Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Demise Unseen (3.5e Spell) + (Destroy a creature and transform it into a controlled ghoul.)
- Atlatl (3.5e Equipment) + (A primitive device that allows for more effective use of [[SRD:Javelin|javelins]].)
- Restructure, Lesser (3.5e Spell) + (As lesser vigor, but for unliving creatures and objects.)
- Kyton, Lesser (3.5e Race) + (Fiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury.)
- Aspect of the Gerridae (3.5e Feat) + (Known coloquially as water striders or water darters, gerridae use their long limbs to walk on liquid and move quickly from place to place.)
- Gemstone Array (3.5e Equipment) + (A gem-encrusted box for storing mana for later use.)
- Yuan-ti (3.5e Race) + (Despite being the lowliest of their race, yuan-ti purebloods are still kickass snake-people.)
- Bender of Time (3.5e Class) + (A dangerous controller of the element of Time, Benders of Time can slow down enemies and speed theirselves up.)
- Phantasmagorical Image (3.5e Spell) + (''[[SRD:Persistent Image|Persistent image]]'' that causes ''[[SRD:Insanity|insanity]]'' to non-believers.)
- Shadow (3.5e Cleric Domain) + (A domain for the shadows.)
- Abyssal Heritor Warlock (3.5e Alternate Class Feature) + (Not all warlocks need damage reduction. For those that don't, gaining a few flavorful feats is a better choice.)
- Racial Genesis (3.5e Power) + (Create a small population)
- Belt of Temporal Summoning (3.5e Equipment) + (Summoned creatures stay longer.)
- Helm of Favorable Alignment (3.5e Equipment) + (This item changes your effective alignment, allowing you to bypass some of the least obvious spells and traps.)
- Enhancement Power Attack (3.5e Feat) + (Trade weapon enhancement bonus for increased base damage.)
- Contagious Mettle (3.5e Feat) + (Provide Mettle to nearby allies.)
- SRD:Fighter (Feat Type) + (Any feat designated as a fighter feat can be selected as a fighter’s bonus feat.)
- Wergard (3.5e Race) + (The wergard take the form of vaguely earth-elemental constructs, with a heart brimming of life, and great bodies that can grow to immense size.)
- Relaxed Warrior (3.5e Class) + (A martial character with something martial characters have always missed out on: the 15 minute workday.)
- SRD:Item Creation (Feat Type) + (An item creation feat lets a spellcaster create a magic item of a certain type.)
- SRD:Divine (Feats Type) + (Divine feats are powered by divine energies in the for of Turn or Rebuke Undead attempts. They are only open to characters with those abilities.)
- SRD:Epic (Feat Type) + (Epic feats are intended for characters of level 21 and above.)
- Wall of Ironize (3.5e Spell) + (The targeted object cannot be sold or used as crafting ingredients.)
- Spellslashing (3.5e Equipment) + (Attacks deal multiple spellstrained level on contact)
- Worldseer (3.5e Class) + (Instead of druids turning into animals and gaining power through devotion, the worldseer obtains druidic casting through perfection of the body, becoming sensitive enough to hear the voice of the planet.)
- Slime (3.5e Cleric Domain) + (For those who like their magic icky.)
- Magician (3.5e Class) + (Spellcasters who spontaneously cast spells from spellbooks)
- Deathblast Spell (3.5e Feat) + (If your spell kills an enemy, they become a waiting proximity mine waiting to explode!)
- Magical Vigor (3.5e Feat) + (Expend magic to heal self.)
- Alchemical Arm (3.5e Equipment) + (This is a limb that resembles your real limb, although it's covered in tattoos and infused deeply with alchemical energy.)
- Hypno (3.5e Template) + (Animals with a special hypnotizing power.)
- Air, Liber Demonica (3.5e Cleric Domain) + (The domain dealing with powers over wind, lightning and so forth.)
- Slip And Slide And Burn (3.5e Equipment) + (The slippery bridge is only half the danger, when they reach halfway over the bridge it tilts, and sends them sliding into a blazing oven below.)
- Way of the Walker (3.5e Prestige Class) + (They are but pale images to their god of martial arts, yet each is an engine to end worlds. They are the followers of the one known as 'Walker'.)
- Sunglasses (3.5e Equipment) + (Eye-coverings that reduce the perceived brightness of one's surroundings.)
- SRD:Gargoyles—Kapoacinths (Race) + (Kapoacinths often appear to be stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- SRD:Halflings, Lightfoot (Race) + (The lightfoot halfling is the most common halfling variety.)
- SRD:Gnomes, Rock (Race) + (Rock gnomes are the most common variety of gnomes.)
- SRD:Elves, High (Race) + (The high elf is the most common elf variety.)
- Accomplished (3.5e Feat) + (This feat does nothing, but take heart for you can now follow your dreams and live in harmony, harmony--oh love!)
- SRD:Dwarves, Hill (Race) + (Hill dwarves are the most common variety of dwarves.)
- SRD:Gnomes, Deep—Svirfneblin (Race) + (Also called deep gnomes, svirfneblin are said to dwell in great cities deep underground.)
- Zergling (3.5e Monster) + (A fast, scary beast that tears people apart and runs in groups.)
- SRD:Genies—Jann (Race) + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
- Spellcutting (3.5e Equipment) + (Attacks deal spellstrained level on contact)
- SRD:Goblins—Blues (Race) + (Blues are a subrace of [[SRD:Goblins (Race)|goblins]] with an innate knack for [[SRD:Psionic Overview|psionics]].)
- SRD:Halflings—Tallfellows (Race) + (Tallfellows are somewhat rare among halfling folk. Tallfellows are 4 feet tall or more and weigh between 30 and 35 pounds.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- SRD:Planetouched—Aasimars (Race) + (Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.)
- SRD:Planetouched—Tieflings (Race) + (Many tieflings are indistinguishable from [[SRD:Humans (Race)|humans]]. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.)
- SRD:Sprites—Pixies (Race) + (Pixies wear bright clothing, often including a cap and shoes with curled and pointed toes.)
- SRD:Trolls—Scrags (Race) + (A typical adult scrag stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A scrag’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.)
- SRD:Elves, Dark—Drow (Race) + (Also known as dark elves, drow are a depraved and evil subterranean offshoot.)
- Brainchucks (3.5e Equipment) + (A flail made from brain matter.)
- SRD:Dwarves, Gray—Duergar (Race) + (Sometimes called gray dwarves, these evil beings dwell in the underground.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- SRD:Troglodytes (Race) + (A troglodyte stands about 5 feet tall and weighs about 150 pounds.)
- SRD:Satyrs (Race) + (A satyr’s hair is red or chestnut brown, while its hooves and horns are jet black.)
- SRD:Rakshasas (Race) + (A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a [[SRD:Humans (Race)|human]].)
- SRD:Orcs (Race) + (An orc’s hair usually is black. It has lupine ears and reddish eyes.)
- SRD:Ogre Mages (Race) + (The ogre mage is a more intelligent and dangerous variety of its [[SRD:Ogre|mundane cousin]].)
- SRD:Ogres (Race) + (Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds.)
- SRD:Minotaurs (Race) + (A minotaur stands more than 7 feet tall and weighs about 700 pounds.)
- SRD:Lizardfolk (Race) + (A lizardfolk is usually 6 to 7 feet tall with green, gray, or brown scales.)
- SRD:Kobolds (Race) + (Kobolds are short, [[SRD:Reptilian Subtype|reptilian]] [[SRD:Humanoid Type|humanoids]] with cowardly and sadistic tendencies.)
- SRD:Hobgoblins (Race) + (Hobgoblins are larger cousins of goblins.)
- SRD:Goblins (Race) + (A goblin stands 3 to 3-1/2 feet tall and weigh 40 to 45 pounds.)
