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This page contains the homebrew class spell list for the [[SRD:Druid|Druid]] class. You may be looking for the [[SRD:Druid Spell List]].
  
 
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{{3.5e Class Ability Effects |class=Druid |abbrv=Drd |type=Spell}}
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==Adding New Spells==
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''To add a spell to this list, make certain that the article belongs to [[:Category:3.5e]], [[:Category:User]], and [[:Category:Spell]]. The spell must also have "Druid #" in it's level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.''
  
 
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Revision as of 05:44, 10 December 2009

Back to Main Page3.5e HomebrewClass Ability ComponentsSpells

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This page contains the homebrew class spell list for the Druid class. You may be looking for the SRD:Druid Spell List.

Druid Spells

0th-Level Druid Spells

Air Dry: Wet clothes are such a drag. Dry clothes are where it's at.

Altimeter: You always know what altitude you are at compared to sea level.

Cook: Cook food to make a delicious meal.

Cure Wounds - Zhen Variant:

Curse Fruit Tree: Just like Jesus, you doom a tree to never bear fruit again.

Dark Shadows: A basic darkness spell that creates non-magical darkness.

Detect Disease: You determine whether a creature, object, or area is diseased.

Detect Mineral: Detect a particular mineral or element in the ground.

Detect Voltage: You can detect the electrical networks around you.

Discern Birthdays: Reveals birthdays

Discern Lighting Level: Determine how bright of light is shining on you

Entoutcas: Summons a translucent force umbrella, for deflecting rain and/or lowering the brightness of the sun.

Faerie Glow: Outlines single target with light, canceling blur, concealment, and the like.

Fan: Generates a small local wind to cool you off and blow away gases.

Frosted Shell: Coat an object or square in a thin layer of ice, making use of the object difficult.

Ignite: Start a fire with a gesture and word.

Incubate: This spell regulates the temperature, humidity, and environmental effects of a "nest".

Instant Bread: Create bread from nothing more that wheat or flour.

Know Distance: You can determine the distance away something is.

Miracle Morning: Have a good start each morning!

Prismatic Point: You generate a fine point of light that inflicts damage of various types.

Refrigerate: Cools objects, and keeps them as such.

Repel Liquid: Cover an object or a person in a liquid repelling substance.

Simple Ice Creation: You create a small nonmagical item out of ice.

Sponge: A magical sponge absorbs liquids, as well as releasing them.

Summon Butterflies: You conjure a swarm of harmless butterflies which fly away as soon as they are summoned

Summon Chicken: Yes, you summon one or more chickens.

Summon Nature's Ally 0: Calls creature to fight.

Summon Stray: Summons a stray cat (or similar animal). No, you can't control it. It is useless.


1st-Level Druid Spells

Aarnott's Epidemic: The target comes down with a disease of your choice, which with some coaxing can be accelerated rapidly.

Alter Gravity: Increase or decrease gravity on a target.

Analyze Object: A greater form of identify which works on non-magical objects and delivers a more detailed mundane information.

Armor of Helplessness: A spell that makes you seem like a less threatening opponent on purpose, making it hard for foes to attack you.

Atmospheric Visualizer: You can visualize the sky as if it was clear and at any time.

Boiling Sphere: You conjure a hovering, superheated, steaming, boiling sphere of water that occupies a 5 foot square.

Cloth Shape: Like wood shape but for cloth objects.

Collect Humidity: Leech the humidity from an area, making it less humid and making water.

Condemning Smite: You condemn someone to be smote, and smote they shall be if you can hit them.

Cone of Pebbles: Fire pebbles at your foes

Curative Touch: A rework of cure spells, designed to be more effective in and out of combat.

Cure Wounds - Zhen Variant:

Desolate, Lesser:

Detect Heat: You detect heat sources visually.

Detect Parentage: Disc determines if subjects are parent and child.

Diving Spider's Bubble: Create a bubble of air on your head to breathe underwater.

Dry Ray: Water evaporates before your eyes, dessicating creatures and drying objects.

Dust Bomb: Throw a ball of dust and grit which obscures vision and reveals invisible beings.

Enfluffen: You make things fluffier! Poof poof poof!

Extinguish Ball: Make a fire-eating ball which extinguishes flames. Can explode to extinguish a large area, or used to counterspell a single magical fire effect.

Extraplanar Disruption: Disrupt an extraplanar creature's connection to reality, reducing attack and defense and making it easier to banish them.

Fireproofing: Coat an object in a thin magical patina that protects it from fire damage.

Flee: You run from the scene with your tail between your legs.

Foot Trap: Trap an area with a "bear trap". It deals no damage, but briefly ceases a creature's movements.

Galea's Drenching Orb: Throw a ball of water that puts out fires.

Gust Bellow: Project a 15 ft cone of wind in front of you, a sort of long lasting but short range gust of wind.

Helpful Lick: You lick someone's face and they feel better.

Hood of the Cobra: Gain bonus on Intimidate checks and improve your ability to instill fear

Ice Crystal Phalanx: You create a line of freezing cold which leaves sharp ice crystals in its wake.

Ice Slider: Generate an icy path which allows passage without provoking attacks of opportunity

Increase Susceptibility: You make your hapless victim more susceptible to diseases.

Leaping Lightning: A bolt of lightning jumps from creature to creature.

