Category:Transformational Variant Rule
Pages in category "Transformational Variant Rule"
The following 193 pages are in this category, out of 193 total.
A
- Accumulative Advantage and Disadvantage (5e Variant Rule)
- Additional Maneuver Types (3.5e Variant Rule)
- Adjusted SRD Armors (3.5e Variant Rule)
- Alignments by Color (3.5e Variant Rule)
- All Ability Skills (3.5e Variant Rule)
- Alternate Confusion (3.5e Variant Rule)
- Alternate Fear-Effects (3.5e Variant Rule)
- Alternative Armor and Weapon Enhancement (3.5e Variant Rule)
- Alternative Graft Rules (3.5e Variant Rule)
- Alternative Iterative Attacks (3.5e Variant Rule)
- Attacks and Hits/Misses (4e Variant Rule)
- Attacks Variant (3.5e Variant Rule)
- Attrition-based Campaigns (3.5e Variant Rule)
B
- Background-Based Skills (3.5e Variant Rule)
- Balanced Skills (3.5e Variant Rule)
- Balanced Wealth (3.5e Variant Rule)
- User:Balmz/preternatural
- Better Disease Implementation (3.5e Variant Rule)
- Better Full Attacks (3.5e Variant Rule)
- Better Poison Implementation (3.5e Variant Rule)
- Better Poisons (3.5e Variant Rule)
- Better Sunder Rules (3.5e Variant Rule)
- Bone Shaping (3.5e Variant Rule)
- Bonus Invocations (3.5e Variant Rule)
- Broad Leveling Benefits (3.5e Variant Rule)
- Broken Shields (3.5e Variant Rule)
C
- Capped Modifiers and DCs (3.5e Variant Rule)
- Caster Levels Progression Variant (3.5e Variant Rule)
- Casting Attack Bonus (3.5e Variant Rule)
- Class Templates (3.5e Variant Rule)
- Code Blue (3.5e Variant Rule)
- Combat - Defense and Armor Options (5e Variant Rule)
- Condensed Skills (3.5e Variant Rule)
- Condensed Skills, Deemphasize First Level (3.5e Variant Rule)
- Cosmic Damage Type (3.5e Variant Rule)
- CR-Based Turning (3.5e Variant Rule)
- Crit Dice (3.5e Variant Rule)
- Critical Resistance (3.5e Variant Rule)
- Cross-Class Investment (3.5e Variant Rule)
D
E
- E20 (3.5e Variant Rule)
- ECL 1 Reincarnation Table (3.5e Variant Rule)
- Effects of Aging, Revised (3.5e Variant Rule)
- Eiji's Easy Attunement (5e Variant Rule)
- Eldritch Obscurement (3.5e Variant Rule)
- Enhanced Polearms (5e Variant Rule)
- Expanded Armor Class (3.5e Variant Rule)
- Expanded Movement Options (3.5e Variant Rule)
- Expanded Summon Monster (3.5e Variant Rule)
- Expanded Weapon Size Damage (3.5e Variant Rule)
- Exploits (3.5e Variant Rule)
- Extra Player and Weapon Sizes (5e Variant Rule)
F
- Failure is not the End (3.5e Variant Rule)
- Fang weapons (3.5e Variant Rule)
- Feat Purchasing (3.5e Variant Rule)
- Ffumble Chart (3.5e Variant Rule)
- Fixed Bonus Types (3.5e Variant Rule)
- Flaw Based LA (3.5e Variant Rule)
- Fortitude Dying Resistance (3.5e Variant Rule)
- Functional Craft Item Rule (3.5e Variant Rule)
- Functional Craft Trap (3.5e Variant Rule)
- Functional Weapons of Legacy (3.5e Variant Rule)
G
H
I
L
M
- Magic Rating (3.5e Variant Rule)
- Magical Focus Implements (3.5e Variant Rule)
- Magicka (3.5e Variant Rule)
- Masterwork Guns (3.5e Variant Rule)
- Masterwork Variant (3.5e Variant Rule)
- Metamagic Spells And Metapsionic Powers (3.5e Variant Rule)
- Miss Chances, Revised (3.5e Variant Rule)
- Monstrous Player Characters (3.5e Variant Rule)
- More Fear Stages (3.5e Variant Rule)
- More Necromancy (3.5e Variant Rule)
- Multiclassing Save Progression (3.5e Variant Rule)