- SRD:Giants, Stone (Race) + (Adults are about 12 feet tall and weigh about 1,500 pounds.)
- SRD:Giants, Hill (Race) + (Adults are about 10-1/2 feet tall and weigh about 1,100 pounds.)
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- SRD:Gargoyles (Race) + (Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes.)
- Apocalypse From The Sky (3.5e Spell) + (Call down destruction on a wide radius.)
- Lucky One (3.5e Class) + (Other people are exceptionally skilled or endowed with amazing abilities. You aren't. Things work out for you anyways.)
- Oan (3.5e Deity) + (Benevolent god of growth and potential, he promotes survival through bravery and love. Arch-nemesis to Malazter, and technically a part of the planet itself.)
- SRD:Doppelgangers (Race) + (Doppelgangers are strange beings that are able to take on the shapes of those they encounter. In its natural form, the creature looks more or less [[SRD:Humanoid Type|humanoid]], but slender and frail, with gangly limbs and half-formed features.)
- SRD:Centaurs (Race) + (A centaur is as big as a [[SRD:Horse|heavy horse]], but much taller and slightly heavier. A centaur is about 7 feet tall and weighs about 2,100 pounds.)
- Dancing and Stabbing Wizard (3.5e Feat) + (The fluidity of your murderous stabs blend with the somatic components of your spells so well, it's like you've choreographed it.)
- SRD:Azers (Race) + (Azers are dwarflike beings native to the [[SRD:Elemental Plane of Fire|Elemental Plane of Fire]]. They wear kilts of brass, bronze, or copper.)
- Dragoon (3.5e Class) + (The dragoon, a heavily armored knight who, in spite of its weight, can leap massive distances to the point where they may as well be flying like the dragons they embody.)
- Counterspell (TOToM Spell) + (Stops one spell or SLA of an equal or lower level.)
- Dancing, Variant (3.5e Equipment) + (A variant of the ''[[SRD:Dancing|dancing]]'' enhancement that actually lets you use it to full effect.)
- Cramped (3.5e Condition) + (A cramped creature finds it harder to act.)
- Templar (3.5e Class) + (Templars are ordained warriors tasked with spreading the faith and defending the faithful, while also beating down the foes of a deity.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Summoning Gloves (3.5e Equipment) + (Summoned creatures gain ability increases.)
- Sputnik (3.5e Deity) + (King of Horses, Sputnik is the bravery of the heroes mounted companions and their role in the fight.)
- Restructure, Greater (3.5e Spell) + (As greater vigor, but for unliving creatures.)
- SRD:Trample (Feat) + (This feat needs a summary.)
- Now I Can! (3.5e Feat) + (Hmm, can anyone in the party swim? No? One sec... now I can!)
- Stasis Energy Field (3.5e Spell) + (Creates a field of electricity that damages and paralyzes.)
- True Darkness (3.5e Spell) + (Creatures true darkness in area)
- Circlet of Quickened Summoning (3.5e Equipment) + (Summon creatures more quickly.)
- SRD:Run (Feat) + (Run at 5 times normal speed, +4 bonus on Jump checks made after a running start.)
- Aspect of the Titan Beetle (3.5e Feat) + (The titan beetle is the largest insect in the world; with your power, you have attained its destructive size and strength for yourself.)
- Planeswalker (3.5e Class) + (A caster with a long recharge time.)
- Scrolls of Forbidden Lore (3.5e Sourcebook) + (Bound within reality and beyond its edge l … Bound within reality and beyond its edge lays the spawn of primal chaos, forces alien to all life. Elder Evils, they are called, some known as the first "beings" to be, others from spaces in which time is not known, and so the concept of "first" is alien to them. The Scrolls of Forbidden Lore is a record of but a few of the terrors known to exist within reach of reality.rs known to exist within reach of reality.)
- SRD:Mounted Combat (Feat) + (This feat needs a summary.)
- Transitive Plane of Figment (3.5e Location) + (The conscious bastardization of the)
- SRD:Maenads (Race) + (Maenads typically stand more than 6 feet tall and weigh about 200 pounds; males are the same height as and only marginally heavier than maenad females. Maenads have no facial or body hair, and they prefer heavier clothing and armor if possible.)
- SRD:Half-Orcs (Race) + (These [[SRD:Orc|orc]]–[[SRD:Humans (Race)|human]] crossbreeds can be found in either [[SRD:Orc|orc]] or [[SRD:Humans (Race)|human]] society (where their status varies according to local sentiments), or in communities of their own.)
- SRD:Half-Elves (Race) + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
- Irresistible Dance (TOToM Spell) + (The best dance ever.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- SRD:Elves, Wood (Race) + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
- SRD:Elves, Gray (Race) + (Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards).)
- SRD:Elves, Aquatic (Race) + (Also called sea elves, these creatures are waterbreathing cousins to land-dwelling elves.)
- SRD:Elans (Race) + (Elans typically stand just under 6 feet tall and weigh in the neighborhood of 180 pounds, with men sometimes taller and heavier than women, but not always.)
- SRD:Dwarves, Mountain (Race) + (Mountain dwarves live deeper under the mountains than hill dwarves but generally not as far underground as deep dwarves.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Self-Repair (3.5e Creature Ability) + (Basically, fast repair is fast healing, but for constructs, objects, and undead.)
- Mass Spellcasting (3.5e Feat) + (Add Mass spells to your spell list.)
- Magic Unleasher (3.5e Class) + (Magic Unleashers don't carefully choose which spell to cast; They just decide when it's time to cast "a spell", and then do so.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Focused Energy (3.5e Feat) + (The destruction you wreak with spells of the chosen energy type increases by leaps and bounds.)
- Conduit of the Lower Planes (3.5e Class) + (A new class-based way to create fiends and characters from the lower planes.)
- Paralyzing Touch (3.5e Feat) + (The touch of your clawed hand freezes the lifeblood of the hardiest of mortals.)
- Hijack Spell (3.5e Spell) + (Steal one spell.)
- Ghost Cut Technique (3.5e Feat) + (Study of the ephemeral essence of incorporeal undead has taught you combat techniques that transcend the limitations of the flesh.)
- Blood Painter (3.5e Feat) + (By painting magical diagrams out of your own blood, you can spontaneously cast spells using only your own life energy. This is especial use to casters who prepare spells, or to casters who have run out of spells.)
- Child Necromancer (3.5e Feat) + (An obsession with death and experimentatio … An obsession with death and experimentation with necromancy early in your childhood perverted your body and blossoming magical talent. As a result, your body never aged past childhood, and you are an adult in a child’s body, magically powerful but physically weak.y, magically powerful but physically weak.)
- Devil Preparation (3.5e Feat) + (By learning dark culinary techniques, you have learned to consume the flesh of devils, demons, and other infernals, absorbing their taint and some of their power.)
- Heavenly Desserts (3.5e Feat) + (By gorging on the sweet flesh of angels, you have digested a portion of their divine essence.)
- Fairy Eater (3.5e Feat) + (By consuming the flesh of fairies, you have absorbed a fraction of their magic.)
- Wrappings of the Ages (3.5e Feat) + (The ancient secrets by which unlife can be sustained in mummification have been unearthed.)
- Body Assemblage (3.5e Feat) + (The discarded husks of life are nothing more than a building material to you.)
- Lizardfolk Variant (3.5e Race) + (The lizardfolk presented in the Monster Manual is intensely unsatisfying. This is a lizardfolk variant that makes lizardfolk [anything] a viable character to play.)
- Widow Queen (3.5e Prestige Class) + (A necromancer with vampiric powers and a web of ensnared minions.)