Leather Seed: Let a tree grow to create leather or let it consume the insides of a dead creature, leaving only its skin.

Lesser Dispel Magic: As dispel magic, but +0 on check and fewer options.

Lesser Refresh Magic: As refresh magic, but +0 on roll and fewer options.

Light Laser: Shoot a beam of light, deal damage and possibly blind.

Lightning Arrow: You fire an arrow made of lightning which deals damage, even if it fails to pierce SR.

Love Ward: A favorite of adventurers, bards, and sorcerers in magic college. This spell protect you against the negative side effects of lovemaking.

Magic Mushroom Dust: Spread some hallucinogenic spores about, causing opponents to suffer a 20% fail chance to act.

Mantlehearth: Amplify the life-giving warmth of the earth.

Mastercrafting: Turn a non-masterwork item into a masterwork item.

Maw of the Predator: You gain a powerful bite attack as your transform your head in the head of an animal.

Nasciphysic: You become aware of the general health and well being of the natural world around you.

Palefire Missile: As the magic missile spell except it deals slightly higher fire damage and tag opponent with faerie fire.

Parachute: Create a parachute to slow your fall. Longer lasting than feather fall, but only for one person and with a few downsides.

Pathfinder: Obtain a vision of the correct path to take, shortening overland movement times, improving tracking, and teleporting with greater accuracy.

Perseverance: Grant a creature or several allies a second saving throw against a negative magical effect.

Pizizzap's Annoying Allergen: An annoying allergy that troubles a victim for a short period of time.

Poison Breath: Exhale a cone of quickly-dissipating poisonous gas.

Polish: You cause a stone or metal surface to become extremely smooth and polished.

Quickwind Shield: Protect yourself from projectile attacks as an immediate action with a brief small-scale wind wall.

Ray of Winter: You project a ray of cold that deal damage and potentiality slow down opponents.

Razor Grass: Sharpen and harden mundane grass.

Reattach: Reattaches a severed limb.

Resuscitating Jolt: Bring a target back from the brink, with a shock.

Sasha's Searing Light: Channel light to your hand to create a damage dealing ray.

Sating the Thirst: Drain water from a foe, dealing damage and causing fatigue while rejuvenating yourself.

Schizochroal: You get freaky bug eyes, now you can see everything!

Shape Cloud: Shape fogs and clouds, allowing you to make passages as needed.

Sky Eye: Project a sensor above your head up to 20 ft/level high, to gain a superior vantage point when viewing.

Solar Paneling: Attach a sunlight absorbing panel to an object or creature, giving it power, sustenance, or able to charge a focus component.

Sting Dart: Fire a poison stinger that injures and leaves painful sore welts.

Stork Call, Lesser: Makes one adult, conscious, living, willing creature pregnant by another willing creature of the same species.

Summon Esper I: You summon the manifestation of a powerful creature to make an instantaneous attack.

Summon Fossil: Summon a fossil creature.

Terrain Arcana: Enhance the ground with a constant magical effect, which grants its benefit or penalty to anyone standing on that square.

Withstand Energy: Grant resistance to one element based on caster level.

Withstand Energy Variant: In an instant, protect yourself from energy damage.


2nd-Level Druid Spells

Albedo Armor: Gain snow armor which reflects light and ablates fire.

Alter Physiognomy: A more powerful transmutation version of disguise self.

Avian Observers: Compel a small flock of birds to report on something specific occurring in the area, but only after the effect has happened.

Bang Rounds: Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap.

Biting Mist: A fog bank that slowly digests everything inside it.

Blood Brothers: You take the target's blood and transform into a creature of his type and vice versa.

Bonfire's Rest: Magically infuse a bonfire or larger fires to increase rest's effectiveness.

Brooke's Lupine Transformation: This spell transform the user into a terrible wolf-like creature.

Burst of Decay: Deal damage to a single target and stagger them. A single target version of the explosion of rot spell, with lesser effect.

Catch Breath: Dispels caster’s fatigue or reduces caster’s exhaustion.

Chill Object: Can chill cloth, wood, metal, stone, water, earth, air - and fire.

Cryospray: Release a constant stream of freezing cold which can ice over your opponents.

Cure Wounds: Repair hp damage with a touch. Designed to replace the cure series of spells.

Cure Wounds - Zhen Variant:

Cuttlefish Hypnotic Camouflage: You take the camouflaging properties of a cuttlefish.

Elemental Augmentation: Enhance yourself so that when you cast an elemental spell, you gain additional bonuses in that round.

Entangle: Animates nearby vines, briars and bushes to impede movement and hold creatures in place.

Fertilize: Heal swarms, flourish crops, contaminate areas, and cover objects in vines.

Fire Path: Release a gout of flame that leaves burning puddles behind.

Fluffy Bunny Beam: Turn your target (or a different target) into a fluffy bunny for a brief moment.

Focus Spell: Increase DC of next spell cast.

Fungal Infection: Irritating mushrooms sprout from the victim's skin, making it hard to concentrate.

Galea's Reverse Merform: Turn a creature into a reverse mermaid.

Healing Humidifier: Convert a potion into a thin mist that provides its healing benefits over a large area over time.

Heat Object: Can heat cloth, wood, metal, stone, water, earth, air - and fire.