N
- Nerfed Death (3.5e Variant Rule)
- New Level-Dependent Benefits (3.5e Variant Rule)
- New weapon requirements (3.5e Variant Rule)
- No AC, Just Save and Use Protection (3.5e Variant Rule)
- Non-Combat Confusion (3.5e Variant Rule)
- Nonliving Critical (3.5e Variant Rule)
- Normalized Random Numbers (3.5e Variant Rule)
- NPC Levels Instead of LA (3.5e Variant Rule)
P
R
- Ranged Weapon Rebalanced (3.5e Variant Rule)
- Realistic Weapon Damage (3.5e Variant Rule)
- Reasonable Base Saving Throws (3.5e Variant Rule)
- Recharging Kit (3.5e Variant Rule)
- Recharging Magic (3.5e Variant Rule)
- Recharging Power Points (3.5e Variant Rule)
- Refresh Spellcasting (3.5e Variant Rule)
- Regeneration, Variant (3.5e Variant Rule)
- Replace XP Components with Uses Per Level (3.5e Variant Rule)
- Researching Spells (3.5e Variant Rule)
- Resistance Revamped (3.5e Variant Rule)
- Restricted Aligned Spells (3.5e Variant Rule)
- Retroactive Skill Points (3.5e Variant Rule)
- Revised Feats, Flaws and Traits (3.5e Variant Rule)
- Revised Intimidate DC (3.5e Variant Rule)
- Revised Magic Arms and Armor (3.5e Variant Rule)
- Revised Mental Ability Scores (3.5e Variant Rule)
- Revised Overland Movement and Fatigue Rules (3.5e Variant Rule)
- Revised Size (3.5e Variant Rule)
- Revised Skills and Knowledges (3.5e Variant Rule)
S
- Same Progression Stacking (3.5e Variant Rule)
- Saving Throws Rebalanced (3.5e Variant Rule)
- Scaling Benefits (3.5e Variant Rule)
- Scaling Item DCs (3.5e Variant Rule)
- Scaling Item Qualities (3.5e Variant Rule)
- Scaling Level Adjustments (3.5e Variant Rule)
- Scaling Maneuvers (3.5e Variant Rule)
- Shields Revised (3.5e Variant Rule)
- Simplified Experience (3.5e Variant Rule)
- Simplified Items (3.5e Variant Rule)
- Simplified Races (3.5e Variant Rule)
- Simplified Social Interaction (3.5e Variant Rule)
- Simplified Special Attacks (3.5e Variant Rule)
- Skill Groups (3.5e Variant Rule)
- Softer Action Limitation (3.5e Variant Rule)
- Source-Limited Bonuses (3.5e Variant Rule)
- User:Spazalicious Chaos/XP Adjustment (3.5e Variant Rule)
- Spellcasting (3.5e Variant Rule)
- Spells Like Powers (3.5e Variant Rule)
- Stacking Ability Modifiers (3.5e Variant Rule)
- Standardized Bonus Types (3.5e Variant Rule)
- User:Sulacu/Two Weapon Stance
- Superior DR/Magic (3.5e Variant Rule)
T
- Take X (3.5e Variant Rule)
- User:Tarkisflux/sandbox/Big Fat Squares
- User:Tarkisflux/sandbox/Downtime Skills
- User:ThunderGod Cid/Variant Weapons (3.5e Variant Rule)
- Time and Experience (3.5e Variant Rule)
- Tome Armor (3.5e Variant Rule)
- Tome Magic Items (3.5e Variant Rule)
- Truespeak Fix (3.5e Variant Rule)
- Turn Undead (3.5e Variant Rule)
U
V
W
Z
- Z's Additional Rituals (5e Variant Rule)
- Z's Advantage Stacking (5e Variant Rule)
- Z's Armory (5e Variant Rule)
- Z's Channeling (5e Variant Rule)
- Z's Critical Hits (5e Variant Rule)
- Z's Endurance Points (5e Variant Rule)
- Z's Flexible Consumables (5e Variant Rule)
- Z's Realistic Resting (5e Variant Rule)
- Z's Two-Weapon Fighting (5e Variant Rule)
- Z's Variant Attunement (5e Variant Rule)
- Z's Wild Magic (5e Variant Rule)
- User:Zhenra-Khal/Project Free Range(r) (5e Variant Rule)
- User:Zhenra-Khal/Zhen's Variant Level-Dependent Benefits (5e Variant Rule)