- Atma Weapon (3.5e Equipment) + (The atma weapon is a sword, or rather a sword's hilt, whose blade is made of light and whose size and shape depends on the user's current health. The healthier the user, the stronger the weapon.)
- Warlock (3.5e Class) + (A Warlock that doesn't suck.)
- True Fiend (3.5e Class) + (A new way to build new and interesting fiend creatures.)
- Thief of Souls (3.5e Prestige Class) + (A thief after the most treasured possessions of all.)
- Tentacle Parasite (3.5e Feat) + (Gain a tentacle attack, but unfortunately it has a mind of its own.)
- Summoner (3.5e Class) + (A master of the summoning arts.)
- Stranger with the Burning Eyes (3.5e Prestige Class) + (Living a parasitic existence, the Stranger occupies bodies of others in a twisted form of immortality.)
- Speaker for the Dead (3.5e Prestige Class) + (A guardian of the souls of the dead, their voices, and their memories.)
- Soul Merchant (3.5e Prestige Class) + (An arbitrator and salesman in the business of souls)
- Skindancer (3.5e Prestige Class) + (A unique type of assassin who wears the skins of his victims)
- Shadowdancer, Tome (3.5e Prestige Class) + (A Shadowdancer variant that doesn't make us cry.)
- Monster Gourmet (3.5e Prestige Class) + (A true connoisseur of the flavors of any creature you can think of, the Monster Gourmet can cook anybody into an exceptionally nutritious meal.)
- Seer of the Tempest (3.5e Prestige Class) + (A half-mad mage of Pandemonium.)
- Riding Duck (3.5e Monster) + (A large flightless bird that is easy to ride.)
- Samurai, Tome (3.5e Class) + (The master of the quickdraw, whose kiai rend flesh and steel apart with equal ease. A version of the class which is actually playable.)
- Puppeteer (3.5e Class) + (Bioelectric Necromancy!)
- Pumpkin King (3.5e Prestige Class) + (Leader of magical pumpkins)
- Communal Possession (3.5e Class) + (Anyone and everyone who's dead wants your body.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Mummy Paragon (3.5e Racial Paragon Class) + (The Mummy Paragon is an exceptionally tough mummy.)
- Defensive Strike (3.5e Feat) + (By defending yourself expertly you may make sudden strikes against opponents that attack you.)
- Mummy Lord (3.5e Prestige Class) + (The Mummy Lords are the top of the Mummies.)
- Monk, Tome (3.5e Class) + (A version of the Monk that is actually playable.)
- Monitor (3.5e Prestige Class) + (Monitors are nihilistic Monks with their roots in the Kuo-Toa culture)
- Master of the Seven Necromantic Mysteries (3.5e Prestige Class) + (Necromancer extraordinaire, the Master of the Seven Necromantic Mysteries has control over life and death.)
- Zone of Restructuring (3.5e Spell) + (Small zone repairs unliving creatures.)
- Metadeus (3.5e Elder Evil) + (It is the sentient manifestation of fate, the desire for the universe to follow a certain course of action. The stories of time travel where the past refuses to change, the inescapable fate, such is the work of Metadeus.)
- Lurker in the Swarm (3.5e Prestige Class) + (Undead Beekeeper (no, really).)
- Lord of the Damned (3.5e Prestige Class) + (Student of the forces that create undead, you build a veritable army.)
- Lich Paragon (3.5e Racial Paragon Class) + (A paragon class for [[SRD:Lich|Lich]]es that allows them to do new things.)
- Legendary Strategist (3.5e Prestige Class) + (A guy who is good at telling other people what to do and have it work out okay.)
- Mad Philosopher's Stone (3.5e Equipment) + (A red thing that gives you lots of power.)
- Knight, Tome (3.5e Class) + (A 10-level Base Class designed to carry the Knight from his spurs, all the way to joining a prestigious Knightly Order. Heavily focused on defending others.)
- Kantian Paladin (3.5e Class) + (A paladin that's actually playable at every level of the game.)
- Jester (3.5e Class) + (To be a Jester is to see the joke in every tragedy.)
- Initiate of the Black Tower (3.5e Prestige Class) + (An enslaver of fiends)
- Hellwalker (3.5e Prestige Class) + (A wanderer of the lower planes.)
- Heartless Mage (3.5e Prestige Class) + (The Heartless Mage obtains a stoic form of immortality.)
- Genie (3.5e Class) + (A way similar to the [[True Fiend (3.5e Class)|True Fiend]] to create genies, mephits, and similar elemental Outsiders.)
- Perfect Shield (TOToM Spell) + (Creates a shield based on your allegiances.)
- Energy Substitute Spell-Like Ability (3.5e Feat) + (Energy Substitution for spell-like abilities.)
- Fire Mage (3.5e Class) + (A Fire Mage is a guy who likes fire a lot, and also doesn't completely suck.)
- Fighter, Tome (3.5e Class) + (A highly-trained heroic master of battlefield improvisation.)
- Fiendish Brute (3.5e Class) + (A class-based way to create interesting new fiends.)
- Elothar Warrior of Bladereach (3.5e Prestige Class) + (A rather campaign specific prestige class.)
- Drunken Master, Tome (3.5e Prestige Class) + (AKA, the Drunk Monk. Uses Dungeonomicon Monk)
- Dragoon (3.5e Prestige Class) + (Dragoons specialize in fighting extremely large enemies. They prefer spears for this purpose because of the simplicity of use and the reach. With a bit of natural magic and a lot of hard work, they grow to be capable of incredible maneuvers.)
- Blast of Defeat (3.5e Invocation) + (Target cowers [[SRD:Prone|prone]] for a round.)
- Dragon Lancer (3.5e Prestige Class) + (A character who rides a level-appropriate dragon.)
- Cantripologist (3.5e Class) + (Some guy who casts level 0 spells a lot.)
- Demon Samurai (3.5e Prestige Class) + (A warrior who's sworn to the service of a fiend, and granted power for it.)
- Defiler of Temples (3.5e Prestige Class) + (A Defiler of Temples is a divine caster who likes ticking off the enemies of his god.)
- Death Knight (3.5e Prestige Class) + (Combining undeath with the dark blessings of fiends, the Death Knight wields powers of both flame and death, able to raise undead servants and armies on his own through his spell-like abilities.)
- Death King (3.5e Prestige Class) + (The will of the people will at times keep a great hero from dying, having them return time and time again.)
- Improved Wingpin (3.5e Feat) + (Increase options while pinning opponent.)
- Celestial Beacon (3.5e Prestige Class) + (A beacon of light that shines even in the evil of the lower planes.)
- Boneblade Reaper (3.5e Prestige Class) + (A hybrid spellcaster-monk who studies death as a form of dark enlightenment.)
- Bone Rider (3.5e Prestige Class) + (Rider of an undead mount)
- Boatman of Styx (3.5e Prestige Class) + (A ship captain on the River Styx)
- Barrister of the Nine (3.5e Prestige Class) + (A contract broker of the Nine Hells; often times, the contract's collateral is one's soul.)
- Barbarian, Tome (3.5e Class) + (Designed to let the Barbarian run into the middle of a horde of enemies and come out alive. Bonus damage dice and powerful abilities when raging.)
- Assassin, Tome (3.5e Class) + (
:The Assassin is not so much a hired kill … :The Assassin is not so much a hired killer as he is someone who studies how to kill. Large amounts of skills, poison use, medium spontaneous spellcasting, ability to hand out large amounts of damage (rather than the traditional Death Attacks) at intervals.he traditional Death Attacks) at intervals. )
- Adept (3.5e NPC Class) + (An NPC class for spellcasting mooks.)
- Shadow Shift (TOToM Spell) + (Lets you turn into a shadow and move around.)
- Stealthy (3.5e Feat) + (If someone sees you, you have to kill them.)