Jaws: Invoke a water shark that bites enemies into pieces.

Kiden's Combustive Torch: A powerful and utilitarian version of produce flame.

Last Word: deal damage and silence target.

Light Steps: You gain a little spring in your step.

Look Out Below!: Create a false bridge that is perfectly real and able to support weight — until you decide that it isn't.

Miracle Morning, Mass: Have a good start each morning for all your friends!

Pizizzap's Bothersome Allergen: A bothersome allergy that troubles a victim for a short period of time.

Poison Needle: Conjure a poison dart to throw at your enemy.

Produce Dissolvent: Produce acid on ones hand for touch attacks or throwing. It is super effective at boring through objects as well.

Reject Earth: You inject a great deal of kinetic energy into a surface, which immediately blasts anything on top of it into the sky!

Rystil's Capturing Winds: Angry winds lift your target into the air, choking and stunning them.

Rystil's Frozen Step: Freeze them in their tracks. Literally.

Salt in the Wound: Inflict even more pain on damaged foes.

Sear Metal: A version of heat metal which target a single item, but is more rapid and painful.

Seeker Bee: Summon a ethereal honeybee that seeks out its target, then returns to you to rely instructions on how to get there.

Share Perception: See as someone else sees, colors by their perceptions

Shock Sting: Taze your opponents to stun them, or take them in nonlethally.

Snowman Sentry: Make a snowman which will alert you when creatures come near, and let you see and hear through it.

Spell's-Eye View: See from the perspective of your spells.

Sterilize: Destroy weak creatures, including swarms, instantly.

Stork Call: Makes one adult, conscious, living, willing creature pregnant by another willing creature of the same species.

Summon Esper II: You summon the manifestation of a powerful creature to make an instantaneous attack.

Summon Monster: Summon an encounter of monsters.

Summon Spider Swarm: You summon a swarm of spiders, which attacks all other creatures within its area.

Suppression Mist: Create a mist that suppresses mundane fire and grants fire resistance.

Swarm of Minions: Summon two minions per level, who act like a sort of swarm providing small but consistent damage.

Tag: You tag one creature or object, allowing you to follow its movements wherever it goes.

Thundershock: Hit a target with lightning, with accompanying thunder.

Totemic Power: A replacement of the Animal's X spells.

Tremors: You cause earth to shoot up and hit people.

Twister Rush: Blow your enemy (and sometimes allies) halfway across the map, rearranging their position.

Water Gel: Thicken water, making it difficult terrain and difficult to breathe for aquatic creatures.

Weightless Object: Attended object becomes weightless.

Welcome to the Jungle: The area around you becomes natural terrain.

Windslicer: A reliable discuss of wind, which deals damage in a line.


3rd-Level Druid Spells

Adipose Armor: Gain great defenses, but become heavily encumbered.

Animal Cohort: They laughed at your chicken animal companion, but then he turned into a ninja and they never laughed again.

Anthropomorphize Animal: Make an animal more humanoid.

Bio: Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.

Borrowed Life: Temporarily raises one creature from the dead as a pseudo-zombie using the caster's own life force.

Boulder Cannon: Fire a large high speed boulder that knocks everything in its way down.

Brambleroot: Thorny bushes spring up, damaging and providing difficult terrain. If damaged, they explode into needles.

Cloudshape: Become a fog

Cocoon of Quick Rest: By manipulating quantum energy you infuse the bed with accelaration that is released into the body of who sleeps in it, allowing a rapid and restful sleep.

Cone of Rubble: Create a blast of rubble that stays behind as difficult terrain.

Cone of Steam: Release a burst of superheated steam, leaving a cloud of mist in its wake.

Create Plague Kansen: Transform a disease into a rampaging, malicious spirit.

Cure Wounds - Zhen Variant:

Decaying Touch: With a single touch you cause decay and destruction.

Density: Either enlarge and weaken an object, or shrink and harden.

Earthshaking Growl: Keeping your tail low and growling from deep in your throat, you make the ground rumble and shake, knocking people over.

Elementalize Wood: Transform wood into an elemental variant of wood.

Enhance Potion: This spell raises a potion's caster level among other possibilities.

Entropic Blast: A conical blast of Entropy.

Fang Attack: You shoot your fangs at people.

Flameshape: I am the Human Torch!!

Frigid Downdraft: A column of freezing air brings down flying creatures.

Frog Touch: Reshape weak or weakened creature into harmless animal

Frostfire Spray: Release two cones of fire and cold damage. If you overlap them it becomes more difficult to resist.

Frozen Spiral Wind: You increase wind severity and create extreme cold around you, you can concentrate the wind on a creature to inflict large amounts of cold damage to them.

Gale Force: Generate a large blast of wind shaped in various forms.

Geyser: Ray of water.

Gnawing Maggots: Causes ravenous maggots to sprout from the target's body, causing bloody lacerations.

Greater Endure Elements: Endure elements now will protect you from any temperature extreme, and allows you to perform acts of physical endurance.

Hear the Earth's Murmurs: Listen in for creatures far away, as if using Tremorsense.

Hive Armor: Summon an armor of hive material, with buzzing bees ready to strike.

Honey Ambrosia: Conjure a cup of honey ambrosia, which is good for eating, patching up wounds, disinfecting, preservation, and a host of other things.

