrality and the will of nature. By tempering the zealous souls of the extreme alignments, neutrality becomes stronger. They are sometimes known as transformation witches. | Druid | -2 Strength, +2 Wisdom | 0 | 1 |
Naiad | Naiads are a variety of fey nymph, found in and around freshwater bodies. | Any | -2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom, +2 Charisma | 0 | 1 |
Namekian | The Namekians are humanoid race with plant and slug-like characteristics, and incredible regenerative capabilities. They possess green skin and antennae on their bald heads. They are the exclusive creators of the legendary Dragon Balls. | Ki Warrior, Monk | +2 Constitution, +4 Wisdom, +2 Strength, +4 Dexterity, −2 Strength, +2 Intelligence, −2 Wisdom, −4 Charisma | 2 | 3 |
Namekian-Iskerbabble | Namekians are a solitary and quite people. Despite their Demon-like appearance may suggest, most Namekians are incredibly peaceful and hospitable. Though, due to abuse in the past and many seeking the Dragon Balls that their race can produce, they have learned to be wary of other races and can have a deep sense of skepticism about outsiders. These people live usually in small, isolated tribes, and have a strong sense of community. And while they enjoy peace, they are more than willing to stand up against anyone who threatens them. | Monk | +2 Strength, +4 Constitution, +4 Wisdom or +4 Dexterity, -4 Charisma | 2 | 3 |
Nanduwary | Long-legged, groundbound bird people who run very fast. Beware the coyote! | Scout, Skipper | +2 Constitution, -2 Wisdom | 0 | 1 |
Natalupe | Natalupes are monstrous, terrifying predators of the coast. | Barbarian | +2 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence | 1 | 2 |
Natureborn | If dragonborn are beings reborn in the image of a dragon, then the natureborn are born in the image of the spirit of nature itself. Through a mysterious ritual a creature transforms into a being of elemental and floral power. | Druid, Ranger | -2 Intelligence, +2 Constitution or +2 Wisdom | 0 | 1 |
Nebular | Made out of starstuff, this amorphous beings visit the Material Plane using spacesuits. | Wizard | None | 0 | 1 |
Needlemus | Resembling closest to a hedgehog, the needlemus uses its potent array of spines to ward off others, and as something of an offensive weapon of their own. | Ranger, Rogue | -2 Strength, +2 Dexterity | 0 | 1 |
Nekroom | Corpses reanimated by fungal spores to a new, almost undead, life. | Cleric, Dread Necromancer, or Wizard (Necromancer) | -2 Constitution | 0 | 1 |
Neneki | Neneki are a rare race of magically altered humanoids, and their semi-amorphous bodies have many traits attributed to oozes. | Any | -2 Strength, +2 Constitution, -2 Wisdom | 1 | 2 |
Neogi | Slaveowning merchants from another world, neogi are essentially the Ferengi or Hutts of D&D. | Rogue, Sorcerer | -2 Strength, +2 Dexterity, -2 Constitution, +2 Charisma | 0 | 1 |
Nephropid | Uplifted by unknown magic a long time ago from common lobsters, nephropids have been given superior dexterity and intelligence, along with the ability to survive out of water for longer than ordinary lobsters. | Any | None | 0 | 1 |
Neritan | The Island people of water! | Bard, Cleric | +2 Char. -2 Str. Any Attribute | 1? | 1 |
Nerubian | This is just a variant rules for a basic type of Nerubian species. Nerubian of this type are most commonly workers, warriors and hunters, and in addition they have all the recognizable features of the entire Nerubian race. | Psion | +4 Intelligence, -2 Charisma, -2 Constitution, -2 Strength | 1 | 3 |
Nightsprite | They're a large group of intelligent elementals from the plane of dreams. | Any | -2 Constitution, +2 Charisma | 0 | 1 |
Nobody | A Nobody is what is left behind by those whose hearts have been consumed by Heartless. | Any | +2 Strength, +2 Wisdom, -4 Charisma | 0 | 1 |
Nocturne Elf | Nocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon. | Cleric, Ranger | +2 Dexterity, -2 Constitution, +2 Wisdom | 0 | 1 |