- Spines of Fury (3.5e Feat) + (Spines cover your body, and you may fire these spine at your enemies.)
- Sharp-Eyed (3.5e Feat) + (Nothing escapes you.)
- Product of Infernal Dalliance (3.5e Feat) + (One of your recent ancestors mated with an infernal creature, and now the tainted blood of a Lower Planar creature flows in your veins. Though you can resist the call of your evil heritage, it manifests itself in an inheritance of fiendish power.)
- Poison Sacs (3.5e Feat) + (One of your natural weapons is envenomed.)
- Pincers (3.5e Feat) + (Two of your hands are converted into pincers.)
- Boots of the Summoned Hulk (3.5e Equipment) + (Summoned creatures are considered one size larger for special attacks.)
- Skill Genius (3.5e Feat) + (If somebody can learn how to do it, you can try to do it without learning how.)
- Mobile Glaive (3.5e Optimized Character Build) + (Quickly move around the battlemap to hit your enemies for massive damage while locking them down.)
- Critical Blast (3.5e Invocation) + (Range of critical hit increases by two steps)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Legendary Wrangler (3.5e Feat) + (No one can tell where you end and your ropes begin.)
- Psychic Thesis (3.5e Feat) + (As Arcane Thesis, for psionic powers)
- Susceptible Strike (3.5e Invocation) + (Gives creatures Susceptible Condition)
- Hellscarred (3.5e Feat) + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Corrupt (3.5e Cleric Domain) + (A domain of the evil powers of the demons.)
- Shrink Item (TOToM Spell) + (It makes plushies out of things.)
- Eldritch Horror, Unspeakable Abomination Path (3.5e Racial Paragon Class) + (A huge monstrosity that crushes all in its path.)
- Box of Holding and Traveling (3.5e Equipment) + (The control panels can be used to transport the Box of Holding and Traveling to any place ''and time'' on the same plane, provided that you make sufficiently good Knowledge (Arcana) checks.)
- Evil Eye (3.5e Feat) + ("Go ahead. Try it. I dare you.")
- Essence Gourmand (3.5e Feat) + (Even among soul-eating fiends, you are an accomplished eater.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Dreadful Demeanor (3.5e Feat) + (People know you're a badass motherfvcker the instant you enter the room.)
- Omerta Endecha (3.5e NPC) + (Famous bard possessed by the elder evil Algollied.)
- Devour the Soul (3.5e Feat) + (As a fiend, you gain nourishment from devouring souls.)
- Danger Sense (3.5e Feat) + (Maybe Spiders tell you what's up. You certainly react to danger with uncanny effectiveness.)
- Craft of the Soulstealer (3.5e Feat) + (By studying stolen souls, you have learned to fully tap their power for your magical creations.)
- Ravaged By Abaddon (3.5e Racial Paragon Class) + (For those that have been ravaged by Abaddon.)
- Combat Casting (3.5e Feat) + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
- Broker of the Infernal (3.5e Feat) + (Due to the study of the Infernal laws, you have learned to harness the powers of True Names in your summoning magic.)
- Grease (TOToM Spell) + (Creates a patch of slippery terrain, or coats something in grease.)
- Blood War Squaddie (3.5e Feat) + (Due to your time during the Blood War, you’ve been tainted, honed, and hardened by the horrors you’ve seen.)
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Boneless (5e) + (Undead without a skeleton.)
- Corpsecrafted (3.5e Feat) + (Undead you create are more powerful, including yourself if you're also undead.)
- Unstable Reconstruction (3.5e Invocation) + (Under you skin you feel a renewed strength, albeit inconstant in nature.)
- Force Listening (3.5e Force Power) + (Understand other languages, hear more clearly.)
- SRD:Self-Sufficient + (Understand the essentials to surviving.)
- SRD:Diligent + (Understand what you look at.)
- Pyrotechnic (3.5e Class) + (Understatement: This person likes to blow things up.)
- Ancient Being (5e) + (Undying, liches, fey lords, dragons, cosmic beings)
- Magic Missile (TOToM Spell) + (Unerring darts of magical force.)
- I Can Smell Your Fear (3.5e Maneuver) + (Unerringly hit anyone you can detect)
- Necropolis Scarabs (3.5e Spell) + (Unleash a wave of lifestealing scarabs, damaging creatures caught in the swarm and granting you temporary hit points.)
- Spectral Thunder (3.5e Maneuver) + (Unleash a wave of spectral energy which slash all foes around you.)
- Improved Unleash of the Runebearer (3.5e Feat) + (Unleash more power from your inscribed runes.)
- Murderous Madness (3.5e Maneuver) + (Unleash your rage to murderous madness.)
- Horse Jockey (3.5e Alternate Class Feature) + (Unlike a typical cavalier, a horse jockey … Unlike a typical cavalier, a horse jockey is a sportsman at heart. She focuses on her riding talents instead of wearing heavy armor and using obscene weaponry. When she fights she prefers lighter weapons and lightning quick attacks from the back of her mount.quick attacks from the back of her mount.)
- Dire Squirrel (3.5e Monster) + (Unlike ground squirrels, flying squirrels have two flaps of skin connecting their forearms to their body, which allows them to “fly” from tree to tree.)
- Hydreigon (3.5e Monster) + (Unlike its pre-evolutions, Hydreigon is not even ''remotely'' comical. It's an engine of utter destruction. To a Hydreigon, '''everything''' it encounters is a potential meal.)
- Treacherous Cutthroat (3.5e Alternate Class Feature) + (Unlike most antipaladins you do not rely on magical spells, instead you prefer fighting much like a rogue and stabbing your opponents in the back.)
- Inspirational Presence (3.5e Feat) + (Unlike most bards, your magical power is not directly linked to music or sound.)
- Energy Dependent (3.5e Flaw) + (Unlike most construct you are dependent on a limited energy supply; eventually you will run out. You must spend some time 'resting' and can become fatigued or exhuasting, much like a living creature.)
- Idrisellum (3.5e Monster) + (Unlike most logos, these logos are made ou … Unlike most logos, these logos are made out of mortal men who have 'ascended', modified through celestial cybernetics and fleshcrafting, and transformed into a pure and incorruptible form of themselves. It then becomes a question if these things are still yet human.stion if these things are still yet human.)
- Sociopathic Christmas (3.5e Feat) + (Unlike most other [[Christmas Elves (3.5e Race)| christmas elves]], you like causing injury. You like it a lot...)
- Stealthy Combatant (3.5e Alternate Class Feature) + (Unlike most stealthy types that strike opponent's weak points for extra damage you prefer a more flexible approach to combat.)
- Arcane Inquisitor (3.5e Alternate Class Feature) + (Unlike normal Inquisitor you do not draw your powers from the divine, instead through intense studies you are able to cast arcane spells.)
- Deathless (3.5e Template) + (Unlike ordinary undead, however, deathless are undead that are animated by divine decree and, therefore, considerably more potent.)
- Candothist, Teroccus (3.5e Race) + (Unlike other candothists, a teroccus may voluntarily take on a new form before he dies.)
- Weaponmaster Guru (3.5e Alternate Class Feature) + (Unlike other guru who focus on weapons associated with their philosophy, the weaponmaster guru focus on a single weapon to channel her essence through a single weapon she took she truly mastered.)
- Psionic Biomancer (3.5e Alternate Class Feature) + (Unlike others in your class, you focused on the developments of psionic powers through medical experiments instead of gaining power over nature.)
- Spiritual Weapon (3.5e Feat) + (Unlike others, you have a special bond with a specific type of weapon which you can use to great extent even without the physical strength to back it up.)