Hulk Out: Convert BAB into strength, for heavy blows at the cost of speed.

Icicle Spears: You summon spears made of ice from the ground, impaling foes with great prejudice.

Impale: Impale your enemies into the air, then watch them fall.

Leidenfrost Shell: Cover yourself in a protective shell of water, warding off fire damage.

Lesser Baleful Polymorph: baleful polymorph's little sibling

Life Support: Keep someone from dying even through they should be dead.

Lion's Roar: You feel the power of the lion invade you, and you release a devastating roar in front of you.

Magma Missile: As the magic missile spell except it deals high fire damage, deals splash damage and cause the creatures damaged by it to catch on fire .

Mantle of the Shocker Lizard: You channel the power of the shocker lizard, briefly taking on some of their properties and abilities.

Mark of Summoning: Places a mark on a creature or object that allows the caster to summon it to him with summoning magic.

Merform: Turn into a mer-creature, able to swim and breath water but having a hampered time on land.

Overfluff: Cause a furry creature to grow excessive hair, to their detriment.

Path to Redemption: Provides instructions for target’s atonement.

Pearl Shape: You alter the shape of an object made of pearl.

Persistent Nature's Ally: As the summon nature's ally spells, but when your summons die they come right back!

Pogonip Bomb: Creature a small of pressurized cold energy that deals damage to one target, then detonates into a fog cloud.

Protection from Radiation: Protect yourself against the harmful effects of excessive radiation and [Light] effects.

Raise Slag: White-hot magma rises from the ground, scorching creatures and objects.

Rebuild the Body and Mind: Restores ability score drain.

Refit Limb: Reattaches cut off limbs that are still alive

Restful: Target sleeps better and quicker.

Rystil's Lightning Lance: A ranged touch spell with the potential to leave its target staggered.

Scorching Column: Generate columns of flame which can move on their own and take attacks of opportunity.

See Through Fog: See through fogs, smoke, and gases as if they weren't there.

Self Bolt: You stick your tail straight in the air and bring down the lightning.

Shards of Winter: Shards of ice pierce an area

Share Malady: You're hurt, but you can share your suffering.

Solar Denial: The target can no longer see the sun, and is cursed to live in darkness.

Solar Flare: A blinding flash of light erupts from your body.

Stork Call, Greater: Makes one conscious, living, willing creature pregnant by another.

Summon Kamikaze Fiend: Summon a "kamikaze fiend" to act as a minion. As the name implies, they seem most effective when their self destructing on your opponents.

Swanlight: Manifests multiple lights which can be turned off and on for the duration.

Tearing Swarm: Create a partially ethereal and partially watery swarm of piranhas.

Temper: You temper materials, making them unnaturally rugged.

Temper Curse: Convert hard-to-handle conditions into easier-to-manage counterparts.

Thicken Air: Thicken the air, slowing creatures passage through it.

Vibralloy: Make the metal vibrate until it breaks like glass.

Volcanic Plume: A small eruption deals damage and knock affected creature prone, reaches into the air.

Watershape: Turn into water, passing through cracks and being amorphous.

Werewolf Transformation: Transform into a werewolf, driving yourself into a battle frenzy in the process. Be warned through, control is limited in this form.

Wildfire: Burn a target with ever-spreading fire.

Withering Glare: Briefly ages target.


4th-Level Druid Spells

Animal Convoking: Like animal messenger, but rather than send a message it seeks out a target and brings them to you.

Baleful Polyray: A variant of the Baleful Polymorph spell.

Belladone's Spore Wind: Release a wind which spreads a cloud of spores that carry random baneful effects.

Bio, Mass: As bio, but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.

Call the Shadow Wilds: You summon twisted unnatural terrain that torment your foes.

Cat Pile: So many kittens! They're all so adorable! Crush your opponents under kittens, and make them fascinated.

Chapalu's Desert Control: Manipulate sand to form waves and moving dunes that can attack, reposition, reshape, and bury.

Chill Horde: Summon several Small Ice elementals to freeze something or someone.

Cold Comfort: Seal yourself in a protective layer of ice which heals you, but leaves you helpless.

Command Will of the Forest: Cause a number of animals to take on your will and personality, though it does not impart direct control.

Crystalline Beam: You invoke the power of a gem to create a line of force.

Cure Wounds - Zhen Variant:

Density Control: Increase or decrease the density and size of an object.

Desolate:

Digestive Fluids: The creature's bite attack drips with acid which persists after the bite has been made.

Disable Vehicle: Disable to use of one or more powered vehicles for the duration.

Dragon's Breath: You bequeath upon a target the breath of a dragon.

Earth Power: Make the ground erupt with power — it's like flame strike, except that it comes from below. (Useful against foes on the ground, not so much against foes in the air.)

Earthshape: Become a rock

Enchant Item: Magically enchant weapons, shields or armor.

Eruption of Thorns: A physical version of flame strike which inflict bleed damage.

Eventide's Freeze Dry: A spell which freeze the moisture out of the target, dealing both cold and desiccation damage.

Feast or Famine: If the victims or this curse does not eats, they start starving.

Field of Eruption: The earth spits out random spouts of lava each round.

Fight or Flight: Target has a fight or flight response and is panicked and/or enraged.