Noo | Noo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits. | Any | +2 Constitution, -2 Intelligence, +2 Wisdom | 0 | 3 |
Nopon | Druid | None | 0 | 1 | |
Novaen | A race of energy beings from beyond the stars. Novaen are powered by nuclear fusion, allowing them o feed on it for sustenance or to manifest great abilities. | Any | +4 Strength, +4 Dexterity, +4 Constitution, +4 Intelligence or +4 Wisdom or +4 Charisma | 0 | 6 |
Nyxbane | Members of a cursed tribe of humans who dabbled with the shadows, they now live in constant fear of being swallowed by the darkness. | Any | +2 Any Attribute | 0 | 1 |
Oakforged | Oakforged are Warforged make with living wood, or the evolved form of a sapling planted in a fallen Warforged's chest. | Druid, Ranger | +2 Strength, +2 Constitution, -2 Charisma | 1 | 2 |
Obstagoonan | A race based off the pokemon Obstagoon, these humanoid badger-like anthromorphic creatures are masters of picking fights. | Barbarian, Fighter | +2 Constitution, -2 Intelligence | 0 | 1 |
Octimu | Bioweapons constructed by Daeijilund in times past, these "think tanks" are master tacticians. | Wizard | -2 Strength, -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | 0 | 1 |
Ogre, Ur'Bosan | The Ogres of Ur'Bos | Any | +4 Strength, +2 Constitution, -2 Dexterity, -2 Wisdom | 1 | 2 |
Ombra | Ombra are a race of darkness-loving humanoids, embodying every thief and rogue's stereotype. | Rogue | None | 0 | 1 |
Oms | Squid-like beings from another dimension, they are meditative mystics seeking insight into all things with their great single eye. | Psion | -2 Dexterity, +2 Intelligence, +2 Wisdom, +2 Charisma | 1 | 2 |
Oni | Iron club-wielding demons from another world | +4 Strength, +2 Constitution, +2 Wisdom | 4 | 10 | |
Onocentaur | The half-man, half-donkey cousins of the Centaur | Fighter, Noble, Sorcerer | +2 Strength, +2 Wisdom, +4 Charisma, -2 Dexterity, -2 Constitution | 2 | 3 |
Oobleck | The oobleck are a rare sapient form of ooze, capable of speech and thought. | Any | -2 Dexterity, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | 1 | 2 |
Orbog | Orbogs are also known as marsh orcs, swamp orcs or mud orcs (almost all these names are derogatory), but they call themselves Children of Yurtrus. They are stantiated in bogs and heavily swampy areas, almost untouched by other races. | Cleric | +2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence | 0 | 1 |
Orc | For all intents and purposes, this orc race can replace the SRD half-orc race. If you want to play an orc, you may as well go all the way. | Barbarian | +2 Strength | 0 | 1 |
Orc, Chicken | With chicken orcs, you get the ferocity and strength of an orc and the basic intellect of a chicken... wait, why would you want that? | Barbarian | +2 Strength, -4 Intelligence | 0 | 1 |
Orq | A different breed of orc, the orq is more industrial. This has done nothing to calm their ferocity, only to empower them as the de facto warrior culture. | Fighter | +2 Strength, +2 Constitution, -2 Wisdom, -2 Charisma | 0 | 1 |
Ortal | Five different evolutions, the Ortal are a single race under a single banner who are diverse in their powers. | Variable | Variable | 0 | 1 |
Osteon | Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone. | Cleric | -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | 0 | 1 |
P'Troid | A result of alien infection within the formerly inhabited husks of others, these alien creatures persist in the material plane in spite of their eldritch origins. | Warlock | +2 Constitution | 0 | 1 |
Pandwarf | A cross of pangoloid and dwarf. They are the ultimate tanks. | Fighter | -2 Dexterity, +4 Constitution, -2 Charisma | 0 | 1 |
Pangali | Descendents from primates, Pangali are animalistic creatures with ape-like complexion. | Ranger | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence | 0 | 2 |
Pangoloid | A craft-focused race, slow of foot but magically inclined. | Wizard, Smith | -4 Dexterity, +2 Constitution, +2 Intelligence | 0 | 1 |