- Slowswarming (4e Equipment) + (Unlike swarming spiderbite, this poison is … Unlike swarming spiderbite, this poison is usually administered to drow caught in the act of blasphemy or trechery. It is usually administered to a prisoner over several days; each dose creates a slower and more agonising biting sensation similar to that caused by swarming spiderbite.lar to that caused by swarming spiderbite.)
- Tome of Necromancy (3.5e Sourcebook) + (Unlike the [[Revised Necromancer Handbook (3.5e Guide)|Revised Necromancer Handbook]], which is a compilation of the Necromancy rules as they stand, what you are reading now is the rules for Necromancy as they should be.)
- Ki Blaster (3.5e Alternate Class Feature) + (Unlike the standard Ki Master, the Ki Blaster focus on her Ki Blast to the detriment of her close combat capacities. She gain more ki blast and they tend to be stronger, she also gain the ability to augment them.)
- Druid of the Gate (3.5e Feat) + (Unlike your calmer brethren, who seek the company of terrestrial [[SRD:Animal Type|animals]] and others found on the material vein, you have broken away and sought out the company of angels and demons themselves: [[SRD:Outsider Type|outsiders]].)
- Druid of the Material (3.5e Feat) + (Unlike your life-minded brethren, who find interest in the living, breathing [[SRD:Animal Type|animals]] and plants of the world, you have turned to more basic things, and now find yourself in the company of [[SRD:Elemental Type|elementals]].)
- Druid of the Anima (3.5e Feat) + (Unlike your more mundane brethren, who seek the company of [[SRD:Animal Type|animals]] and lesser beasts, you have taken to grander fare, and seek the partnership of [[SRD:Magical Beast Type|magical beasts]].)
- Druid of the Strange (3.5e Feat) + (Unlike your more mundane brethren, who see … Unlike your more mundane brethren, who seek to surround themselves with [[SRD:Animal Type|animals]] and other creatures of the normal world, you have turned your eyes to less sane fare, and seek to plunge yourself amongst the [[SRD:Aberration Type|aberrations]] of the world.berration Type|aberrations]] of the world.)
- Publication:Untapped Potential + (Unlock the potential of the mind! Untapped Potential is a full sourcebook for 3.5 psionics, and its 170-plus pages are packed full of new options for DMs and players alike.)
- Kuo-toa (5e Race) + (Unofficial conversion of Kuo-toa as a playable race.)
- Gnoll (5e Race) + (Unofficial conversion of the 5th edition monster to a playable race.)
- Unreal (3.5e Template) + (Unreal creatures don't exist, yet there they are. They barely can retain their presence within the universe as is.)
- Sunglasses of Obedience (3.5e Equipment) + (Unremovable eyewear that forces ''suggestion'')
- Dragon's Breath (5e) + (Until the spell ends a target creature can exhale a cone of energy doing [[SRD5:Acid|acid]], [[SRD5:Cold|cold]], [[SRD5:Fire|fire]], [[SRD5:Lightning|lightning]], or [[SRD5:Poison|poison]] damage.<br /><br />)
- Dragon's Breath (One) + (Until the spell ends a target creature can exhale a cone of energy doing [[SRD5:Acid|acid]], [[SRD5:Cold|cold]], [[SRD5:Fire|fire]], [[SRD5:Lightning|lightning]], or [[SRD5:Poison|poison]] damage.)
- Phantasmal Echo (3.5e Template) + (Unusually strong emotions sometimes impres … Unusually strong emotions sometimes impress themselves on the plane of shadow, forming something akin to a ghost but solid, and without a soul. It is merely a sensation or memory given flesh. More often then not, they are born out of violence and anger, and the resulting phantom poses a threat to all those who trigger its presence.eat to all those who trigger its presence.)
- Bane (One) + (Up to 3 creatures must subtract d4 from attacks & saves)
- SRD5:Bane + (Up to 3 creatures must subtract d4 from attacks & saves<br /><br />)
- SRD5:Bane + (Up to 3 creatures must subtract d4 from attacks & saves<br /><br />)
- Glove of Storing (5e Magic Item) + (Updated item from 3.5e.)
- Nephropid (3.5e Race) + (Uplifted by unknown magic a long time ago from common lobsters, nephropids have been given superior dexterity and intelligence, along with the ability to survive out of water for longer than ordinary lobsters.)
- Inner Darkness (3.5e Spell) + (Upon being wounded you create a cloud of devouring darkness.)
- Hellfire Breath (3.5e Invocation) + (Upon casting this Invocation you gain a powerful breath weapon, replicating the effect of flame breath except it last 24 hours.)
- Flechette Storm (3.5e Equipment) + (Upon contact with its target, the original projectile splits into a hail of smaller projectiles that spreads into a cone behind the original target.)
- Failsafe (3.5e Equipment) + (Upon rolling a natural 1 when using a failsafe weapon, you can choose to ignore the effects of a natural 1 (typically an automatic miss, or worse in some games).)
- Mystic (3.5e Prestige Class) + (Upon the ridge stands a lone figure, his long, white travelling cloak whipping around him in the wind.)
- Tural Remiel (3.5e NPC) + (Upon the ridge stands a lone figure, his long, white travelling cloak whipping around him in the wind.)
- Urukke Steel (3.5e Equipment) + (Urukke Steel, also known as Wootz or Damascus Steel, is a unusually hard high quality steel which keeps its edge. It is notable for its "wavy" texture and dark gray coloration.)
- Swift Weaver (4e Feat) + (Use ''Web'' as a [[4e Index (4e Other)#minor action|minor action]].)
- Grow Creature (3.5e Feat) + (Use ''[[SRD:Animal Growth|animal growth]]'' (applied to a creature type of your choice) on a number of creatures equal to your divine rank.)
- Lay Curse (3.5e Feat) + (Use ''[[SRD:Bestow Curse|bestow curse]]'' at will, ''greater bestow curse'' up to your divine ranks per day, and give off a dying curse if slain.)
- Shadow Servant (3.5e Maneuver) + (Use ''[[SRD:Mirror_Image|mirror image]]'', as the spell; images assist on attack)
- Contraction (4e Feat) + (Use ''contraction'' as an encounter power)
- Feral Bite (4e Feat) + (Use ''feral bite'' as an at-will power)
- Titan Form (4e Feat) + (Use ''titan form'' as an encounter power)
- Argument from Spurious Similarity (3.5e Maneuver) + (Use Bluff check to maintain failing Disguise)
- Diirinka's Hideous Laughter (4e Feat) + (Use Channel Divinity to invoke ''Diirinka's hideous laughter)
- Lolth's Boon (4e Feat) + (Use Channel Divinity to invoke ''Lolth's boon''.)
- Lolth's Caress (4e Feat) + (Use Channel Divinity to invoke ''Lolth's caress''.)
- Divine Intercession (4e Feat) + (Use Channel Divinity to invoke ''divine intercession''.)
- Profane Agony (4e Feat) + (Use Channel Divinity to invoke ''profane agony''.)
- Toil of Laduguer (4e Feat) + (Use Channel Divinity to invoke ''toil of Laduguer'')
- Charismatic Truespeak (3.5e Feat) + (Use Charisma instead of Intelligence for truespeak.)
- SRD:Weapon Finesse + (Use Dex modifier instead of Str modifier on attack rolls with light melee weapons.)
- Evasion Artist (3.5e Feat) + (Use Escape Artist to prevent being grappled)
- Solipsistic Sanity (3.5e Feat) + (Use Intelligence bonus on Will saves, small bonus against mind-affecting effects.)
- Dance of Laysa (3.5e Maneuver) + (Use Perform for Balance and Tumble checks, gain AC while moving.)
- Argument by Poetic Language (3.5e Feat) + (Use Perform instead of Bluff, Diplomacy, and/or Intimidate.)