Flame Pillars: Cause multiple random pillars of fire to spring up around you.

Fustigate: Improve blunt weapons

Galea's Energy Corona: Surround yourself in a damaging corona of magic.

Galea's Shark's Swiftness: Allies in burst may move and attack instantly.

Gravel of Grovel: Use gravel to make your foes grovel

Greater Reject Earth: As reject earth, but a much larger area centered on you.

Harper's Frozen Weapon: An advance and specialized version of chill metal, this spell cause a weapon to become completely frozen over.

Harper's Giant Snowball: Create a giant snowball which crushes and push people.

Hijack Animal: As magic jar but restricted to animals, and you may communicate in your new form.

Ice Spike: You conjure up a super-sharp icicle to impale an enemy from below.

Icicle Lance: Create a spear of ice which you can wield as a weapon, and snuff out [Fire] effects.

Improved Tree Shape: This spell works like tree shape, but you actually have tree properties.

Inversion Scope: you find yourself able to hit at long range, but unable to focus at close range. For some a buff, and others a bane.

Khonsou's Zoomorphism: Metamorphose into a myriad of different creatures.

Lightning Snake: Fire a lightning bolt that continues to persist, leaping back and forth each round as you concentrate.

Mantis Shrimp Spear: Conjures a spear that attacks faster than the eye can follow, generates shockwaves underwater.

Mass Twister Rush: Blow all of your enemies and allies around, arranging their positions as you see fit.

Megavolve: Empowers and physically changes a non-Humanoid creature (Pokemon d20)

Metal Shape: Like wood shape but for metal objects.

Minor Miracle: Miracles are granted in many sizes.

Minute Meteors: You launch small but explosive meteors from your hand.

Mosquito Drain: Summon blood sucking bugs that heal you as they attack.

Neutrality: Suppress effects based on alignment on the target.

Quickmite: Shrink two sizes smaller, yet become much much faster.

Rapid Unplanned Disassembly: Break down a vehicle, with spectacular results if they're in motion.

Refresh Magic: The antithesis of dispel magic; a spell that prolongs magical effects.

Respiratory Burst: Harness the power of oxygen to create an explosion that devastates minuscule creatures.

Resurrect Fossil: Resurrect fossil creatures.

Retributive Discharge: You resist, absorb, and eventually release electrical damage onto your opponents.

Rocks Fall: The DM's angry, rocks fall you die. This spell ensures the eventual death of those cursed with it.

Rolling Boulder: Summon a giant boulder to roll over your foes!

Scales of Balance: The neutral form of spells like Unholy Blight, Order's Wrath, Chaos Hammer, and Holy Smite.

Spicule Barrage: Generate flame spheres which attack, and then explode into columns of flame.

Spitting Swarm: This spell has two functions. One lets you spit forth summoned swarms. The other curses a target to spill swarms from their mouth.

Stormclouds of Dark Omens: Alter the weather to be dark, gloomy, and ripe for storms.

Summon Esper III: You summon the manifestation of a powerful creature to make an instantaneous attack.

Swarm Thermoball: Conjure a swarm of bees (or dire bees), then watch them encapsulate a creature and burn them to death with their own bodies!

Taunt: Taunt creatures to attack you.

Tendrils of the Hylozoth: Conjures thorny tendrils from a surface to deal damage and perform melee combat maneuvers.

Tetra Force: A blast of fire, electricity, acid, and cold strikes an area and denies safe passage.

Transfixion: Improve a piercing weapon

Tyranny of Movement: For when you want people to be tyrannous with movement!

Unmovable Flesh: Transform yourself to be extremely heavy and iron-like, becoming impossible to move by force.

Wall of Clearslime: Summon a transparent wall of slime which blocks attacks and hampers movement.

Wall of Crabs: Form a wall of crabs, providing a pinching danger to those passing by.

Warmth: Creates an orb of warm healing light.

Wasp Rider: Summon a giant wasp to ride upon into battle. Heck, put it in a higher spell slot and summon a swarm of them.


5th-Level Druid Spells

Accept Soul: Like Reincarnate, but all in your head. The target is reincarnated as a Sentient Illusion.

Aqua Snake: Create a water snake which runs into enemies on the ground and tries to knock them down.

Arms of the Tyrant Lizard: Not quite what you were expecting, this dual use spell either acts as a curse, or a strange blessing. Wither enemy arms and bolter the strength of your own!

Awaken Mediocrity: Turn one target into an ordinary peasant.

Baleform Burst: This spell transforms several nearby targets into an animal of the caster's choosing for a short time.

Baleform Chain: Channel polymorph magic through a cascade of enemies!

Bestow Voice: You grant a touched object the ability to think, feel, and speak.

Black Thorns: As eruption of thorn, but inflict greater bleed and inflict a curse wound.

Blue Fire: You unleash a bout of terrible blue flame which deal high fire damage and causes affected creature to catch on fire.

Borrowed Life, Greater: Temporarily raises one creature from the dead as a pseudo-vampire using the caster's own life force.

Call from Afar: Send a phantasmal figure to draw a target towards you.

Conductor of Storms: Surround yourself in a protective shield as you rain lightning from above.

Cone of Rust: Create a cone of rust to destroy metal

Contagion, Greater: Like contagion, but more spells to choose from.