Pantheren | The Pantheren are quick, agile, stealthy and come in a variety of colors. They usually roam the world alone. | Rogue | -2 Charisma, +4 Dexterity, -2 Intelligence | 0 | 3 |
Parraqito | Colourful parrot-people with a penchant for piracy. | Bard, Mariner | +2 Charisma, -2 Strength | 0 | 1 |
Peregrine | A race of exiled semi-bird men that yearn to fly. | Barbarian | +4 Dexterity, -2 Intelligence, -2 Wisdom | 0 | 1 |
Perfectus Homunculus | Any, Perfectus Homunculus can be of any class without dificulties. | +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, +2 Charisma | 3 | 4 | |
Phant | Humanoid elephant men with strong bodies and alcohol that would make a dwarf proud, for they need it to forget... | Barbarian, Cleric | +2 Strength, -2 Dexterity, +4 Constitution, +2 Wisdom | 0 | 2 |
Phantasyarm | Any | -4 Strength, +2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 2 | 3 | |
Phylaxian | One of the many surviving experiments of the Sarrukh (Serpent Kingdoms, Faerûn campaign setting), a half serpent, half human race. | Any | -2 Int, +2 Dex or +2 Cha | 0 | 1 |
Pingu | In the frozen lands in the south lie a noble race of flightless avians, awakened and evolved from penguins. | Monk, Paladin | -2 Dexterity, +2 Constitution | 0 | 1 |
Pixelmind | A complex series of "bits" strung together in a coherent shape, they are the spawn one of the few stable results of the clash between law and chaos. Prone to sporadic action, they nevertheless remain logical and analytical in their randomly chosen activities. | Psion | -4 Strength, +2 Intelligence, +2 Dexterity, -2 Constitution | 2 | 3 |
Planarblood Elf | Most elves have some obscure distant relation to fey, but planarblood elves stem their origins from elemental spirits of the inner planes. | Sorcerer, Wizard, Druid, Rogue, Ranger, Bard, Cleric, Paladin | Variable | 0 | 1 |
Planeforged | Built on other planes, they are living machines imbued with the essences of alignment. | Paladin, Fighter, Wizard, Barbarian | Variable | 0 | 1 |
Planetouched, Jukurche | The mischievous and sneaky offspring of bugbears and quasits. | Rogue | -2 Strength, +2 Dexterity | 1 | 2 |
Pliern | They were produced by a cult to bring back a dead god and grant them a suitable vessel on earth. But the project failed, and the rejects escaped to become the beings known as the pliern. | BinderToM, Warlock | +2 Any Attribute | 0 | 1 |
Polar Elf | These industrious, very short-statured humanoids are great at craftsmanship under adverse working conditions. | Rogue, Wizard | -2 Strength, +2 Constitution, +2 Intelligence, -2 Charisma | 0 | 1 |
Polly | These diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name. | Varied; see Polly Subspecies. | -4 Dexterity, +2 Constitution | 0 | 2 |
Poltho | Pariahs who fight a hidden war, the Poltho will know no rest until their ancient enemies are defeated. | Ardent | -2 Charisma | 0 | 1 |
Polymel | These unusual constructs are nearly a cross between a small humanoid and a bulbous spider-like body, their torsos branching with six multi-purpose limbs and a lashing whip-like tail. | Rogue | -2 Str, - Con, +2 Int or +2 Wis or +2 Cha | 0 | 3 |
Pony | Yes, these are THOSE Ponies... | Any | +2 Charisma, None, +2 Dexterity | 0, 1 | 1, 2 |
Prinny | The result of beings who have led worthless lives and died, their punishment is being reborn sown into a penguin-shaped doll known as a prinny. | Rogue | -2 Strength, +2 Constitution, -2 Charisma | 0 | 1 |
Psifelid | It is said that psifelids were not actually a natural occurrence, but the result of psionic tampering with a yet unknown and long lost base race, whose latent psychic powers were unleashed. | Psion | +4 Intelligence, +2 Charisma or +2 Intelligence, +4 Charisma, -2 Constitution | 1 | 2 |
Puffball | Cute little round things with cute little round limbs. Kirby-inspired to a degree, although also takes some inspiration from the Pokémon Jigglypuff and does not have the Inhale (which is considered something class-based). | Any | +2 Charisma, -2 Wisdom, -2 Dexterity, +2 Constitution | 0 | 1 |