- Eternal Blade of the Revenant (3.5e Optimized Character Build) + (Use Revenant Blade to treat both sides of a double scimitar as two-handed, pouncing for massive damage.)
- Brute Force Programming (3.5e Feat) + (Use Strength for programming instead... it just takes you a long time.)
- Crowning Moment of Punny/Pawsome (3.5e Maneuver) + (Use Truespeech to reach a foe and utterly slaughter him verbally with your actions.)
- Artificial Meldshaper (3.5e Feat) + (Use Wisdom instead of Constitution to shape soulmelds)
- Assassin Acupuncturist (3.5e Maneuver) + (Use [[Assassin Needles (3.5e Equipment)|Assassin Needles]] with legendary proficiency.)
- Metamagic Savant (3.5e Feat) + (Use [[Charisma]] in place of [[Intelligence]] for metamagic feat prerequisites.)
- Bardic Minstrel (4e Feat) + (Use [[Flute, Arcane Implement (4e Equipment)|flutes]], [[Harp, Arcane Implement (4e Equipment)|harps]], and [[Lute, Arcane Implement (4e Equipment)|lutes]] as [[4e Index (4e Other)#implement|implements]] for bard powers)
- Asmodeus Tiefling (5e) + (Use [[SRD5]]/[[Publication:Player's Handbook (5e)|''Player's Handbook (5e)'']] [[SRD5:Tiefling|Tiefling]] stats, abilities, and features.)
- Blocked Opportunity (3.5e Feat) + (Use [[SRD:Attack of Opportunity|AoO]] to shield ally from provoking [[SRD:Attack of Opportunity|AoO]].)
- Mass Healing Word (One) + (Use a [[SRD5:Bonus Action|bonus action]] to heal nearby [[Creature (One)|creature]]s of your choice.)
- Resistance Spell (One) + (Use a [[SRD5:Reaction|reaction]] to give a boost to a failed [[SRD5:Saving Throw|save]] of yourself or a nearby [[Creature (One)|creature]], possibly changing it into a successful save.)
- Blade Ward (One) + (Use a [[SRD5:Reaction|reaction]] to impose [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Melee Attack|melee attack]] against you)
- Applied Knowledge (3.5e Trait) + (Use a different mental stat for a single knowledge.)
- Fighting Boar Form (3.5e Feat) + (Use a low stance to get ahead of your enemies.)
- Disciplined Charge (3.5e Feat) + (Use a martial strike during a charge.)
- Disciplined Trip (3.5e Feat) + (Use a martial strike during a trip attempt.)
- Disciplined Cleave (3.5e Feat) + (Use a martial strike during an extra cleave attack.)
- Monastic Knife (3.5e Feat) + (Use a mind blade in conjunction with monk fighting techniques)
- Brand of Sacrifice (3.5e Spell) + (Use a powerful necromancy spell to slay a creature and summon a fiend under you control.)
- Rod of Wonder Training (3.5e Feat) + (Use a rod of wonder with some control.)
- Lay Quest (3.5e Feat) + (Use a special form of ''[[SRD:Geas/Quest|geas/quest]]'' to get things done, be aware of its progress, and be able to contact your unwitting servants.)
- SRD:Master Staff + (Use a spell slot instead of a charge.)
- Imperator's Rebuke (3.5e Maneuver) + (Use a strike as part of an attack of opportunity.)
- Rechanneler (Legend Track) + (Use abilities fueled by the damage you take)
- Hexed Spell (3.5e Feat) + (Use an hexblade curse to deal extra unholy damage and curse the targets of your spell.)
- Command Function (3.5e Utterance) + (Use an object with a function such as a door or a button from afar, or inhibit function of something in use.)
- Livemetal Adept (3.5e Prestige Class) + (Use arcane power to become a construct. Perhaps what the green Star Adept should have been.)
- Melee Arrow Style (3.5e Feat) + (Use arrows as melee weapons, and other melee options for the bow and crossbow.)
- Deafening Song-CE (3.5e Feat) + (Use bardic music to render your opponents deaf.)
- Human Lineage (4e Feat) + (Use bonus [[4e Index (4e Other)#at-will powers|at-will]] power from your class as an encounter power)
- Master of Shadow and Illusion (4e Feat) + (Use both ''Cloud of Darkness'' and ''Darkfire'' lolthtouched powers.)
- Elder Brain Synapse (3.5e Equipment) + (Use brain matters from an elder brain to gain psionic powers and heightened intelligence..)
- Maneuver Finesse (3.5e Feat) + (Use combat maneuvers and sublime maneuvers with dexterity like a pro.)
- Thunder Hammer Style (3.5e Maneuver) + (Use crossbows and similar ranged weapons as melee weapons.)
- Cute Charm (3.5e Feat) + (Use cuteness as a special defence)
- Radiant Flicker (4e Feat) + (Use darkfire to grant [[4e Index (4e Other)#concealment|concealment]] to an ally.)
- Dragontongue Magic (3.5e Feat) + (Use draconic words to empower your spells)
- Midnight Meldshaping (3.5e Feat) + (Use essentia to increase your meldshaper level.)
- Comburent Brume (3.5e Invocation) + (Use fiery clouds on foes)
- Minor Pyrotechnics (3.5e Skill Trick) + (Use fireworks and black powder in efficient ways)
- Flaw Based LA (3.5e Variant Rule) + (Use flaws for la buyoff)
- Gravel of Grovel (3.5e Spell) + (Use gravel to make your foes grovel)
- Face of Stone (3.5e Feat) + (Use intimidate in place of bluff for the purpose of concealing intent.)
- Blinding Maneuver (3.5e Feat) + (Use light in combat to hinder opponents)
- Blinding Maneuver (3.5e Skill Trick) + (Use light in combat to hinder opponents.)
- Time Jump (3.5e Spell) + (Use limited time travel forwards as a means of teleportation.)
- Fallacy (3.5e Spell) + (Use logical fallacies to distract and aid in social checks.)
- Freezing Liquid Spell (3.5e Feat) + (Use low-temperature [[SRD:Water Effect|Water]] spells to inflict cold damage.)
- Watery Remembrance (3.5e Feat) + (Use magical consumable drinks again by adding water.)
- Probability Randomization (3.5e Feat) + (Use math to scramble random magical events.)
- Meta-Invoker (3.5e Feat) + (Use metamagic with invocations.)
- Sublime Reflection (3.5e Feat) + (Use mirror move to copy a maneuvers.)
- Augment Metamaneuver (3.5e Feat) + (Use more than one metamaneuver effect on a single maneuver at once.)
- Compensating Training (3.5e Trait) + (Use one ability score for another, provided you keep the replaced score somewhat decent as well.)
- Versatile Skill (3.5e Feat) + (Use one mental score for another for the purposes of skills checks, ability checks, and skill points.)
- Armed Wrestler (3.5e Feat) + (Use one-handed weapons in a grapple or two-handed weapons with an extra penalty instead of not at all.)
- Boiling Liquid Spell (3.5e Feat) + (Use overheated [[SRD:Water Effect|Water]] spells to inflict fire damage.)
- Necrotic Healing (3.5e Feat) + (Use positive energy through necromancy)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Positive Flood (3.5e Feat) + (Use positive energy to make some magic items)
- Cure Time (3.5e Feat) + (Use positive energy to rewind age.)
- Sorcerous Blade Channeling (4e Feat) + (Use ranged sorcerer powers as melee powers through a light blade.)
- SRD:Negative Energy Burst + (Use rebuke attempt to deal negative energy damage.)
- Veil of the Desert (3.5e Skill Trick) + (Use sand as a weapon to blind your foe.)
- Harvesting Strike (3.5e Feat) + (Use scythes and sickles to their full potential.)