Contract Seal: Touched creature immediately loses all contracts with called creatures.

Cure Wounds - Zhen Variant:

Curse of the Kender: You curse a creature to the most miserable experience of all time: living with a kender.

Divine Lightning: Call upon a divine bolt of lightning, which can stun foes.

Drown: Create water inside the target's lungs.

Elush's Epiphyseal Erosion: Break apart target's bones, causes pain, stunning, damage.

Evince Lineage: Give someone a racial "half-" template.

Exploding Flaresprite: Summon a living mote of fire that chases down the enemy and explodes!

Flying Swarmshape: For the duration, turn into a flying swarm.

Fogbank: A fog cloud large enough to consume a small town.

Frozen Blizzard: A whirling blizzard immobilizes targets over a wide area.

Great Lightning Arrow: An upgraded version of lightning arrows, which pierce through targets.

Greater Cone of Pebbles: Fire stronger pebbles at your foes

Ground Lightning: An area is protected from electrical damage by funneling all possible shocks into its center.

Heal Disease: You cure all afflictions hampering the diseases in the area.

Hedgehog Curse: The target is covered in spines that let no one touch them, especially not allies.

Hivecraft: You call bees from around the world to rapidly build structures for your benefit.

Last Rites: Choose the afterlife the dead character goes to.

Leziad's Lazy Loafing: Rest your wounds away, you slacker.

Measure of Character: A powerful curse which is placed upon those which fail a test of moral fiber and ethics. Through the curse, it attempts to alter behavior to the preferred course of action.

Petramorph: You damage a creature, possibly turning it to stone if enough damage is dealt.

Petrify Wood: Turn wood into petrified wood

Pizizzap's Epidemic Allergen: An epidemic allergy that troubles several victims for a period of time.

Pumpkin Explosion: Throw a ball of Halloween at your opponent. A round later, it explodes into Jack O' Lanterns.

Regenerate, Lesser: Regrow or reattach limbs. Heal some damage.

Rien's Rotting Touch: The target magically ages and rots away, sustaining penalties to physical ability scores and possibly even dying.

Scalding Mud: You unleash a cone of extremely hot mud, which deals fire damage and slowly boil away your opponents.

Slope Terrain: Raise part of the ground into a great slope.

Spider Calling: You summon swarms of spiders.

Summon Self: You summon yourself, with all of the benefits and penalties of being a summoned creature.

Supercool/Superheat Water: Render a pool of water supercooled or superheated. With the slightest jostle, it abruptly changes state.

T-Rex Shape: Turn into a T-Rex!

Thunderhead Visage: Transform your presence into a great stormcloud which rains revenge from above.

Unearthly Howl: You howl, and wolves come from the plane of shadow

Vacuum Sphere: Create a void of atmosphere in an area, silencing those within, subjecting them to low pressure, and suffocating them if they attempt to breathe.

Wall of Flesh: Create a wall of flesh, a literal meatshield.

Waves of Desolation: With a wave of extreme heat, you evaporate water, kill plant life and turn an area into a desolate desert.

Wind Wall, Balmz:

Zone of Vigor: Small zone heals living creatures.


6th-Level Druid Spells

Anti-Technology Field: This spell create a field which cause technological equipment to fail.

Arrow of White Bloom: Imbues an arrow drawn with the clearest frost.

Avasculate: You purge the enemy's blood vessels from their body, causing them to become violent, hostile tentacles.

Blazestorm: You summon a storm of fiery blaze, which scorch everything in it way.

Blood Storm: Fills an area with a horrible downpour of dark red, necromantic blood.

Constant Lightning: This acts like call lightning, but uncapped and without need for actions to focus on.

Crystal Shape: Shape glass and precious stones.

Cure Extended Wounds: Cures 5d8 damage +1/level (max +25).

Cure Wounds - Zhen Variant:

Curse Transfer: You extract a curse from a creature and cast it on another creature

Elush's Elemental Extraction: Drain water from target, create water elemental.

Fire Hayball: Create a ball of hay on fire that rolls over your enemies.

Fire Sweeper: Create a wall of flame you can move around, running over creatures and damaging them.

Flamewind Spikes: You wave your tail in a spiral, then shoot out several beams of fire from the tip.

Great Flaming Sphere: An improved flaming sphere with several options.

Greater Awaken: As awaken, but better. It can also create elementals, and grant a single class level.

Greater Refresh Magic: The antithesis of greater dispel magic; a spell that prolongs magical effects.

Howl of the Shadow Wilds: Summon a pack of shadow wolves into the mind of your targets.

Hunger of the Deep: Curse a target so that they may never approach a body of water, lest that which lurks within devour them whole.

Hurricane Disc: Create a spinning disc of sharp wind, controlling it with your mind and gestures.

Inescapable Thorns: You conjure thorns which deals damage and hold the target in place, and cannot be escaped without magic.

Io's Tears: Ground spews acid and debris into the air, damaging and blinding creatures caught within the area.

Lesser Crown of Vermin: It's not quite crown of vermin, but its close. A swarm of bugs acts both as shield and a weapon!

Lesser Healing Spirit: A mobile healing spirit for you and your allies that can also damage undead foes.

Lesser Regenerate: Like regenerate but much slower. However it does provide protection for a longer time.