Pygga | Pygga are small, urban fey appearing in the form of small, anthropomorphic pigs. They are born out of wild desire and greed and can find really gross mushrooms pretty much everywhere. | Bard, Rogue | -2 Strength, +2 Constitution, +2 Dexterity, -2 Wisdom | 0 | 1 |
Qilian | A Wizard did it. A wizard who liked monkeys enough to have one as a familiar, and to keep cats, and to have grown powerful enough to need servants - so that wizard combined their favorite things into a race of slaves. That wizard is dead now - from old age - and their creation has wandered into the world. | Any, chosen at 1st level. | -2 Strength, +2 Dexterity, +2 Charisma | 0 | 1 |
Qorrashi | Qorrashi are the genies of the elemental plane of ice. They are descendants of the Djinn, but adapted to the harsher environment and forming tighter organizations. Mostly, they live on the edges of the plane where it connects to the plane of air, or deep under the ice. | Genie, Samurai | +4 Dexterity, +2 Charisma | ||
Qua-Vel | Four-armed goat men with large beards, they are a contemplative lot, and brave and stubborn in battle. | Monk | -2 Dexterity, +2 Constitution, +2 Wisdom, -2 Charisma | 1 | 2 |
Quaggoth | AKA "deep bears," psychic monstrous humanoids who live in a pseudo-Viking social structure underground when not enslaved by other Underdark races. | Barbarian, Psychic Warrior | +2 Strength, -2 Intelligence | 0 | 1 |
Quarrin | Quarrin (singular: quarrel) are a race of monstrous humanoids who generally keep to the mountains and are distinct for their ability to grow spines from their skin. | Barbarian, Monk | Variable | 0 | 1 |
Quickling | These malicious fey are quick striking darters that catch their opponents by surprise. | Rogue | +8 Dexterity, -2 Strength, +2 Intelligence, +2 Wisdom, +2 Charisma | 2 | 6 |
Quillchild | Quillchildren are a desert race, having evolved there from human stock. | Any | -2 Strength, +2 Dexterity, +2 Constitution | 0 | 1 |
Quito | They are the tall thin bloodsucking insect people with a knack for biology and the manipulation of genetics, known as the quito. | Rogue, Wizard | -2 Strength, +2 Dexterity, +2 Intelligence, -2 Charisma | 0 | 1 |
R'aga | A race of frog-like plants, with an affinity for water and sticky, poisonous tongues. | Monk | +2 Dexterity, -2 Constitution | 0 | 1 |
Rafujiin | Spirits of the winds of war that have assumed a corporeal, humanoid form. | Fighter, Bard | None | 0 | 1 |
Raggaman | Sentient clothing awakened by mysterious means, these constructs can be worn as companions in battle. | Wizard, Cleric, Sorcerer | -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Raier | The Raier (Pronounced Ray-er) are a a group people that live in forests. They are a peaceful group that look down on evil intent. They have special relationship with nature and a strange understanding of divine magic. | Barbarian, Ranger, Shaman, Cleric | -2 Strength, +2 Dexterity, -2 Intelligence, +2 Wisdom | 0 | 1 |
Rapanip | Humanoid turnips with the ability to make unholy monsters flee. | Rogue | None | 0 | 1 |
Rastipede | Rogue, Bard | +2 Constitution, -2 Dexterity | 0 | 1 | |
Rattenkönig | Formed when a swarm of rats gather and are imbued with hivemind intellect, the rattenkönig is a bizarre collective being born from filth. | Druid, Wizard | -4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, +2 Wisdom, -2 Charisma | 0 | 1 |
Red Fox | A small red animal of the canine family. | Any | -8 Strength, +4 Dexterity, -2 Constitution, Equals 2 Intelligence | 0 | 1 |
Replicant | These terrifying machine are built to look exactly like a human or other humanoid, designed to infiltrate their society and dispose of troublesome elements. | Fighter | — Constitution, +2 Strength, +2 Any Attribute | 0 | 2 |
Replicant Human | Artificial humans made out of synthetic meat and bone and grown within factories most are not granted free will but with enough time and strange events, one might awaken to self-actualization. | Any | None | 0 | 1 |