- Kunai Claw Style (3.5e Feat) + (Use shuriken as a melee weapon, with advanced throwing weapon options and improved range and abilities.)
- Rock Thrower (3.5e Feat) + (Use simple rocks as deadly weapons)
- Defensive Reflexes (3.5e Maneuver) + (Use slight of hand in place of AC against one attack.)
- Just A Messenger (3.5e Feat) + (Use someone elses words)
- SRD:Master Wand + (Use spell slot instead of a wand charge.)
- Knock Out Punch (3.5e Feat) + (Use stunning attempts as a form of death attack.)
- Vitriolic Liquid Spell (3.5e Feat) + (Use sulphurous [[SRD:Water Effect|Water]] spells to inflict acid damage.)
- Photosynthesis (3.5e Invocation) + (Use sunlight to heal)
- Appeal to Belief (3.5e Maneuver) + (Use supporters to boost your Bluff.)
- Ursine Mark-Caster (3.5e Feat) + (Use that magic mark on your belly to cast spells instead of hand-waving and gibberish.)
- Glaive of the Hellfire Warlock (3.5e Optimized Character Build) + (Use the eldritch glaive to deal massive damage to foes while locking them in place in addition to great mobility and battlefield control.)
- Control Metal (3.5e Power) + (Use the electromagnetic force to move, break or attack with metallic objects.)
- Amanachian Spell (3.5e Feat) + (Use the energy of the Eater of the Divine to make an anathemic spell.)
- Numerology (3.5e Feat) + (Use the magic of numbers to better scry the future.)
- Seeker of the Lost Wizard Traditions (3.5e Prestige Class) + (Use the old ways of magic to destroy the new ways.)
- "Lol Media" (3.5e Feat) + (Use the power of teh internets, or whatever passes for it in your setting, to make yourself appear more knowledgeable than you really are.)
- Deathwhisper Magic (3.5e Feat) + (Use the tongue of the dead when casting spells)
- Burning Ripple Crossguard (3.5e Maneuver) + (Use this counter to gain a shield bonus to … Use this counter to gain a shield bonus to AC and damage reduction against an attack, if attacked in melee with a conductive weapon deal 2d6 fire damage back and heat up metallic weapons; spend energy point to increase armor class bonus, DR and damage dealt.se armor class bonus, DR and damage dealt.)
- Scent (3.5e Skill) + (Use this skill to identify objects, people, creatures, or plants by smell or identify smells carried on the wind.)
- Zweihand Mage Gloves (3.5e Equipment) + (Use two ''[[SRD:Mage Hand|mage hand]]'' spells at once.)
- Overbear (3.5e Feat) + (Use two handed and double weapons to defend yourself. Disarm and Bull Rush easier.)
- Opposing Spokes (3.5e Maneuver) + (Use two opposing Seasons at once.)
- Insightful Combatant (3.5e Feat) + (Use wisdom instead of strength for attack and damage.)
- Mindrending Blast (3.5e Invocation) + (Use your ''eldritch blast'' to [[Mindbreak (3.5e Variant Rule)|drive your enemies mad]].)
- Dexterous Fortitude-CE (3.5e Feat) + (Use your ''slippery mind'' class feature on [[Fortitude]] saves.)
- Dexterous Will-CE (3.5e Feat) + (Use your ''slippery mind'' class feature on [[Will]] saves.)
- Body Speed (3.5e Maneuver) + (Use your Constitution score as your movement speed.)
- Weapon Finesse, Codex (3.5e Feat) + (Use your Dexterity for attack, damage and combat maneuvers.)
- Slippery Escape (3.5e Feat) + (Use your Escape Artist skill against initial grapple checks and gain a bonus against entangling.)
- Careful Observation (3.5e Feat) + (Use your Intelligence modifier on perception-based checks.)
- A Fortitude Quicker Than the Body (3.5e Feat) + (Use your Reflex save in place of your Fortitude save.)
- A Will Quicker Than the Mind (3.5e Feat) + (Use your Reflex save in place of your will save.)
- Zen Grappling (3.5e Feat) + (Use your Wisdom modifier for grappling instead of Strength)
- Fighting Style Protection (One) + (Use your [[SRD5:Reaction|Reaction]] and [[SRD5:Shield|Shield]] to protect nearby ally.)
- Animal Sight (3.5e Feat) + (Use your animal companion's senses as your own.)
- Inspire Excellence-CE (3.5e Feat) + (Use your bardic music to give your allies a +4 competence bonus to an ability score.)
- User:Luigifan18/Super Smash Blast (3.5e Invocation) + (Use your basic projectile attack to send enemies flying. The more badly injured they are, the further they fly, just like in <u>Super Smash Bros.</u>!)
- Vampiric Blast (3.5e Invocation) + (Use your blasts to heal yourself while hurting your foes.)
- Grapple Defense (3.5e Feat) + (Use your character level as your BAB for opposing grapple checks.)
- Dark Healing (3.5e Spell) + (Use your dark insight for a powerful burst of healing.)
- Deformity, Agile Intestines (3.5e Feat) + (Use your disgusting entrails as tools for various uses)
- Ambushing Warlock (3.5e Feat) + (Use your eldritch blast dice to pay for ambush feat cost.)
- Improved Weapon Aptitude (3.5e Feat) + (Use your feats which associate with one weapon on other weapons, or do it even faster.)
- Ki Enhancement (3.5e Invocation) + (Use your ki points to gain an enhancement to either your physical strength or endurance)
- Healing Spirit (3.5e Invocation) + (Use your ki to bolster the life force of others, but not yourself)
- Ki Wind (3.5e Invocation) + (Use your ki to create a strong wind that can blow small creatures or projectiles away or lacerate an unaware enemy.)
- Power Ball (3.5e Invocation) + (Use your ki to create an artificial light source in the sky that functions much like a full moon.)
- Super Ghost Kamikaze Attack (3.5e Invocation) + (Use your ki to create small sentient ghosts that act as directed and explode upon any physical contact.)
- Blood Maneuver (3.5e Feat) + (Use your life essence to empower your maneuver.)
- Performance Magic (3.5e Feat) + (Use your performances to do magic)
- Wrecking Rage (3.5e Feat) + (Use your rage to wreck things)
- Quickness of Pazuzu (3.5e Invocation) + (Use your ranged blast as an immediate action.)
- Mass Sanguine Siphon (5e Spell) + (Use your reaction to suck the blood out of even more enemies.<br /><br />)
- Sanguine Siphon (5e Spell) + (Use your reaction to suck the blood out of your enemies.<br /><br />)
- Survive the Hunt (3.5e Feat) + (Use your survival skill to avoid incoming damage.)
- Armored Wing Stance (3.5e Maneuver) + (Use your wings to block attacks, gaining a shield bonus.)
- Panic Ring (3.5e Equipment) + (Used by guards to sound an alarm and call attention to an area.)
- FTL Engine (3.5e Equipment) + (Used by various spacefaring creatures in the void of space, the FTL Engine allows travel at speeds exceeding that of ''c''.)
- Mercurite Alloy (3.5e Equipment) + (Used for starship hulls, mercurite alloy i … Used for starship hulls, mercurite alloy is a dull gray silver metal which has the curious aspect of retaining speed and inertia from previous motion, and redirecting it via energy currents and magnets. They are used as "inertia batteries" whose inertia can be flipped, thus slowing down with the same energy used to speed them up.ith the same energy used to speed them up.)
- Elemental Resonance Glove (3.5e Equipment) + (Used to augment the power of the elemental band rings, this glove can store all five rings on a single glove slot.)
- Object of Floppy Surprise (3.5e Equipment) + (Used to describe a multiple of objects, the object of floppy surprise is thrown at a target, dazing them in absolute bafflement.)