Lightning Battery: Become immune to electricity, and absorb it to deploy later against attackers.

Lithos Shield: Summon an animated wall of stone which blocks line of sight in one direction.

Magma Melt: Deal heavy fire damage to a single creature and entangle it.

Poison Storm: Poison rains out of the sky with acid rain and scours the land clean of life.

Sasha's Sunny Day: Hinder or destroy enemies with harsh light.

Shout of Typhon: Bull rush and stun a mass of creatures in a 60 foot cone, with various options in strength.

Sins of the Father: Bind a creature and their entire bloodline to your cause and inject a sense of urgency into their lives.

Sky Lightning Runes: You write runes in the sky which when read cause the reader to be struck by lightning.

Steal Wings: You steal the wings of another creature for yourself.

Summon Esper IV: You summon the manifestation of a powerful creature to make an instantaneous attack.

Triple Jump: You jump through space, leaving blasts of fire in your wake.

Veles Whirl: A spell that draws upon the power of Veles, Slavic god of earth and water, to blend the two elements together and form a whirlpool anywhere... yes, you can make a whirlpool of dirt, rock, or trees with this spell, among other things.

Vulcan Bomb: You strike the target with a stream of lava, who suffers different effects depending upon how close they are.

Wind Shield: Protect yourself with high-speed winds that can catch and return any direct assault.


7th-Level Druid Spells

Arboreal Imprisonment: A limited version of trap the soul, which imprison the target within a tree.

Contract of the Completed Fate: Bind a magical contract with a creature you want.

Crashing Lightning: A massive lightning bolt cracks down, dealing massive electrical damage and a subsequent deafening sonic shockwave.

Cure Massive Wounds: Cures 6d8 damage +1/level (max +30).

Cure Wounds - Zhen Variant:

Diamond Body: You turn your body into raw diamonds.

Drillbee Infestation: Summon a swarm of drill-tipped bees which bore into the bodies of those they injure and cause internal problems.

Flood Pump: Surround a target in watery orbs which spray high pressure blasts of water and push the target where you want to go.

Greater Resurrect Fossil: Resurrect fossil creatures.

Hag Coven: You summon a host of night hags that serve you in battle.

Healing Spirit: A slightly improved mobile healing spirit for you and your allies that can also damage undead foes.

Instant Hypothermia: You cause a creature to freeze to death instantly.

Lesser Miracle: Limited wish eye for the divine guy

Maggot Storm: You conjure a storm of ravenous maggots that lacerate the flesh of creatures in a large area.

Mass Drown: Create water inside the target's lungs.

Objective Word: A form of holy word for neutral beings, which invokes divine power words to punish the extreme alignments.

Overbite: You create a portal that swallows the target whole.

Rejuvenate: Make the target of the spell younger.

Reticulating Splines: Terraform the land around you into a shape more fitting for your desires.

Revenant Moss: Revive someone from the dead as a grassy doppelganger. The revival is temporary, but can make the difference in a tight battle.

Shards of Winter, Greater: Shards of ice pierce an area

Spiritual Channeling: Absorb the spirits of your ancestors and benefit from their experience.

Stasis Energy Field: Creates a field of electricity that damages and paralyzes.

Static Charge: You imbue an object with a strong static charge, frying whoever tries to open it.

Summon Esper V: You summon the manifestation of a powerful creature to make an instantaneous attack.

Summon Opponent: You summon your target to do your bidding.

Swamp of the Underworld: Turns dirt and rock into a rank bog that suctions everybody under.

Sword Rain: You call forth a storm that produces razor sharp rain.

Tabiris's Instant Epidemic: You really know how to share.

Torn From Within: Thorns tear apart the victims from within.

Toxic: Deadly toxins persistantly waste away at the enemy's body.

Transmute Rock to Lava: You turn stone to lava.

Transmute Stone to Delicacy: Convert cold, unforgiving stone into delicious delicious food.

Verdant Beam:

Vital Source: Gain a pool of healing which you can spend all at once, or over the course of the day.

Volcano: Creates a volcanic eruption under your opponents feet.

Wall of Plasma: A more powerful wall of fire, it glows with the light of the sun.


8th-Level Druid Spells

Art of the Gigantes: You cause the target of the spell to grow one size category per five caster levels.

Astral Protector: Protect an area, so that if it is ever invaded, you can summon yourself to protect it without threat of death.

Axe of Perun: An electrical supreme variant of ice axe that draws upon the power of Perun, leader of the Slavic pantheon and deity of thunder and lightning.

Ball Lightning: You create a massive ball of electricity that damages foes it crosses.

Blizzard: You bring about a giant blizzard.

Choking Death: With a curl of your tail, you cause your victim to gasp for air, their lungs and stomach being crushed to a pulp.

Constant Lightning Storm: This acts like call lightning storm, but uncapped and without need for actions to focus on.

Cure Surgical Wounds: Cures 7d8 damage +1/level (max +35).

Cure Wounds - Zhen Variant:

Entmoot: Create an army of treants.

Finger of Death, Variant: A variant of finger of death, which deals damage and can raise the target as a zombie under the caster's control.

Flaying Wind: Create a blast of wind that strips flesh from bones.

Gemcraft: You transform creatures or objects into gemstones.