Reptoid | One of us in here isn't real. They're secretly a reptilian shapeshifter, come to do some sort of unspeakable unknown plot. | Bard, Rogue | +2 Any Attribute | 0 | 1 |
Revenant | Humans that are reanimated by a strong will to get their revenge. | Any | None | 1 | 2 |
Rexus | I'm a motherfuckin' T-Rex! | Barbarian | +2 Strength, -2 Dexterity, +2 Constitution, -2 Intelligence | 0 | 1 |
Rheryus | Draconic spawn of Meon, they are charged with protection. | Druid, Knight | -2 Dexterity, +2 Constitution | 0 | 1 |
Rhinastal | A race of powerfully built rhino-like humanoids, with innate psionic powers and crystal horns. | Psychic Combatant, Wrathmind | +2 Strength, +2 Charisma, -2 Dexterity, -2 Wisdom | 0 | 1 |
Riesfrit | Demon-spawned giant monsters | Barbarian | +4 Strength, -2 Dexterity, +4 Constitution, -2 Intelligence, -2 Charisma | 1 | 2 |
Rito | Rito race from Legend of Zelda | Ranger | +2 Dexterity, +2 Wisdom | 1 | 2 |
Robot Girl | Chii... | Any | None | 0 | 1 |
Rockettu Plushie | A variant of the Eijilund Plushie, hailing from the Shattered Realms of Rockettu, these living dolls have adapted their explosive abilities and fine tuned it to their needs. | Barbarian | -2 Strength, +2 Constitution, -2 Wisdom | 0 | 1 |
Rodoran | Rodorans are a race of creatures that have been mutated with force magic. All Rodorans are born with an affinity for force. | Fighter, Barbarian | +2 Strength | 0 | 1 |
Rogue Astral Construct | Astral Constructs that escaped the servitude of their Psionic Creators after being awakened. | Psion | +2 Any Attribute, -2 Any Attribute | 0 | 1 |
Rogue Modron | Rogue modrons are the outcasts of Mechanus, insane or rebellious by modron standards even though to the average mortal they seem as lawful and mechanical as ever. | Any | -2 Dexterity, +2 Constitution, +2 Intelligence, -2 Charisma | 0 | 2 |
Ronso | The Ronso are a combative warrior race of leonine humanoids. The Ronso live a reclusive tribal life on and around some of the highest mountains in the world. They are strong and competitive with an even stronger sense of honor, duty and bravery. | Barbarian | +4 Strength, +2 Dexterity, +2 Constitution, -4 Intelligence, -2 Charisma | 2 | 3 |
Room-Mind Automaton | Robot with gears to accurately emulate an intelligence despite not having any. | Wizard | — Constitution, — Intelligence | 0 | 1 |
Rothan | Many centuries ago, the human species branched off into two. One, the common human, is adaptable and skillful, the other, rothand, are mental elites capable of telekinesis. Over the decades, they interbred with elves and began to share their physical and mental attributes. | Telekinetic | +2 Intelligence, -2 Strength | ||
Ruk | In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today. | Barbarian, Ranger | +4 Strength, +4 Constitution, -2 Intelligence, +2 Wisdom, -2 Charisma | 0 | 2 |
Runetouched Human | Runetouched humans are normal humans touched by magic at birth. Their rune covered skins grant them greater magical prowess, but also exposes them to the ravages of magic. | Sorcerer, Wizard | -2 Strength or -2 Dexterity or -2 Constitution, +2 Intelligence or +2 Wisdom or +2 Charisma | 0 | 1 |
Rylvain | Originating from the Wilderness of the Beastlands, the Rylvain are a large race of humanoid looking creatures that have survived in the plane of the Beastlands by excelling at being better and smarter hunters than any of the other creatures in their territory. Using sharp senses, and an even sharper wit with brute strength, the Rylvain are nearly unrivaled hunters. | Fighter | +4 Strength, -4 Dexterity, +4 Constitution, +4 Intelligence, +2 Charisma | 3 | 4 |
S'uuisku | S'uuisku, or earthly creatures, are the spawn of the young, curious gods. These creatures draw their appearance and ability from the very soul of the earth. | Any | Variable | 0 | 1 |
Safir | Psion | +2 Intelligence | 1 | 2 | |
Sahuagin | Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury. | 0 | 1 | ||