- Altar of the Old Ones (3.5e Location) + (Used to describe various locations dedicated, or familiar, to eldritch entities (or sometimes legit deities or powerful demons as Altar of the Divine/Altar of the Profane), rituals may be performed here to get in contact with these higher powers.)
- Null Crown (3.5e Equipment) + (Used to suppress renegade spellcasters this dread item allow to turn one's willpower into a null zone, devoid of magic.)
- Arcane Buckler (5e Spell) + (Useful but modest update of 3.5e's ''Shield'' to 5e.<br /><br />)
- Smuggler's Pouch (3.5e Equipment) + (Useful for thieves and spies, but also for anyone who doesn't want the wrong person taking their stuff.)
- Dark Insight (3.5e Variant Rule) + (Useful in games with eldritch horrors hidden in the background, dark insight represents an awareness of the reality behind reality. It can be useful boon, or a terrible bane.)
- Meaningless Questions (3.5e Maneuver) + (Useless ideas cause Intelligence damage, daze)
- Way of Enlightenment (5e Monastic Tradition) + (User of ancient summoning techniques, adherent of The Mana)
- Mantle of Shaping (3.5e Equipment) + (Uses ''alter self'', but within a specific set of limits.)
- Handgrip of Proficiency (3.5e Equipment) + (Uses ''master's touch'' on your behalf on a weapon.)
- Meteor (3.5e Spell) + (Uses gravity magic to call a vast meteor down from space.)
- Relentless Combatant (5e Feat) + (Uses the tempo of combat you've learned how to learn from failure, compound success, and react with greater swiftness.)
- Create Spell (One) + (Using ''[[Modify Spell (One)|Modify Spell]]'', ''[[Scribe Spell (One)|Scribe Spell]]'', and another [[Spell (One)|spell]] you can cast, you create a new [[Wizard (One)|Wizard]] spell.)
- Publication:Complete Gear/Variant Rules/Cursed Items + (Using Cursed Items with the [[Publication:Complete Gear|Complete Gear]] [[Publication:Complete Gear/Complete Gear#Infusion Versus Influence|Influence Points]])
- Infuse Life (TOToM Spell) + (Using positive energy, heal the wounds of an ally.)
- Glaive of the Dungeon Crasher (3.5e Optimized Character Build) + (Using the Dungeon Crasher variant from Dungeonscape along with the Eldritch Glaive invocation from Dragon Magic and Large and In Charge from Races of the Dragon you can have a great hybrid defender/striker who combines damage with zone control.)
- Knight of the Ebon Storm (3.5e Prestige Class) + (Using the power of controlled rage, the Ebon Knight embodies the principals of his Lord Crosis to bring order to the world.)
- Publication:Complete Gear + (Using the rules here, players truly are once more in control of their equipment in a way that's both meaningful and balanced, and DMs don't have to come up with long lists of items that are both meaningful and balanced.)
- Pale Blade (3.5e Invocation) + (Using the shadows from the Plane of Shadows, laced with ethereal force and negative energy, you create a semi-solid mystic weapon that follows all of your commands.)
- Mental Probe (3.5e Invocation) + (Using this invocation you can alter memories of a touched creature.)
- Outlast the Ages (3.5e Spell) + (Using this spell, one can effectively live forever, never aging, enduring the ages.)
- Outlast the Ages, variant (3.5e Spell) + (Using this spell, one can effectively live forever, never aging, enduring the ages.)
- Zen Warrior Variant (3.5e Feat) + (Using your inner peace, you strike with power and purpose. Use Wisdom on attack rolls and more.)
- Flash Step (3.5e Invocation) + (Using your ki, you enhance your speed to move faster than the eye can see.)
- Momentum Redirect (3.5e Maneuver) + (Using your opponents momentum you move them in the opposite direction)
- Body As Hammer (3.5e Feat) + (Using your weapon as a conduit, [http://tvtropes.org/pmwiki/pmwiki.php/Main/GrievousHarmWithABody you can smack people with other people].)
- Alpha Sniper (3.5e Alternate Class Feature) + (Usually coming from the ranks of fierce mo … Usually coming from the ranks of fierce monster hunters, military forces and mercenary gangs. Alpha snipers are trained to be elite marksmen, striking fear in their enemies with their ranged prowess. Most often an alpha sniper is known only by their callsign, a nickname that they acquired or gave themselves during their service.d or gave themselves during their service.)
- Armored Reaver (3.5e Alternate Class Feature) + (Usually found amongst more warrior-like raider culture. Armored reavers are warriors first and foremost, eschewing tracking and stalking their prey. While not outright against subtlety, most armored reavers prefers to fight their foes heads on)
- Swarming Spiderbite (4e Equipment) + (Usually taken to ensure an honourable death (or to avoid torture) by drow defeated in battle, the effect of this poison is like the biting mouths of venemous spiders, starting from the extremeties and advancing throughout the body.)
- Way of the Unseen Hand (5e Monastic Tradition) + (Utilize telekinesis to punch people from across the room.)
- Shatter the Mountain (3.5e Maneuver) + (Utterly destroy your target)
- V'Kai (3.5e Race) + (V'Kai are Strange Beasts, Created to be Bodyguards for those who have learned how to make them.)
- V (3.5e NPC) + (A mysterious man on an even more mysterious mission.)
- Osteon (3.5e Race) + (Vaguely reptilian creatures covered in bone plate, they are masters of bone and flesh and craft it as dwarves would craft stone.)
- Vampire Lord (3.5e Class) + (Vampire Lord allows you to play as a vampire from first level.)
- Nosferatu (5e) + (Vampire variant that's bloodthirst is even stronger than the standard vampire.)
- Liquid Ooze (3.5e Feat) + (Vampiric effects harm the attacker instead of healing them, and might apply a poison to them if you possess one.)
- Vampiric Dragon (3.5e Template) + (Vampirism is generally a curse associated with humanity, so what dire events could lead to vampirism infecting the blood of dragons?)
- Mistwalk (3.5e Maneuver) + (Vanish in a cloud of mist; Teleport a long distance.)
- Mist Step (3.5e Maneuver) + (Vanish in a cloud of mist; Teleport a short range.)
- Sojourn of Mist (3.5e Maneuver) + (Vanish in a cloud of mist; Teleport wherever you want.)
- SRD:Maximize Spell + (Variable numeric effects are maximized.)
- SRD:Empower Spell + (Variable numeric effects in spells are increased by one-half)
- SRD:Intensify Spell + (Variable, numeric effects of spell are maximized, then doubled.)
- Great Ability Variant (3.5e Feat) + (Variant epic ability increase.)
- Human Variant (5e) + (Variant human stats that trades [[SRD5:Ability Score|ability score]] increase for a [[SRD5:Feat|feat]].)
- Vehicle (3.5e Subtype) + (Vehicle-subtype creatures have the ability to carry cargo, and have a multitude of defensive abilities.)
- Venusaur (3.5e Monster) + (Venusaurs are sweet-smelling and larger ve … Venusaurs are sweet-smelling and larger versions of [[Ivysaur (3.5e Monster)|Ivysaurs]]. Their scaly hide is thick and fibrous, and their flower is leafy and broad-petalled. Their flower is usually filled with hundreds of seeds, of which usually only a handful are mature enough to grow into a Bulbasaur if planted. The seeds grow in a spiral pattern, the larger ones on the edge periodically falling off – in the hopes of growing into new [[Bulbasaur (3.5e Monster)|Bulbasaurs]].w [[Bulbasaur (3.5e Monster)|Bulbasaurs]].)
- Human, Verflucht (3.5e Race) + (Verflucht Humans were once regular humans; however, a terrible curse has afflicted them.)
- Warblade (5e Martial Archetype) + (Versatile master of many stances.)