Greater Freedom of Movement: Gain freedom of movement, plus avoid attacks of opportunity and move faster.

Greater Healing Spirit: A more improved mobile healing spirit for you and your allies that can also damage undead foes.

Hurricane Force: Gale Force amped up to 11, the winds produced can destroy cities in the shockwave.

Hyperbite: A giant mouth appears and devours your opponent.

Illuminating Blast: Light-force wave similar to Delayed Fireball

Infinite Geyser: Blast targets with a high-pressure geyser which does not lose momentum, and will eventually reach outer space.

Ipsophagia: You inhabit the body of a recently dead sapient creature, and become them.

Perun Bolt: A superior version of flame strike which draws upon the power of Perun, the Slavic deity of thunder/lightning and fire.

Pyroclasm: Creates a swiftly expanding wake of consuming flame.

Schism of the Helix: Kill living creatures of a particular type.

Scream: A terrible scream escapes your lips, damaging all caught along its path.

Skin to Bees: Transform a creature's skin into bees. This is as deadly as you think.

Summon Esper VI: The ultimate expression of summon esper line of spell.

Svarog's Sword: A variant of black blade of disaster that draws upon the power of Svarog, Slavic deity of fire and the forge.

Table Flip: Flip the crust of the earth and bury your foes underneath.

Veles Missile: A supreme variant of magic missile that draws upon the power of Veles, Slavic deity of magic.


9th-Level Druid Spells

Apocalyptic Swarm: Recreate divine plagues, and ravage the land with an endless swarm of insects.

Atmospheric Press: Crush the opponent with the weight of the entire atmosphere.

Aurora Assault: Conjure the aurora borealis to shock foes into submission.

Avasculate, Greater: You purge the enemy's blood vessels from their body even more violently, potentially killing them and causing the blood vessels to attempt to kill their former hosts.

Bearpocalypse: Infinite bear works! Summon ALL of the bears in a swarm within a huge area.

Charge of Darkness: Charge at your enemy cross-country, encountering them harder than a Rhino.

Cloister: Keep out most magical travel and ward creatures except those of a designated type.

Create Life: You have finally achieved it, the power to create true life through magic.

Cure Fatal Wounds: Cures 8d8 damage +1/level (max +40).

Cure Wounds - Zhen Variant:

Death Field: A pulsating zone of negative energy deals 3d6 + CL damage to everyone in a 30 ft radius around you for multiple rounds.

Degenerate: With a touch you cause a body to start eating away at itself.

Desiccate: You destroy plants and dessicate soil within the area of effect.

Dividing Driver: Split the skies, divide the earth, and rip your foes asunder with a single slash of a vorpal weapon.

Elemental Confluence: Call forth an Omnimental to fight.

Fimbulvetr: You summon air so cold it freezes targets solid.

Final Resurrect Fossil: Resurrect fossil creatures.

Form of the Colossus: Transform into an impossibly large colossus, able to go toe to toe with the biggest of kaiju. You are effectively living terrain!

Galaxy Stop: A powerful chronological effect which locks your opponents in extremely slow time.

Gorgon's Glare: Targets within cone become petrified, succumbing at once or slowly over several rounds.

Gravity Collapsar: The target becomes a gravity well which sucks in any loose objects or creatures.

Infernal Desert: Subject a huge area to fantastical amounts of supernatural heat, baking the surface dry.

Malificent Poison: A poison so toxic it despoils the land, and even the corpses it leaves behind are biohazards.

Masque of the Red Death: They'll pay dearly for not inviting you to the ball...

Mighty Thunderbolt: Fire one or two extremely powerful bolt of lightning.

Molten Tornado: Create a swirling tornado of molten lava torn from the earth.

Nope:

Ontology Deinertializer: Everything your target has created will be unmade upon their demise

Orbital Laser: Focus and launch a beam of focused light to the surface, drilling a hole and vaporizing everything in its path.

Oversensitive: You become overly sensitive to everything, causing you to seize up as you are overwhelmed.

Regenerate, Greater: Heals damage and restores lost limbs in multiple creatures.

Rod's Boon: A competence-boosting spell that draws upon the power of Rod, Slavic deity of creation.

Sans' Karmic Bone Barrage: Dunk on mass murderers by assaulting them with a furious barrage of bones dealing damage over time.

Sharknado: Create a dreadful tornado with elemental sharks swimming in it.

Soul Booster: Gain boosts to skill checks based on essentia! It's Rod's boon for non-Slavs!

Sow the Seeds: Bind yourself to nearby plant life, allowing you to divvy up your combined life forces as you see fit.

Spell Void: Deadmagic Sphere which engulfs target.

Summon Biggest Fish: Sometimes known as Jonahsbane, this spell summons a massive sea monster to devour your foes.

Supernova: Pulls a star fragment into space and burns everything around it.

Tarrasque Ex Machina: Summon tarrasque into the sky; falls and deals damage, then goes on a rampage.

Transmute Buildings to Toothpicks: Destroy a large number of buildings in a wide area by reducing them to splinters.

True Daylight: Call forth true daylight

Under the Ice: You drop an entire glacier on the opposition. Painful dying ensues.

Wall of Ironize: The targeted object cannot be sold or used as crafting ingredients.



Adding New Spells

To add a spell to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Spell. The spell must also have "Druid #" in it's level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.