Saiyan | Battle-hardened primates from another world, they have the potential to be the world's ultimate fighters. | Ki Master | +2 Strength, +2 Dexterity, +2 Constitution, -2 Intelligence, +2 Wisdom | 1 | 2 |
Saiyans | An extraterrestrial race of primates. Saiyans are a naturally ruthless and aggressive warrior race who strive to be the strongest in the universe, and who have a lycanthropic-like transformation. | Saiyan Warrior, Barbarian | +4 Strength, +4 Dexterity, +2 Constitution, +2 Wisdom, −4 Intelligence, −2 Charisma | 2 | 3 |
Sandman | Earth elementals born on the Material Plane who wander wastelands and deserts. | Any | +2 Constitution, -2 Charisma | 0 | 1 |
Sarg | When an honorable, loved hevier perishes with unfinished business and his soul does not become an aethra, sometimes the priests of Ghremlond will bring him back as something strong and powerful, a ghost in an artifical shell. | Fighter | +8 Strength, -2 Dexterity, - Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma | 1 | 4 |
Satyr | A lower level satyr then SRD | Sorcerer, Bard | +2 Cha, +2 Int, +2 Dex, -2 Wis | 1 | 3 |
Saurial | Peaceful dinosaur people pulled from an alternate world, saurials are a reclusive race. A Forgotten Realms race that can easily be adapted to other campaign settings | Variable | 0 | 1 | |
Saurling | A highly mutable strain of draconic creature, the saurlings are as diverse as they are varied. | Sorcerer | None | 0 | 1 |
Scrybb Sith | Bush people born of plants and fey, the scrybb sith are also known as bushels or shrubbies. | Druid, Sorcerer | -2 Strength, +2 Charisma | 0 | 1 |
Scyramorka | An insane cousin to Goblins and Boggles whose blood is toxic, corrosive and highly flammable. | Barbarian, Rogue | -2 Strength, +2 Dexterity, +2 Intelligence | 1 | 2 |
Selenite | Inhabitants of the moon, descended from ancient colonizers. | Any | +2 Any | 0 | 1 |
Selkie | A oceanic people who can transform between human and seal forms. | Any | None | 0 | 1 |
Sentient Abjuration | A protective field with a plan. | Any | None | 0 | 1 |
Sentient Conjuration | A vaguely humanoid figure, made of constantly dripping material conjured from nothing. | Any | None | 0 | 1 |
Sentient Divination | That reflection seems suspiciously like a perfectly clear image of the pivotal moment of the War of the Bones... wait, is that... look out he's got a gun! | Any | No Strength, No Dexterity, No Constitution | 1 | 2 |
Sentient Enchantment | A bout of mass hysteria infecting the populace. It's a movement, see, greater than any one person... except actually it's just a single sentient magical effect. | Any | No Strength, No Dexterity, No Constitution | 1 | 2 |
Sentient Evocation | Switches back and forth between an energy effect on a weapon and a big explosion that wreaks havoc on the battlefield. | Any | None | 1 | 2 |
Sentient Illusion | An illusion which can think for itself and switch victims. Only exists for one creature at a time. | Any | No Strength, No Dexterity, No Constitution | 1 | 2 |
Sentient Necromancy | A necromantic effect which can think for itself and switch bodies. | Any | No Strength, No Dexterity, No Constitution | 1 | 2 |
Sentient Transmutation | An animate objects spell, come to life. | Any | N/A Strength, N/A Dexterity, No Constitution | 0 | 1 |
Sentriet | Just one of the results of research into genetic engineering. | Ranger | +2 Strength, +2 Wisdom, -2 Constitution, -2 Intelligence, -4 Charisma | 2 | 3 |
Seppia | Cuttlefish aliens from a jovian planet. They assume the form of humanoids using artificial bodies. | Any | - Constitution, +2 Intelligence, -2 Wisdom | 0 | 3 |
Setenall | The setenall lack empathy or emotion and are cold, harsh and logical. | Psychic Warrior | +4 Strength, +4 Constitution, -6 Charisma, -4 Wisdom | 1 | 2 |
Shadar-Kai | A race of human-like people in love with battle and pain, using it to feel truly ALIVE. | +2 Constitution, +2 Charisma, -2 Wisdom |
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